15897 cards found
Astral Alignment

Astral Alignment {2}{U}{U}

Enchantment
At the beginning of your upkeep, if the number of permanents you control, the number of cards in your hand, and the number of cards in your graveyard are all equal, you win the game.
  • Al Tabaq
Transcended Explorer

Transcended Explorer {1}{W}

Enchantment Creature - Avatar
When Transcended Explorer enters, if you control another enchantment, draw a card.
After the Clearance, some runners choose to stay with their exiled pantheon. Freed from their flesh, they became the first to walk a disconnected world.
3/1
  • Beyond the Blackwall
Veindrinker's Cabalist

Veindrinker's Cabalist {B}

Creature - Vampire Warlock
Menace, lifelink
Once during each of your turns, if you would gain life, you may create a tapped Treasure token instead.
“I reject my humanity, Jojo!”
1/1
Student of the Scroll

Student of the Scroll {2}{U}

Creature - Hound Wizard
When Student of the Scroll enters, scry 2.
“I study so that you may learn.”
1/4
Card has other part: Translate
  • Kahembo: Olde Dawn
Aki, the Fallen Child

Aki, the Fallen Child {3}

Legendary Planeswalker - Aki
You may spend mana as though it were mana of any color to cast planeswalker spells.
[–1]: Put a -1/-1 counter on target tapped creature.
[–2]: You gain 2 life for each tapped creature your opponents control.
[–3]: Destroy all creatures that attacked a planeswalker you controlled since your last turn.
Loyalty:
4
  • Sparks of a Multiverse
Doom Cultist

Doom Cultist {B}

Creature - Human Wizard
When Doom Cultist dies, target player loses 2 life and you gain 2 life.
“My people, to a one, would die for me. Can you say the same?”
—Zarad, the Final Adversary
1/2
  • Arkadai
Nozoya, Primal Muse

Nozoya, Primal Muse {R/G}{U}

Legendary Creature - Elemental Merfolk
Abilities of creatures you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: Target creature gains haste until end of turn.
Poets and bards who meet her go on to change the course of history through her inspiration.
2/2
  • Seasons of War
Pandora's Eviction

Pandora's Eviction {3}{W}

Enchantment
When Pandora's Eviction enters, exile target creature an opponent controls until Pandora's Eviction leaves the battlefield.
{4}{W}: Exile Pandora's Eviction. Return it to the battlefield under its owner's control at the beginning of the next end step.
  • Aftermath
Sway of the Rivers

Sway of the Rivers {4}{U}{U}

Sorcery
Choose up to one nonland permanent. Return the rest to their owners' hands.
“Only the strong of will can hope to step up against the currents of fate.”
—Callaphe the mariner
  • Theros Triumphant
Rehis-Dorahn Plowbeast

Rehis-Dorahn Plowbeast {2}{G}

Creature - Beast
Trample
{1}{B}: Rehis-Dorahn Plowbeast gets +1/+1 until end of turn.
Rehisons raised beasts with blessings that enhanced their strength and bulk.
2/2
  • Khaliz-Dorahn
Tenacious Guide

Tenacious Guide {R/G}{R/G}

Creature - Human Mutant
This spell can't be countered.
{R/G}: Target spell can't be countered.
2/2
Masked Servant

Masked Servant {W}

Creature - Human
Once each turn, when you activate a nonmana ability, you may have Masked Servant get +1/+1 until end of turn.
{2}{W}: Untap target creature.
Okus's possession thrived in nobility. Interactions were scripted, impersonal. Any deviation was either beneath notice or beyond reproach.
1/2
  • The Empty Throne of Feanav
Mirror Cipher

Mirror Cipher

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
When the fourth spell of a turn is cast, you may unlock Mirror Cipher. If the revealed card is an instant or sorcery card, cast it without paying its mana cost and copy it. You may choose new targets for the copy.
  • The Unraveling
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Dominik's Shack

Dominik's Shack

Land
Dominik's Shack enters tapped.
When Dominik's Shack enters, you may mill two cards.
{T}: Add {B} or {G}.
  • Rail War
Andazir's Pact

Andazir's Pact {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Azra or Demon, you gain 3 life.
It is said that as Acrimony kissed the shoulders of young courtesan Andazir, they—like his mind—erupted with writhing serpents.
  • Alkabah: The Rise of Soli
Infinite Suspension

Infinite Suspension {2}{U}

Enchantment
At the beginning of your upkeep, discard a card or sacrifice Infinite Suspension.
Creatures you control get +1/+1 and have flying.
  • Spark of Revolution
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Stirring Speech

Stirring Speech {2}{R}{W}

Sorcery - Adventure
Create a 2/2 red and white Cat Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Card has other part: Gruff, Karoa's Right Paw
  • Adventurers of Onora
Perfect Aim

Perfect Aim {1}{G}

Sorcery
Perfect Aim deals 5 damage to target creature with flying. When that creature dies this turn, you gain 5 life.
  • Spark of Revolution
Devoted Gatekeeper

Devoted Gatekeeper {3}{W}

Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Guardians of the gates to Karoia only abandon their posts upon death.
2/4
  • K15 Core Set
Remove from the Equation

Remove from the Equation {1}{U}

Instant
Target creature gets -4/-0 until end of turn. If you control two or more tokens, draw a card.
“Negotiation! What a farce! Wormwood demands you abandon our research, scarcely hiding her true intent: to kill me regardless.”
—Hyden to Simul
  • The Empty Throne of Feanav
Voiceless Assailant

Voiceless Assailant {2}

Creature - Spirit Samurai
When Voiceless Assailant enters, you may search your library for up to three cards named Voiceless Assailant, reveal them, put them into your hand, then shuffle.
2/1
  • Path of Shadows
Runner's Harness

Runner's Harness {2}

Artifact - Equipment
Equipped creature can't be blocked except by enchantment creatures.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness.
Equip {1}
  • Beyond the Blackwall
Bitter Starfall

Bitter Starfall {B/G}{B/G}

Instant
Return to your hand all permanent cards in your graveyard that were put there from the battlefield this turn.
The great star on high then understood the sum of mortal suffering. They fell from heaven, and became the first fae.
  • Feanav: The Apothecary's Progress