15897 cards found
Undead Banneret

Undead Banneret {3}{B}

Creature - Zombie Warrior
When Undead Banneret enters, if you control a legendary creature, each opponent loses 4 life.
“Yes, I died. My vow did not.”
4/2
Cunning Chanter

Cunning Chanter {1}{U}

Creature - Siren
{T}: Add {C}.
Whenever Cunning Chanter becomes tapped, each opponent mills a card.
2/1
  • Pyramids of Atuum
Fortunous Flames

Fortunous Flames {1}{R}

Sorcery
If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random.
Prophecy {R} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Over the Horizon
Bird of Many Feathers

Bird of Many Feathers {1}{U}

Creature - Bird
Flying
Bird of Many Feathers can block only creatures with flying.
Whenever you scry, put a +1/+1 counter on Bird of Many Feathers.
“Counting the colors of a peacock.”
— Alkabah expression meaning “an endless endeavor”
2/1
  • Alkabah
Herald of Heroes

Herald of Heroes {W}{W}

Creature - Human Soldier
Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
“Defiance is to be expected from the bold, but the disrespect shown by the emissary rattled the Emperor.”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Botched Experiment

Botched Experiment {1}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may sacrifice it. If you do, draw cards equal to that creature's power.
“Failure? No, merely bloody success.”
—“Doctor Fear”
  • Video Horror System
Archmage's Tower

Archmage's Tower

Land
You have no maximum hand size.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Its spire reaches almost to the clouds, but its vaults reach far deeper than anyone will ever know.
  • Seasons of War
Disciple of the Buried Glade

Disciple of the Buried Glade {1}{G}

Creature - Human Scout
When Disciple of the Buried Glade leaves the battlefield, create a 3/3 green Elemental creature token.
Disciples seek to understand the glade and the stonework creatures that inhabit it, often at the cost of their own lives.
1/1
  • The Unraveling
Call of the Crossed

Call of the Crossed {1}{G}

Sorcery - Adventure
This spell can't be countered.
Search your library for a basic land or a Hydra card not named Aurora Hydra, reveal it, and put it into your hand. Then shuffle.
Card has other part: Aurora Hydra
Related card: Aurora Hydra
  • MSEM Masters: Legends
Lumi Orthodox

Lumi Orthodox {1}{W}{W}

Creature - Human Cleric
Your opponents can't cast more than one spell each turn.
Identity — Lumi Orthodox gets +1/+2 as long as you control at least two other creatures that share a creature type with it.
1/3
  • Khaliz-Dorahn
Darkened Rites

Darkened Rites {1}{B}{B}

Enchantment
Whenever a creature becomes the target of a spell or ability you control, you may destroy that creature. If you do, you lose 2 life.
If you would return a creature card from your graveyard to your hand, you may return it to the battlefield instead. If you do, you lose 2 life.
Between a machi and a kalku there's only one decision.
  • Road to Carü Mapu
Epic Encounter

Epic Encounter {1}{G}

Sorcery
You may reveal a legendary card you own from outside the game and put it into your hand. Exile Epic Encounter.
Voidflare

Voidflare {R}

Instant
Voidflare deals 2 damage to any target.
Wanderlust — Voidflare deals 3 damage instead if you control four or more differently named lands.
Scouring Daemon

Scouring Daemon {2}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
5/5
  • Beyond the Blackwall
Feral Ornithax

Feral Ornithax {G}

Creature - Bird Beast
Wanderlust — Feral Ornithax gets +2/+2 and has trample as long as you control four or more differently named lands.
“Eeeeeeeeeeeeeeeerk.”
— Ornithax mating call
1/2
  • Worlds Away
Fallspeaker Satyr

Fallspeaker Satyr {1}{G}

Creature - Satyr Druid Archer
When Fallspeaker Satyr enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Nylea shoots an arrow and changes the season, but then she just leaves the arrow there! No surprise we took it.”
3/1
  • Theros Triumphant
Lost in Deep Storage

Lost in Deep Storage {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand. Put Lost in Deep Storage and the rest on the bottom of your library in any order.
Nearly everything that Entela has ever written is in Deep Storage somewhere. The trick is in tracking it down.
  • Karina's Explorations
Abomination Broodmother

Abomination Broodmother {4}{B}

Creature - Beast Horror
When Abomination Broodmother dies, create a 3/2 green Horror creature token.
Good things never last. Bad things never die.
4/3
  • Animus Vox
Celestial Deliverance

Celestial Deliverance {2}{U}{U}

Sorcery
You may reveal a creature card from your hand. Return each creature with power less than the greatest power among creatures you control and creature cards revealed this way to their owners' hands .
“The Winds give, and the Winds take.”
—Dai Gui, Pillar of Sea and Sky
  • Panxiou
Sha'Iv's Scout

Sha'Iv's Scout {2}{R}

Creature - Goblin Warrior
When Sha'Iv's Scout enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature can't block this turn.
3/1
  • Mious
Cohorts of the Grove

Cohorts of the Grove {2}{G}

Creature - Human Druid
Vigilance
Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card.
2/3
  • Nangjiao In Bloom
Prism Protector

Prism Protector {2}

Artifact Creature - Construct
{2}: Add one mana of any color.
“The guardians of Alratha have seen it fall to Calamity before. They won't stand by and let it happen again.”
—Reytha, the Sandstorm
2/1
  • Riddles of Revio
Mentalist Guardian

Mentalist Guardian {4}{W}{W}

Creature - Elemental
Other Elementals you control get +2/+2.
Whenever one or more Elementals you control attack, tap up to one target creature you don't control.
It wields the mind of a beast with precision and grace.
4/6
  • Love Song
Bank Job

Bank Job {3}{R}

Sorcery
Gain control of target artifact or creature until end of turn. Untap it. If it's a creature, it gains haste until end of turn and up to one target creature can't block it this turn.
Desperate times call for desperate measures committed by desperate people with desperate trigger fingers.
  • Rail War
Whisper in the Rift

Whisper in the Rift {4}{B}{G}{U}

Creature - Demon
Flying, trample
When Whisper in the Rift enters, target player mills half their library, rounded down.
When Whisper in the Rift dies, you may cast up to two instant, sorcery, and/or creature cards from among opponent's graveyards without paying their mana cost.
7/7
  • Worlds Away