15897 cards found
Seeker Taras

Seeker Taras {2}{W}

Legendary Creature - Human Soldier
As long as a creature you control has flying, creatures you control have flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • The Unraveling
Phantasmal Deluge

Phantasmal Deluge {3}{W}{U}

Instant
Create three 1/1 white Spirit creature tokens with flying.
“Today's weather will be several family reunions.”
—Erwick Draum, geistmage adept
  • Innistrad In Memoriam
Mighty Totem

Mighty Totem {1}

Artifact
When Mighty Totem enters, scry 1.
{1}{G}, Sacrifice Mighty Totem: Target creature gets +3/+3 until end of turn.
  • High Noon
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Deathmask Dancer

Deathmask Dancer {1}{B}{B}

Creature - Human Warrior
Creatures you control have menace.
The ritual began like any other, except the chief's mask, covered in a brilliant gold. The flames surrounded him, riling the Gorru as much as their own rituals.
2/2
  • Novea
Sunlit Waystone

Sunlit Waystone {3}

Artifact
When this artifact enters, you gain 3 life. Surveil 2.
{T}: Add one mana of any color.
“As the deadwalkers approached, its light pointed us towards a safe passage between the trees, then quietly faded away.”
—Imisti of the Rose Court
  • The Petals Wilt
Winterborn Savage

Winterborn Savage {3}{W}

Creature - Human Barbarian Warrior
Armed — Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
The harsh environment of Beragnos has prepared its inhabitants for all sorts of adversities.
3/3
  • Aftermath
Bloodied Wulfhound

Bloodied Wulfhound {1}{B}

Creature - Hound
{1}, {T}, Sacrifice another creature: Put a +1/+1 counter on Bloodied Wulfhound.
The wulfhound is a mostly docile breed. Its life is spent eating, sleeping, and eating more.
2/2
  • Kahembo: Olde Dawn
Heaven's Champion

Heaven's Champion {2}{W}

Creature - Human Knight
Vigilance
{W}: Heaven's Champion gains first strike until end of turn.
When knighted, Syurrai get to know the High Council, which makes every soldier fight with all their fervor for that moment.
3/2
  • K15 Core Set
Trepid Deserters

Trepid Deserters {2}{R}

Creature - Human Warrior
When Trepid Deserters enters, target creature you control gets +2/+0 until end of turn.
“The air is unpleasant, the snow frigid, and our preparations meager. But for now we are fully alive.”
4/2
  • End of Wollensie
Pandora's Antagonism

Pandora's Antagonism {2}{G}

Sorcery
Target creature you control gets +2/+1 until end of turn. It fights target creature you don't control. (Each deals damage to the other equal to its power.)
“You have no right to call yourself warden of this world, not while I live.”
—Pandora, to Allagras
  • Aftermath
Copse Tyrant
Corpse Thief

Copse Tyrant

Creature - Treefolk
(Color indicator: Copse Tyrant is green)
Copse Tyrant can't be blocked by creatures with power 2 or less.
Spells and abilities your opponents control can't cause cards to leave your graveyard.
Whenever Copse Tyrant deals combat damage to a player, return up to two target permanent cards from your graveyard to your hand.
5/7
Card has other part: Corpse Thief
  • Innistrad In Memoriam
Vartrossen Packleader
Vartrossen Primalist

Vartrossen Packleader

Creature - Werewolf
(Color indicator: Vartrossen Packleader is green)
Trample
Whenever another Wolf or Werewolf enters under your control, it fights up to one target creature you don't control.
At the beginning of your end step, if Vartrossen Packleader didn't attack this turn, transform it.
6/6
Card has other part: Vartrossen Primalist
  • Innistrad In Memoriam
Devastating Charge

Devastating Charge {2}{G}{G}

Sorcery
Destroy target noncreature permanent.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Leave them with nothing to remember.”
—Saeedi Kahroba, Granddaughter
  • Alkabah
Lag Spike

Lag Spike {R}

Instant
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Lag Spike deals 3 damage to target [blocking] creature.
“With the Egg I shall wake the SOURCE, and the world will beg for the safety I offer.”
—Zarad, the Final Adversary
  • Arkadai
Filigree Fan Dance

Filigree Fan Dance {1}{R}

Instant
Target creature gains double strike until end of turn.
Showcase {2}{R}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Hasan of Clashing Truths

Hasan of Clashing Truths {3}{U}{U}

Legendary Creature - Azra Wizard
Whenever you cast an instant or sorcery spell from your hand, put that card onto the battlefield face down as a 2/2 creature instead of putting it into your graveyard as it resolves.
Whenever a face-down creature you control deals combat damage to an opponent, you may exile it. If you do, you may cast it without paying its mana cost.
4/4
  • MSEM Masters: Legends
Thoctar Yearling

Thoctar Yearling {1}{G}

Creature - Beast
Trample
Stampede — Whenever Thoctar Yearling and a creature with greater power attack, put a +1/+1 counter on Thoctar Yearling.
A thoctar's size changes as quickly as its temperament.
2/2
  • Alara
Depthcalling

Depthcalling {2}{G}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token.
{3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
  • Elmare: Into the Abyss
Plane-Traversal Guide

Plane-Traversal Guide {2}{U}{U}

Creature - Human Wizard
When Plane-Traversal Guide enters, you may exile a card you own from outside the game. When Plane-Traversal Guide is no longer on the battlefield, put the exiled card into your hand.
3/2
S-40 Wallbreaker

S-40 Wallbreaker {4}

Artifact Creature - Construct
Whenever S-40 Wallbreaker attacks, create a 1/1 colorless Construct artifact creature token.
{X}, Sacrifice X artifacts: S-40 Wallbreaker deals X damage to each opponent.
4/4
  • MSEM Masters Cube
Unhallowed Legion

Unhallowed Legion {X}{1}{B}

Sorcery
As an additional cost to cast this spell, exile X cards from your graveyard.
Create X tapped 2/2 black Zombie creature tokens.
Death is even more horrifying in the Deadlands.
  • Aftermath
Tranquil Endeavors

Tranquil Endeavors {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
{2}{W}: Return Tranquil Endeavors from your graveyard to your hand.
Children of the Void

Children of the Void {4}{U}{U}

Creature - Horror
Children of the Void has hexproof as long as it's your turn.
Children of the Void can't attack or block unless you reappropriate (exile exactly two cards from your hand and/or graveyard).
“Lovi can't fill everything. The empty spaces now sire something new. Scared. Starving.”
—Vakavanha, Who Sees Anew
6/6
  • Lovi Awoken