At the beginning of your upkeep, reveal the bottom card of your library, then you may pay {B} and 3 life. If you do, put it into your hand. Otherwise, exile it.
Pressure {B}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Search your library for a card, put it into your graveyard, then shuffle. You gain 2 life.
Haste {T}: Discard a card, then draw a card. Paranoia {2}{R}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
He saw the truth of the Great Fear, and now he sees nothing else.
Burning Hatred deals 2 damage to any target. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Destroy target land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Discard up to two cards, then draw that many cards plus one.
To cleanse the wicked through holy fire. That is the creed of the Order of the Burning Pyre.
This spell can't be countered. Burning Winds deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
What were in the past timid heatwaves are now agonizing firestorms.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Burning of Xiangyin Temple deals 5 damage to target creature or planeswalker. If you're in a renaissance, Burning of Xiangyin Temple deals 3 damage to that permanent's controller.
When Bustling Bazaar enters, return target artifact, instant, or sorcery card from your graveyard to your hand. Sacrifice a nontoken artifact: Create two tapped Treasure tokens.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2. Whenever enchanted creature blocks, its controller loses 2 life.
Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control.