As Secluded Courtyard enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Secret Lagoon enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {G} or {U}.
At day, a breathtaking vista. At night, an otherworldly realm.
{T}, Pay 1 life: Add {B} or {G}. {1}, {T}, Sacrifice Seedy Bar: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
While lost to time itself, the cup of Jahan blessed all of the water that was contained inside. Some remnants remain, allowing seers capture the stars.
Serene Chapel enters tapped unless you control a basic Plains. {T}: Add {W}. {1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard. Shanty Town enters tapped. {T}: Add {W} or {B}. Cycling {1}{W}{B}({1}{W}{B}, Discard this card: Draw a card.)
As Shardstone Rift enters, you may pay 2 life. If you don't, Shardstone Rift enters tapped. {T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.