2031 cards found
Senaturian Centurion

Senaturian Centurion {2}{W}{W}

Creature - Human Soldier
When you cast Senaturian Centurion, reveal cards from the top of your library until you reveal a creature card with mana value 2 or less. Copy that card, then put the revealed card into your hand. You may cast the copy without paying its mana cost. Put the revealed cards on the bottom of your library in a random order.
2/1
  • MSEM Masters: Jumpstart
Seng, Fevered Fanatic

Seng, Fevered Fanatic {1}{B}

Legendary Creature - Zombie Wizard
At the beginning of your draw step, draw an additional card and you lose 1 life. Then if you have six or fewer cards in hand, sacrifice a creature.
If it isn't painful, it isn't worth her time.
2/1
  • Goliaths of Nangjiao
Sentient Contraption

Sentient Contraption {3}

Artifact Creature - Construct
When Sentient Contraption enters, create a 1/1 colorless Thopter artifact creature token with flying.
2/1
Sentinel of the Highlands

Sentinel of the Highlands {1}{G}{G}

Creature - Bear Warrior
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
4/3
  • Glacia: Hail to the Queen
Sepulchral Guide

Sepulchral Guide {1}{W}

Creature - Spirit
Flying, vigilance
Whenever Sepulchral Guide attacks, prevent all combat damage that would be dealt to another target creature you control this turn. If that creature has two or more counters on it, untap it.
2/1
  • Toll Midnight
Serafina, the Traitor Amongst

Serafina, the Traitor Amongst {1}{B}{B}

Legendary Creature - Human Assassin
Deathtouch
{U/B}: Change a target of target spell or ability that targets Serafina to another creature you control.
Whenever Serafina deals damage to a player, at the beginning of the next end step, that player loses life equal to the life they lost this turn.
3/2
  • The Unraveling
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Servant of Precursors

Servant of Precursors {5}

Artifact Creature - Golem
When Servant of Precursors enters, you gain 4 life and draw a card.
The last guardians of Alratha are a living testament to the wisdom of their creators.
4/3
Setar Ritualist

Setar Ritualist {3}{B}{B}

Creature - Human Shaman
Menace
When Setar Ritualist enters or whenever you cast a spell, if {U}{R} was spent to cast it, Setar Ritualist deals 3 damage to target permanent, then tap that permanent. Put a +1/+1 counter on Setar Ritualist.
3/2
  • Beyond Our Ken
Settlement Scout

Settlement Scout {1}{R}

Creature - Human Rogue
Settlement Scout can't be blocked if you control an attacking creature with greater power than it.
Revive {3}{R} ({3}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
“It's safe, but... for some reason, the Twin-Stars haven't left yet.”
2/1
  • Beyond Our Ken
Seventh Circle Cultist

Seventh Circle Cultist {1}{B}

Creature - Human Wizard
At the beginning of your upkeep, you may pay {B}. If you do, return a Wizard card from your graveyard to your hand.
“Blood, blade, and book. Those three implements are central to all of their rituals. The candles are just for show.”
—Azamir, “Rites Of Withering”
2/1
  • Storytime
Sewer Dweller

Sewer Dweller {2}{B}

Creature - Human Peasant Rogue
When Sewer Dweller enters or dies, create a 1/1 black Rat creature token with “This creature can't block.”
“There's plenty more where these came from, I assure you!”
3/1
  • Quest for the Roseblade
Sha Wujing, Depth of Desire

Sha Wujing, Depth of Desire {2}{U}

Legendary Creature - Octopus Spirit
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Ward {2}
{2}{U}: Demigod — Exchange a card in your hand and a noncreature, nonland card in your graveyard.
{6}{U}: God — Exchange control of two target permanents that share a card type.
3/2
  • Panxiou
Sha'Iv Cagemage

Sha'Iv Cagemage {1}{W}

Creature - Human Wizard
When Sha'Iv Cagemage enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may tap target creature.
2/1
  • Mious
Sha'Iv's Scout

Sha'Iv's Scout {2}{R}

Creature - Goblin Warrior
When Sha'Iv's Scout enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, target creature can't block this turn.
3/1
  • Mious
Shadowband Consul

Shadowband Consul {B}

Creature - Mutant Rogue
Shadowband Consul enters tapped.
{B}, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate only if an opponent lost life this turn.
2/1
Shadowstrider

Shadowstrider {3}

Creature - Spirit Samurai
When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
3/2
  • Path of Shadows
Shambling Gutless

Shambling Gutless {2}{B}

Creature - Zombie
When Shambling Gutless enters, target player discards a card.
Seeing someone else's lunch is a good way to lose yours.
3/1
  • Glacia: Hail to the Queen
Shapur, the Fifth Shah
Lamp of Endless Possibilities

Shapur, the Fifth Shah {1}{R}

Legendary Creature - Nephilim Noble
When Shapur, the Fifth Shah enters, exile target instant or sorcery card from your graveyard. Until end of turn, you may cast that card. If that spell would be put into a graveyard, exile it instead.
Monument {4}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/1
Card has other part: Lamp of Endless Possibilities
  • Alkabah
Shatter Mortal Conveyances

Shatter Mortal Conveyances {6}{U}

Sorcery - Revelation
Return each nonland permanent you don't control to its owner's hand.
Coalesce {6}{U}{U}{U} (You may cast this from your graveyard for {6}{U}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7/3
Shattered Valkyrie

Shattered Valkyrie {4}{B}

Creature - Angel Berserker
Flying
Glorious end — When Shattered Valkyrie dies, if it was tapped, draw a card for each creature that died this turn.
Sacrifice another creature: Shattered Valkyrie gains indestructible until end of turn.
4/3
Shatterhold Crusher

Shatterhold Crusher {2}{R}{R}

Creature - Giant Warrior
Trample
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Embattled creatures you control get +2/+0. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
  • Seasons of War
Shawlbinder

Shawlbinder {1}{W}

Creature - Human
When Shawlbinder enters, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
  • Al Tabaq
Shengin Renegade

Shengin Renegade {2}{B}

Creature - Human Rogue
Revive—{B}, Discard a card. ({B}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/1
Related card: From Shengin's Heart
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken