15897 cards found
Heretical Soulshifter

Heretical Soulshifter {1}{B}{R}

Creature - Human Shaman
{B}{R}, {T}, Sacrifice Heretical Soulshifter: Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. Activate only as a sorcery.
“The weakness of my body is temporary, as my soul is strong.”
4/2
  • End of Wollensie
Curse of the Deadlands

Curse of the Deadlands {3}{U}

Enchantment
At the beginning of your upkeep, mill a card.
Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
  • Aftermath
Minor Melee

Minor Melee {1}{G}

Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Chiara the Enchantress

Chiara the Enchantress {1}{W}{U}

Legendary Planeswalker - Chiara
[+1]: Return up to one target Aura card from a graveyard or on the battlefield to its owner's hand.
[–2]: Sacrifice an enchantment. If you do, return target enchantment card from your graveyard to the battlefield.
[–6]: Draw three cards. Until end of turn, you may cast enchantment spells without paying their mana costs.
Loyalty:
4
  • Mious
Div's Onslaught

Div's Onslaught {1}{W}{B}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to player or noncreature permanent, you may exile one of those creatures, then return that card to the battlefield under your control.
Whenever a nontoken creature you control enters, if you didn't cast it, create a 2/1 black Horror creature token.
  • Alkabah: The Rise of Soli
Roya Ritualist

Roya Ritualist {3}{W}{W}

Creature - Human Shaman
Vigilance
When Roya Ritualist enters or whenever you cast a spell, if {G}{U} was spent to cast it, draw a card, then you may put a land card from your hand onto the battlefield tapped. Put a +1/+1 counter on Roya Ritualist.
3/2
  • Beyond Our Ken
Honored Spellthreader

Honored Spellthreader {W}

Creature - Human Cleric
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
1/1
  • Worlds Away
Galactic Detonation

Galactic Detonation {1}{R}

Instant
Galactic Detonation deals 2 damage to any target.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, Galactic Detonation deals 5 damage instead.
Some moments last forever, but some flare out with love, love, love.
  • Love Song
Eve's Scheme

Eve's Scheme {2}{B}

Enchantment
At the beginning of your upkeep, draw a card and reveal it. You lose life equal to that card's mana value unless you control an Eve planeswalker.
The sphinx presented its riddle. To Tara's surprise, Belle's companion answered it, then asked a question of her own: “Where is Kella Rakevan?”
Cut-Throat Ambush

Cut-Throat Ambush {1}{R}

Sorcery
Foretell {R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell is foretold, you may cast it as though it had flash.
Create two 1/1 red Pirate creature tokens.
  • Quest for the Roseblade
Mukal Charger

Mukal Charger {2}{R}{R}

Creature - Construct Berserker
Haste
Whenever Mukal Charger attacks during your first combat phase each turn, untap all Constructs you control. After this phase, there's an additional main phase followed by an additional combat phase.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
3/3
  • Arkadai
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
  • MSEM Masters: Jumpstart
  • MSEM Secret Lair Drops 1042 1051
Metallurgy

Metallurgy {3}{R}

Enchantment - Discovery
I, II — Target creature you control gets +2/+0 and gains menace until end of turn.
Discovery — Attacking creatures you control get +2/+0 and have menace.
Conjured Shade

Conjured Shade {B}

Creature - Demon
When Conjured Shade dies, target creature you don't control gets -1/-1 until end of turn.
Animated by a drop of blood and the foul miasma of the Gloam, the undying legions of Ligos march to war.
1/1
  • Descent from the Highlands
Birthright Proselyte

Birthright Proselyte {4}{W}

Creature - Demon Soldier
Lifelink
When Birthright Proselyte enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
“Kahroba blood is not fit for groveling. Get back up.”
3/3
  • Alkabah: The Rise of Soli
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Dragon's Wake

Dragon's Wake {3}

Artifact - Vehicle
Trample
Art of war — At the beginning of your end step, if Dragon's Wake dealt damage to an opponent this turn, gain control of target land for as long as Dragon's Wake remains on the battlefield.
Tap three untapped creatures you control: Dragon's Wake becomes an artifact creature until end of turn.
6/6
  • Imperial Legacies
Lifeforge Battery

Lifeforge Battery {3}{G}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Choose a color. Add X mana of the chosen color, where X is the number of permanents you control that could produce mana of that color.
Experiments and sacrilege in the name of public good.
  • Animus Vox
Butcher's Fervor

Butcher's Fervor {3}{B}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
Whenever enchanted creature blocks, its controller loses 2 life.
  • Tides of War
Rippling Core

Rippling Core

Land
Rippling Core enters tapped.
{T}: Add {R} or {W}.
{R}{W}, {T}, Sacrifice Rippling Core: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Grindlesnap

Grindlesnap {2}{B}{G}

Legendary Creature - Crocodile Hydra
Sacrifice another creature: Grindlesnap gets +3/+2 and gains trample until end of turn if that creature was a Crocodile. Otherwise, it gets +1/+1 until end of turn.
Whenever Grindlesnap is dealt combat damage, create a 3/2 green Crocodile creature token with trample.
6/4
  • Eralou
Ethereal Scouring

Ethereal Scouring {W/U}{W/U}

Instant
Put target creature or planeswalker into its owner's library third from the top. Its controller creates a 1/1 white Spirit creature token with flying.
On auspicious nights, a perpetual tide of souls breaches the veil, eager to claim more company for their ceaseless hunt.
  • Feanav: The Apothecary's Progress
Armored Elephant

Armored Elephant {5}{G}{G}

Creature - Elephant
Reach, vigilance
Its already tough skin augmented by fine steel, few things stand in a war elephant's way for very long.
7/7
  • Alkabah
Zareen, the Second Shah
Throne of Soli

Zareen, the Second Shah {2}{W}

Legendary Creature - Human Noble
When Zareen, the Second Shah enters, search your library for a creature card with mana value 2 or less or a planeswalker card, reveal it, put it into your hand, then shuffle.
Monument {2}{W}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/2
Card has other part: Throne of Soli
Terrify the Unworthy

Terrify the Unworthy {2}{B}

Sorcery
Target player loses 3 life. Creatures you control gain menace until end of turn.
Fear does not stop the brave knight with so little time to etch their name into history.
  • End of Wollensie