4437 cards found
Genetic Overdrive

Genetic Overdrive {X}{G}{G}

Sorcery
Up to two target creatures each get +X/+X until end of turn. They must be blocked this turn if able.
The might of mankind facing the wrath of a pantheon. On the scarlands outside Dusk City, a battle to decide who would become but a footnote.
  • Beyond the Blackwall
Genome Mapper

Genome Mapper {1}{G}

Creature - Human Artificer
When Genome Mapper enters, create a Function token with “Create an X/X green Mutant creature token, where X is this spell's mana value.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Piece by piece, humanity is rebuilt.
1/1
  • Beyond the Blackwall
Gentle Repose

Gentle Repose {1}{R}

Sorcery
Discard up to two cards, then draw that many cards.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Gharsha, Monstrous Quarry

Gharsha, Monstrous Quarry {2}{B/R}{G}

Legendary Creature - Troll Warrior
When Gharsha, Monstrous Quarry enters, each opponent creates a 1/1 green Elf creature token.
Whenever a creature you control becomes blocked, you may pay {1}. If you do, put a +1/+1 counter on that creature.
6/6
  • Seasons of War
Ghastly Castle

Ghastly Castle

Land
Ghastly Castle enters tapped unless another player controls a land that could produce {U} or {B}.
{T}: Add {U} or {B}.
Far off from the sands and woods, the world seems to crumble away into night.
  • Oirohpo
Ghastly Scraper
Blinding Fiddler

Ghastly Scraper

Creature - Spirit Wizard
(Color indicator: Ghastly Scraper is white and blue)
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Creatures can't block Ghastly Scraper unless their controller pays {2} for each of those creatures.
4/3
Card has other part: Blinding Fiddler
  • Feanav: The Apothecary's Progress
Ghastly Spirit

Ghastly Spirit {2}{U}{B}

Creature - Spirit
Flying
When Ghastly Spirit enters, mill four cards, then return a nonland card from your graveyard to your hand.
It delights in pain of all sorts, rewarding those that scream the best.
3/2
  • Monsters of Chikyu
Ghim's Demise

Ghim's Demise {1}{B}{B}

Instant
Destroy target creature or planeswalker. If a planeswalker is destroyed this way, search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Ghim was satisfied, knowing his king's bidding was done and the end was nigh.
  • End of Wollensie
Ghost Sloop

Ghost Sloop {2}

Artifact - Vehicle
Ghost Sloop can't be blocked.
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
3/2
  • Dark Seas of Shiryen
Ghost of Lost Futures

Ghost of Lost Futures {5}{U}

Creature - Spirit
Flying
Creatures your opponents control get -1/-0.
“All this war and tragedy sprang from the Prince Regent's death at my hands. I wished for none of this, yet what can anyone do now?”
—Lettie Wormwood
4/4
  • The Empty Throne of Feanav
Ghostly Flicker

Ghostly Flicker {2}{U}

Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
“Lady Covington, perished in June? Why, I just had her for tea last week!”
—Felicity B. Semigold, Festenyan noble
Ghostly Hounds

Ghostly Hounds {2}{U}{U}

Enchantment Creature - Dog Spirit
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Ghostly Hounds mentors a creature, that creature can't be blocked this turn.
3/3
  • Riddles of Revio
Ghoulsaber

Ghoulsaber {5}

Artifact - Equipment
When Ghoulsaber enters, create a 1/1 white Spirit creature token with flying, then attach Ghoulsaber to it.
Equipped creature gets +2/+2.
Equip {2}
  • Glacia: Hail to the Queen
Giant's Remains

Giant's Remains {0}

Artifact - Clue
{2}, Sacrifice Giant's Remains: Draw a card.
{5}, Exile Giant's Remains from your graveyard: Create a tapped 4/4 black Skeleton Giant artifact creature token.
  • Riddles of Revio
Gift of the Bayou

Gift of the Bayou {G}{W}

Instant
Creatures you control get +1/+1 and gain trample and lifelink until end of turn.
“The few faeries of Eralou seem to have a symbiotic relationship. The fae lead the bees towards pollen, and the fae's predators mistake them for bees. Fascinating.”
—Cypress
Gift to the Gloam

Gift to the Gloam {B}{R}

Instant
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
Gifted Arcanomancer

Gifted Arcanomancer {1}{U}

Artifact Creature - Human Wizard
Gifted Arcanomancer gets +1/+1 as long as you control a Mountain.
{3}{R}: Exile the top card of your library. Until end of turn, you may play that card.
1/2
  • Tides of War
Gifts of Ancient Ulek

Gifts of Ancient Ulek {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
  • High Noon
Gigascorpion

Gigascorpion {4}{G}

Enchantment Creature - Scorpion
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on up to one other target creature you control.
[Lore III] Target creature must be blocked this turn if able.
5/4
  • Theros Triumphant
Giku Weaponsmith

Giku Weaponsmith {3}{R}

Creature - Human Artificer
When Giku Weaponsmith enters, create two colorless Equipment artifact tokens with “Equipped creature gets +1/+1” and equip {1}.
3/3
  • Imperial Legacies
Gild-Cloak Strider

Gild-Cloak Strider {2}{W/U}

Creature - Human Knight
Gild-Cloak Strider can't be blocked by creatures with greater power.
{1}{W/U}: Return Gild-Cloak Strider to its owner's hand.
2/2
  • A Tourney at Whiterun
Gilded Authority

Gilded Authority {4}{U}

Enchantment
When Gilded Authority enters, create two Treasure tokens. (They're artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Creatures your opponents control get -1/-0.
Gilded Champion

Gilded Champion {2}{W}{W}

Creature - Human Noble Soldier
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
When Gilded Champion becomes renowned, you may search your library for an Equipment or Aura card, reveal it, put it into your hand, then shuffle.
3/3
  • A Tourney at Whiterun
Gilded Conductor

Gilded Conductor {3}

Artifact Creature - Construct Bard
As you harmonize, you may choose another harmony ability to trigger. (They can't be the same harmony.)
Harmony — Scry 1.
“I push people beyond what's expected of them. I believe that's an absolute necessity.”
1/5
  • Arcanum Academia
Gilded Guardian

Gilded Guardian {4}

Artifact Creature - Construct
Flying
When Gilded Guardian dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
3/1