15897 cards found
Voldaren Crypt-Guard

Voldaren Crypt-Guard {2}{R}

Creature - Vampire Warrior
When Voldaren Crypt-Guard enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
“There is nothing for you here, necromancer. Only the point of my blade through your throat.”
4/2
  • Innistrad In Memoriam
Voldaren Heartslicer
Curse of Incurable Wounds

Voldaren Heartslicer {1}{R}

Creature - Vampire Warrior
Attacking creatures you control get +1/+0.
{2}{R}: Return Voldaren Heartslicer from your graveyard to the battlefield transformed under your control attached to target opponent. Activate only as a sorcery.
2/1
Card has other part: Curse of Incurable Wounds
  • Innistrad In Memoriam
Voldaren Sovereign

Voldaren Sovereign {B}{R}

Creature - Vampire Noble
Lifelink
Creature tokens you control get +1/+0.
Whenever a token you control enters, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.
“What could be more tempting than forever?”
—Olivia Voldaren
2/2
  • Innistrad In Memoriam
Voracious Dais

Voracious Dais {B}

Artifact
{B}, {T}, Sacrifice a creature: Draw a card. If that creature had flying, put a flying counter on a creature you control. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • The Petals Wilt
Warden of the Belfry

Warden of the Belfry {3}{B}

Creature - Vampire Warlock
When this creature enters, create a 1/1 black Bat creature token with flying and “This creature can't block.”
Count Belmord's castle plays host to his personal entourage of bloodthirsty bats.
3/3
  • The Petals Wilt
Weizenmother

Weizenmother {4}{W}{W}

Creature - Spirit Horror
When Weizenmother enters, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
“You will not leave me, child.”
3/5
  • Innistrad In Memoriam
Welcome to the Ashmouth

Welcome to the Ashmouth {X}{R}{R}

Sorcery
Choose one —
• Welcome to the Ashmouth deals twice X damage to target creature or planeswalker.
• Welcome to the Ashmouth deals X damage to each creature and each planeswalker.
Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Weoran the Fleshcarver

Weoran the Fleshcarver {3}{B}

Legendary Creature - Zombie Soldier
Menace
Whenever Weoran enters or attacks, you may exile a creature card from your graveyard. If you do, draw a card. If that creature card had toughness 4 or greater, you gain 4 life.
“Ah, such wanton gluttony! An abomination after our own hearts!”
—Corpus, Drawn to Death
2/5
  • The Petals Wilt
Weoran's Hunger

Weoran's Hunger {1}{B}

Instant
Put two -1/-1 counters on target creature.
The zombie warlord Weoran led Yaran's newly raised undead battalion across the dwarven mountains, seeking to snuff out the stalwart and deep-dwelling race.
  • The Petals Wilt
Wesgoth Cemetery
Skullbriar, Death's Mockery

Wesgoth Cemetery

Legendary Land
Wesgoth Cemetery enters tapped.
Whenever a nontoken creature dies, put a corpse counter on Wesgoth Cemetery.
{T}: Add {B} or {G}. If there are thirteen or more corpse counters on Wesgoth Cemetery, remove those counters, transform it, then untap it.
Wesgoth Cemetery can be your commander.
Card has other part: Skullbriar, Death's Mockery
  • Innistrad In Memoriam
Widow Wisp

Widow Wisp {1}{U}

Creature - Spirit
Flying
Widow Wisp can't block unless you control another Spirit.
When Widow Wisp enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/1
  • Innistrad In Memoriam
Wihtfyr of the Nighthost

Wihtfyr of the Nighthost {4}{B}{B}{B}

Legendary Creature - Skeleton Knight
First strike, menace, lifelink
{X}{2}{B}, Discard Wihtfyr: Create a tapped 0/0 Skeleton Army creature token with “This creature gets +1/+1 for each creature card in your graveyard.” For each of up to X Armies, put your choice of a first strike, lifelink, or menace counter on that Army.
8/7
  • The Petals Wilt
Wihtfyr's Coterie

