12471 cards found
Candlegift

Candlegift {W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1 and has ward {1}.
Whenever enchanted creature deals combat damage to a player, choose target creature you control without a permanent named Candlegift attached to it. Create a token that's a copy of Candlegift attached to that creature.
{W}, Sacrifice five enchantments: Create a 5/5 white Angel creature token with flying.
  • Quest for the Roseblade
Canid Simulacrum

Canid Simulacrum {2}

Artifact
Canid Simulacrum enters with each counter on it from among +1/+1, flying, first strike, deathtouch, lifelink, menace, reach, shield, trample, and vigilance. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever a creature you control enters, move two random counters from Canid Simulacrum onto that creature.
  • Kahembo: Olde Dawn
Canine Acumen

Canine Acumen {R}

Enchantment - Aura
You may cast this spell with no targets for {2}{R}. If you do, as it resolves, create a 1/1 red Hound creature token, then attach Canine Acumen to that token.
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
  • Kahembo: Olde Dawn
Cannonblast

Cannonblast {4}{R}

Instant
Cannonblast deals 5 damage to target creature. If you control a Pirate, Cannonblast deals 3 damage to that creature's controller.
The best cannoneers in the three seas can knock a helmsman clean off the wheel and overboard with a single shot.
  • Dark Seas of Shiryen
Canopy Ambush

Canopy Ambush {2}{G}

Instant
Create two 1/1 green Elf Scout creature tokens. They gain reach until end of turn.
“People sometimes ask how I survive the Ulek. Easy. Just leave that forest alone, and it'll leave you alone.”
—Calamity Rose
  • High Noon
Canopy Assault

Canopy Assault {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
Cycling {2} ({2}, Discard this card: Draw a card.)
A jungle is at its deadliest when all is silent.
  • Alara
Canopy Dancer

Canopy Dancer {2}{G}

Creature - Human Warrior Druid
Reach
Once each turn, when Canopy Dancer deals damage, you may untap it.
The woman danced through the canopies, shimmering and incandescent as leaves and vegetation were pulled along in her wake.
2/4
  • Beyond Our Ken
Canopy Darter

Canopy Darter {1}{G}{U}

Creature - Monkey
At the beginning of your second main phase, you may return a creature you control to its owner's hand. If you do, add {G}{U}.
“Hey, has anyone seen my lunch?”
—Noriyuki, bug catcher
2/2
  • Monsters of Chikyu
Canopy Ratstalker

Canopy Ratstalker {2}{G}

Creature - Snake
When Canopy Ratstalker enters, look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Surging Tide
Canopy Scout

Canopy Scout {1}{G}

Creature - Elf Warrior Scout
Reach
Canopy Scout gets +1/+0 for each land card in your graveyard.
“Listen. The earth cries for us. Follow the cries, and you'll find the cause.”
2/2
  • Villains: The Musical
Canopy Stomper

Canopy Stomper {4}{G}{G}

Creature - Treefolk
Vigilance
Resolute — Canopy Stomper can't be blocked by creatures with power 2 or less as long as Canopy Stomper's power is greater than its base power.
Helicos tremors serve as caution that the trees have awakened.
6/6
  • Dark Seas of Shiryen
Canopy's Claim

Canopy's Claim {1}{G}

Sorcery
Choose one —
• Create two 1/1 red Fox Archer creature tokens with reach.
• Canopy's Claim deals 5 damage to target creature with flying.
“To claim the sky as a mortal realm is a slight against the Winds we shan't see unpunished.”
  • Panxiou
Canopyctopus

Canopyctopus {2}{G}

Creature - Plant Octopus
Reach
Menagerie — When Canopyctopus enters, if there are five or more creature types among creatures you control, reveal the top card of your library. If its mana value is less than or equal to the number of lands you control, draw a card. Otherwise, you may put that card into your graveyard.
3/3
  • Adventurers of Onora
Cantankeroth

Cantankeroth {4}{R}{R}

Creature - Beast
Haste
Cycling {2} ({2}, Discard this card: Draw a card.)
“You couldn't make it any angrier if you tried.”
—Odlor, cruciamancer
6/4
  • Alara
Cantrip Collector

Cantrip Collector {2}{U}

Creature - Human Warlock
Hexproof
When Cantrip Collector enters, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.)
“I've no clue why I can do this now or what I'll be able to do next... and I wouldn't have it any other way.”
2/2
  • Lovi Awoken
Canyon Agamid

Canyon Agamid {2}{R}

Creature - Lizard
Trample
Canyon Agamid can't block creatures with power 2 or less.
Its eyes are positioned on the top of its head, rendering it unable to see anything scampering underfoot.
3/3
  • Surging Tide
Canyon Creek

Canyon Creek

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {U} or {R}.
  • Harvest Festival
Canyon Mystic

Canyon Mystic {U}{U}

Creature - Human Rogue
Whenever Canyon Mystic deals combat damage to a player, draw a card.
“What do I know of the Hajir? Please. What don't I know of the Hajir?”
1/3
  • Al Tabaq
Capac's Envoy

Capac's Envoy {1}{W}

Creature - Human Noble
When Capac's Envoy enters, draw a card.
If one or more players would draw one or more cards except the first draw of a draw step, instead each player may draw up to the greatest number of cards that would have been drawn this way.
Each plane under the Intisuyu was sent envoys to ensure all riches were equally distributed, and that the emperor got his share.
2/3
  • Road to Carü Mapu
Capac's Oversight

Capac's Oversight {1}{U}{U}

Instant
Exile any number of target artifacts and/or enchantments you control, then return them to the battlefield under your control.
Each Capac inherits the planeswalker spark of their predecessor, enabling them to see all that goes on in the many planes of the Intisuyu.
  • Road to Carü Mapu
Capital Towpath

Capital Towpath

Land
{T}, Pay 1 life: Add {R} or {G}.
{2}, {T}, Sacrifice Capital Towpath and another permanent: Draw a card. Activate only during your turn.
With the Covenant restored, Amleth had to be captured. Wormwood and Cathette fought Absari while the Coalition crossed the river.
  • The Empty Throne of Feanav
Capital Watch
Watchful Authority

Capital Watch {G/W}{G/W}

Creature - Human Soldier
Vigilance
Unveil {2}{G}{W} ({2}{G}{W}: Transform this. Unveil only as a sorcery.)
The individuality of a palace guard would only undermine their authority.
1/3
Card has other part: Watchful Authority
  • Feanav: The Apothecary's Progress
Capricious Wind's Disciple

Capricious Wind's Disciple {1}{W}

Creature - Bird Monk
Flying
Whenever Capricious Wind's Disciple attacks, another target creature in its pack gains double strike until end of turn. (Two or more creatures you control with equal power are in a pack.)
1/1
  • Panxiou
Caprin Outlander

Caprin Outlander {1}{G}

Creature - Goat Nomad
Assault {1}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Caprin Outlander assaults, you gain 3 life.
2/2
  • Scriptures of Urshad
Captain Darlene Filham

Captain Darlene Filham {1}{R}{R}

Legendary Creature - Human Pirate
First strike, haste
Play with the top card of your library revealed.
{1}{R}: Darlene gets +1/+0 until end of turn.
Whenever Darlene deals damage to a player, if the top card of your library has mana value equal to the damage dealt, you may cast it without paying its mana cost.
1/3
  • Dark Seas of Shiryen