15897 cards found
Inspirational Beacon

Inspirational Beacon {2}{W}

Creature - Angel Cleric
Flying
When Inspirational Beacon enters, you gain 3 life.
“Memories fade and stories pass. With each recreation, a story changes until there are only grains of truth. Instead look forward to all the stories that are yet to be told.”
—Atieh, Seer of Distant Futures
2/2
  • Alkabah: The Rise of Soli
Inspiring Tactician

Inspiring Tactician {1}{G}

Creature - Nephilim Advisor
Whenever Inspiring Tactician or another permanent you control becomes the target of a spell or ability you don't control, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/2
  • Alkabah: The Rise of Soli
Iridescent Savior

Iridescent Savior {R}{G}{W}{U}

Creature - Angel Soldier
Flying, lifelink
Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
4/4
  • Alkabah: The Rise of Soli
Ironclad Sentry

Ironclad Sentry {6}{G}

Creature - Demon Warrior
Reach
When Ironclad Sentry enters, you may return target permanent card not named Ironclad Sentry from your graveyard to your hand.
“Your body may fail here, young Kahroba, but your story will live on forevermore.”
6/6
  • Alkabah: The Rise of Soli
Jahi of Endless Hunger

Jahi of Endless Hunger {2}{B}{B}

Creature - Demon Wizard
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying
Sacrifice a creature: Put a +1/+1 counter on this creature and tap it. Any player may activate this ability.
6/6
  • Alkabah: The Rise of Soli
Jal's Spawn

Jal's Spawn {3}{R}

Creature - Manticore
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Double strike
2/4
  • Alkabah: The Rise of Soli
Judge of Mahara
Zealot of Mahara

Judge of Mahara

Creature - Angel Cleric
(Color indicator: Judge of Mahara is white)
Flying
Whenever Judge of Mahara or another creature you control leaves the battlefield, you gain 2 life.
“I could be merciful and excuse these first transgressions. But the next time? And the time after that? How many will follow the call to disobey orders and risk Kaneh fall to despicable hands?”
1/1
Card has other part: Zealot of Mahara
  • Alkabah: The Rise of Soli
Kahroba Patrol

Kahroba Patrol {1}{G}

Creature - Azra Knight Scout
When Kahroba Patrol dies, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“One day, down this winding path, a scion will walk with impunity, exulted at every step as in our forefathers' time.”
2/1
  • Alkabah: The Rise of Soli
Kaneh Fortress

Kaneh Fortress

Land - Satrapy
As Kaneh Fortress enters, you may pay 1 life. If you don't, Kaneh Fortress enters tapped.
Satrapies you control have “{T}: Add {B}.”
“Sure, call it callous if you want. I prefer ‘efficient'; I am Will, after all, and only a single will in a prosperous society comes out on top.”
—Zhubin the Unbowed
  • Alkabah: The Rise of Soli
Kaneh Rising

Kaneh Rising {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Kaneh Rising enters, if you cast it, exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Kaneh Scribe

Kaneh Scribe {3}{W}

Creature - Human Advisor
When Kaneh Scribe enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“Andazir raises an army against our fair satrapy, my shah. I humbly ask for your blessings and support. The fangs of twilight close around our neck with each passing moment.”
2/2
  • Alkabah: The Rise of Soli
Kaneh Siege

Kaneh Siege {B}

Sorcery
Target player discards a card.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“If Satrap Zhubin won't heed my warnings for the greater good of all of Kaneh, I will force their hand.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Keen Blademaster

Keen Blademaster {1}{W}

Creature - Human Soldier
Whenever Keen Blademaster attacks, you may tap target creature.
Monuments to Golna's reign, sealed in decades-collapsed catacombs, are the perfect targets for those desperate to claim a legacy of their own.
1/3
  • Alkabah: The Rise of Soli
Keeper of the Bloodline
Lowly Cataphract

Keeper of the Bloodline

Creature - Azra Knight
(Color indicator: Keeper of the Bloodline is white)
Vigilance
Whenever Keeper of the Bloodline and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
“The lowliest of the Kahroba line are royalty compared to the scum that attempt to tarnish the throne.”
3/3
Card has other part: Lowly Cataphract
  • Alkabah: The Rise of Soli
Kingpin of Nizev

Kingpin of Nizev {3}{B}

Creature - Human Rogue
When Kingpin of Nizev enters, create two 1/1 white Soldier creature tokens.
Sacrifice a creature: Each opponent loses 1 life. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
4/2
  • Alkabah: The Rise of Soli
Last Priest of Hadak

Last Priest of Hadak {1}{R}

Creature - Human Shaman
Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
1/3
  • Alkabah: The Rise of Soli
Lifestep Ranger
Quickstep Ranger

Lifestep Ranger

Creature - Nephilim Ranger
(Color indicator: Lifestep Ranger is green)
Reach
Each other creature you control gets +1/+1 for each +1/+1 counter on it.
“No matter your worth, the heavens won't just lift you onto a pedestal and assign you a glorious mission. If you want to ascend, make your own glory.”
2/2
Card has other part: Quickstep Ranger
  • Alkabah: The Rise of Soli
Listless Maneli
Focused Savior

Listless Maneli {1}{W}

Creature - Nephilim Merfolk Cleric
Whenever you gain life, put a +1/+1 counter on Listless Maneli.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Focused Savior
  • Alkabah: The Rise of Soli
Lowly Cataphract
Keeper of the Bloodline

Lowly Cataphract {2}{W}

Creature - Human Knight
Vigilance
Whenever Lowly Cataphract and at least two other creatures attack, put a +1/+1 counter on Lowly Cataphract.
Surpass {5}{W} ({5}{W}: Transform this. This costs {1} less to activate for each counter on
it. Activate only as a sorcery.)
2/2
Card has other part: Keeper of the Bloodline
  • Alkabah: The Rise of Soli
Luminous Vanguard
Hesitant Vanguard

Luminous Vanguard

Creature - Nephilim Soldier
(Color indicator: Luminous Vanguard is red)
Whenever you cast a spell that's white, blue, black, or green, create a 1/1 white Soldier creature token.
The blade of Ameret and the axe of Cyrukan took out the enemies of Avaz with blinding efficiency.
3/3
Card has other part: Hesitant Vanguard
  • Alkabah: The Rise of Soli
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Mahara, General of All

Mahara, General of All {4}{W}{B}

Legendary Creature - Human Soldier
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
When Mahara enters, if you cast them, destroy all other creatures.
{W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
{5}{W}{B}: Elder — Amass Soldiers 20.
4/4
  • Alkabah: The Rise of Soli
Maneli Ambassador

Maneli Ambassador {U}

Creature - Merfolk Wizard
Whenever you cast a spell from anywhere other than your hand, surveil 1.
“First the Faceless, then Hadak, and now Acrimony. My people are not long for Alkabah without help, Zareen. I beg of you to send aid.”
0/3
  • Alkabah: The Rise of Soli
Manifold Manipulator

Manifold Manipulator {1}{R}

Creature - Azra Warrior
First strike
Manifold Manipulator has lifelink as long as you control a white permanent. The same is true for flying and blue, menace and black, and trample and green.
2/1
  • Alkabah: The Rise of Soli
Manipulations of the Div

Manipulations of the Div {2}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{5}{B}, Sacrifice Manipulations of the Div: It deals 4 damage to target player or battle and you gain 4 life. Activate only as a sorcery.
  • Alkabah: The Rise of Soli