Wihtfyr's Coterie {3}{B}{B}

Creature - Skeleton Knight Army
{2}{B}, Sacrifice another creature: Each opponent discards a card. Activate only during your turn.
When this creature dies, exile target card from a graveyard. You may play that card for as long as it remains exiled. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
4/5
  • The Petals Wilt
Writhing Observer

Writhing Observer {3}{G}{U}

Creature - Horror
Trample
{2}{G}{U}: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
“I saw it once, in the misthollows. There was no mistaking the fear in its eyes.”
—Esmond, trapper of Kessig
5/4
  • Innistrad In Memoriam
Wurgelurg

Wurgelurg {4}{B}{B}{B}

Creature - Avatar Horror
When Wurgelurg dies, each opponent discards three cards, sacrifices three creatures, and loses 3 life. You draw three cards, create three tapped 2/2 black Zombie creature tokens, and gain 3 life.
Foreshadow {7}{B}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
7/7
  • Innistrad In Memoriam
Yaran's Scheming

Yaran's Scheming {1}{U}{B}

Sorcery
Draw two cards, then you may discard a card. If you do, target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Aravanti subterfuge gathered intelligence on the state of the kingdoms of Meredir after the Rose War, and where Yaran's legions should strike.
  • The Petals Wilt
Yaran, Undying Usurper

Yaran, Undying Usurper {3}{U}{B}

Legendary Creature - Zombie Noble Wizard
Flying, deathtouch
Whenever Yaran enters or attacks, target opponent may pay 3 life. If that player doesn't, they choose a nonland permanent they control. Tap that permanent. You gain control of it. (This effect doesn't end.)
4/6
  • The Petals Wilt
Yearning Heart

Yearning Heart {W}

Instant
Target creature gains hexproof and indestructible until end of turn. That creature seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“While I can still say this, dear Mira. . .”
—Betha, Yroncaster knight
  • The Petals Wilt
Yroncaster's Empty Throne

Yroncaster's Empty Throne {4}

Legendary Artifact
As long as you control exactly one legendary creature, that creature has hexproof and indestructible.
{1}, {T}, Exile a creature card from your graveyard: You gain 2 life. If the exiled card was legendary, draw a card.
With Asamund gone, her throne sat empty. What would fate have in store for Meredir's people now?
  • The Petals Wilt
Zombie Legion
Lone Zombie

Zombie Legion

Creature - Zombie
(Color indicator: Zombie Legion is black)
Menace
“But a whole army of them? I'm just glad we have an army of our own.”
—Polina Elgaud
4/4
Card has other part: Lone Zombie
  • Innistrad In Memoriam
A Matricide Most Foul

A Matricide Most Foul {2}{G}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When A Matricide Most Foul enters or is defeated, each opponent exiles a permanent they control with the highest mana value among nonland permanents they control.
  • Alkabah: The Rise of Soli
Abbas and Laila

Abbas and Laila {2}{U}{R}

Legendary Creature - Human Merfolk Wizard
Whenever you cast your first noncreature spell each turn, you may cast a creature spell with lesser mana value from your hand without paying its mana cost.
Whenever you attack with three or more creatures, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
  • Alkabah: The Rise of Soli
Abwad Kahroba, Failed Son

Abwad Kahroba, Failed Son {1}{G}{W}

Legendary Creature - Mutant Warrior
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Vigilance, trample
{G}{W}: Demon — Abwad Kahroba gains “At the beginning of combat on your turn, you may put a +1/+1 counter on another target creature.”
{X}{G}{W}: Elder — Create X 2/1 black Horror creature tokens. You gain X life.
3/3
  • Alkabah: The Rise of Soli
Accept into the Fold

Accept into the Fold {3}{G}

Enchantment
Whenever a land you control enters, amass Soldiers 1. If that land is a Satrapy, amass Soldiers 2 instead. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Acolyte of Life
Acolyte of Water

Acolyte of Life

Creature - Angel Cleric
(Color indicator: Acolyte of Life is blue)
Flying
Whenever you draw a card, put a +1/+1 counter on Acolyte of Life.
Remove two counters from Acolyte of Life: It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
3/3
Card has other part: Acolyte of Water
  • Alkabah: The Rise of Soli