4997 cards found
First General of the Wards

First General of the Wards {2}{W}{W}

Creature - Dwarf Warrior
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever you activate a loyalty ability of a permanent, create two 1/1 white Dwarf creature tokens.
4/4
Fish Out of Water

Fish Out of Water {4}{U}{U}

Enchantment
When Fish Out of Water enters, exile the top four cards of each library.
During each of your turns, you may cast a card exiled with Fish Out of Water without paying its mana cost.
“Potential can only be restrained for so long.”
—Azamir, “Planeswalker's Whimsy”
  • Storytime
Flailing Terror

Flailing Terror {2}{B}{B}

Creature - Zombie
Sacrifice two other creatures: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Flailing Terror becomes monstrous, target opponent sacrifices two creatures.
3/3
Flamboyant Inventor

Flamboyant Inventor {3}{G}

Creature - Human Artificer
When Flamboyant Inventor enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
At the beginning of each combat, you may have Powercells you control become 2/2 Construct creatures with vigilance in addition to their other types until end of turn.
3/3
  • Discoveries of Akieva
Flame-Tailed Lizard
Flame-Tested Dragon

Flame-Tailed Lizard {R}{R}

Creature - Lizard
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Flame-Tailed Lizard has three or more +1/+1 counters on it, remove them all and transform it.
Obviously prefers hot places. If it gets caught in the rain, steam is said to spout from the tip of its tail.
2/2
Card has other part: Flame-Tested Dragon
Flame-Tested Dragon
Flame-Tailed Lizard

Flame-Tested Dragon

Creature - Dragon
(Color indicator: Flame-Tested Dragon is red)
Flying, first strike
Whenever this creature transforms into Flame-Tested Dragon or attacks, it deals 1 damage to each creature you don't control.
Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires.
6/5
Card has other part: Flame-Tailed Lizard
Flamebearer's Domain
Flensing Tormentor

Flamebearer's Domain

Land
(Color indicator: Flamebearer's Domain is red)
Flamebearer's Domain enters tapped.
{T}: Add {R}.
“A worrying thought; this hellscape shares far too many similarities with our depictions of the underworld to be a coincidence.”
Card has other part: Flensing Tormentor
  • Toll Midnight
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
Flamecloaked Artisan

Flamecloaked Artisan {2}{R}

Creature - Human Wizard
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Flamecloaked Artisan attacks, exile the top card of your library. If it's a nonland card with mana value less than Flamecloaked Artisan's power, you may cast it this turn, and you may cast it as though it had flash.
2/2
  • Discoveries of Akieva
Flamemaster Insurgent

Flamemaster Insurgent {3}{R}

Creature - Human Warrior
First strike (This creature deals combat damage before creatures without first strike.)
Whenever you cast an instant or sorcery spell, Flamemaster Insurgent gets +X/+0 until end of turn, where X is that spell's mana value.
2/1
  • K15 Core Set
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
Anyone can use fire to destroy, but only a few can make that destruction theirs.
Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters tapped unless you played it from exile.
{T}: Add {U} or {R}.
Card has other part: Find Passions
  • Adventurers of Onora
Flare Blitz

Flare Blitz {1}{R}{W}

Enchantment
When Flare Blitz enters, it deals 3 damage to any target and you gain 3 life.
{1}{R}{W}: Return Flare Blitz to its owner's hand.
“Are those...stars?”
“Nope. 7 tons worth of fireworks.”
Flash of Inspiration

Flash of Inspiration {3}{U}{U}

Instant
Bleed {1}{U}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at the top seven cards of your library. Put two of those cards into your hand and the rest on the bottom of your library in any order.
Flash of Steel

Flash of Steel {1}{W}

Instant
For each Equipment you control, you may attach it to target creature you control.
Draw a card.
  • Imperial Legacies
Flatboat Artisan

Flatboat Artisan {U/R}{U/R}

Creature - Otter Rogue
Instant and sorcery spells you cast cost {1} less to cast.
1/3
Card has other part: Ride the Wave
Flawless Heist

Flawless Heist {2}{U}{U}

Enchantment
At the beginning of your upkeep, gain control of up to one target noncreature, nonland permanent for as long as you control Flawless Heist. Then if you control five or more permanents you don't own, you win the game.
Five lost treasures, forgotten no longer.
  • Villains: The Musical
Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
  • Survive the Night
Fleeting Figment

Fleeting Figment {3}{R}

Enchantment Creature - Incarnation
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Once each turn, when a Curse you control becomes attached to an opponent, you may sacrifice it. If you do, reveal cards from the top of your library until you reveal a Curse card. Put that card onto the battlefield attached to that player, and the rest on the bottom of your library in a random order.
4/2
  • Beyond the Blackwall
Fleeting Memory

Fleeting Memory {U}

Creature - Illusion
You may have Fleeting Memory enter as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.”
“You must be seeing things. I'm not real.”
0/0
Fleeting Moments

Fleeting Moments {U}{B}

Enchantment
Vanishing 2 (This permanent enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player discards one or more cards, put a time counter on Fleeting Moments.
Whenever a time counter is removed from Fleeting Moments, you draw a card and you lose 1 life.
Fleeting Resonance

Fleeting Resonance {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Flensing Tormentor
Flamebearer's Domain

Flensing Tormentor {1}{R}

Creature - Horror
Menace
Whenever an opponent activates an ability that isn't a mana ability, Flensing Tormentor deals 1 damage to that player.
2/2
Card has other part: Flamebearer's Domain
  • Toll Midnight
Fleshmonger

Fleshmonger {B}{B}

Creature - Human Wizard
{1}{B}, Discard a creature card: Draw a card.
{1}{B}, {T}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
2/2
  • K15 Core Set
Fleshrender Demon

Fleshrender Demon {2}{B}{B}

Creature - Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
At the beginning of your upkeep, put a +1/+1 counter on Fleshrender Demon and you lose 1 life.
3/3
  • Tides of War