{T}: Add {C}. {T}: Add one mana of any color among planeswalkers you control. {1}, {T}: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn.
Sparring Ground enters the battlefield with a +1/+1 counter on it. {T}: Add {C}. Whenever a creature enters the battlefield under your control, you may move a +1/+1 counter from Sparring Ground onto that creature.
When Spellblade enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {2}
When Spellslinger's Gauntlet enters the battlefield, exile an instant or sorcery card with mana value 3 or less from your hand. Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {3}
Defender, flying Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Remove a +1/+1 counter from Spellwork Bulwark: It loses defender and gains hexproof and indestructible until end of turn.
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand. {8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
Spined Spire enters the battlefield tapped. {T}: Add {U} or {R}. {1}{U}{R}: Until end of turn, Spined Spire becomes a Lizard creature with menace in addition to its other types. Scavenge {1}{U}{R}
Spiny Ridge enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.) {T}: Add {R}. {4}{R}: Spiny Ridge becomes a Lizard creature. (This effect lasts indefinitely.)
({T}: Add {R}.) Spire Sanctuary enters the battlefield tapped with two sanctum counters on it. {T}, Remove a sanctum counter from Spire Sanctuary: Add {B} or {G}.
Spires of Caulte enters the battlefield tapped. {T}: Add {B} or {R}. {B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
{T}: Add {C}. {T}: Add one mana of any color among creatures you control. {X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.