15897 cards found
Deliverance Branch

Deliverance Branch {3}{W}{W}

Enchantment
Creatures you control get +1/+1 for each noncreature spell you've cast this turn.
When Deliverance Branch enters, create three 1/1 white Cleric creature tokens with lifelink.
Sallmar envisioned Bastion as a paradise, where community came from contribution.
  • Beyond the Blackwall
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
“Look at the power these small pieces of ankulith bestow upon me, and you'll understand why this is the path we must walk to save ourselves.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Hunting Experience

Hunting Experience {2}{G}{G}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
  • Worlds Away
Unleashed Mindboggler
Undercroft Portal

Unleashed Mindboggler

Creature - Horror
(Color indicator: Unleashed Mindboggler is blue)
If you would draw one or more cards, draw that many cards plus one instead.
When Unleashed Mindboggler dies, return it to the battlefield (front face up).
“FIND YOUR MIND, LOSE THE TRUTH. FIND THE TRUTH . . .”
—Archmagus Icharof, last words
6/6
Card has other part: Undercroft Portal
  • Innistrad In Memoriam
Quiet Retreat

Quiet Retreat {1}{U}{U}

Instant
Counter target spell. If a noncreature spell is countered this way, scry 2.
While it missed the fight, the monster did catch a new pair of boots.
  • Monsters of Chikyu
Herd's Bounty

Herd's Bounty {W}

Enchantment - Deity
Beckon Ox {1}{W} ({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.)
Vigilance
Whenever a creature or another enchantment you control enters, you gain 1 life.
3/3
Astral Cerberus

Astral Cerberus {R}{R}{R}

Enchantment Creature - Dog
Menace
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Exile the top card of your library. You may play that card this turn.
[Lore III] Remove all lore counters from
Astral Cerberus. It deals 3 damage to up to one target creature.
3/3
  • Theros Triumphant
Telarine Zenitheer

Telarine Zenitheer {1}{W}

Creature - Human Scout
Vigilance
Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
2/1
  • Over the Horizon
Pyresong Aspirant

Pyresong Aspirant {R}{G}

Creature - Elf Warrior
Each creature you control with a +1/+1 counter on it has trample.
{1}{R}{G}: Pyresong Aspirant deals 1 damage to target creature. You may have that creature gain hexproof until end of turn.
“Today we make our name!”
3/2
  • Descent from the Highlands
Aquatic Refuge

Aquatic Refuge

Land
As Aquatic Refuge enters, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters tapped.
{T}: Add {W} or {U}.
  • Surging Tide
Burned-Mind Seer

Burned-Mind Seer {4}{R}

Creature - Human Wizard
Haste
{T}: Discard a card, then draw a card.
Paranoia {2}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
He saw the truth of the Great Fear, and now he sees nothing else.
2/2
  • Kaleidoscope
Preacher of the Yenzu

Preacher of the Yenzu {3}{B}

Creature - Demon Wizard
Preacher of the Yenzu gets +2/+0 and has flying as long as you control a legendary creature.
“I have followed the path that Lizhao has laid. Now it is time for me to descend and join the Yaogu.”
3/3
  • Goliaths of Nangjiao
Spur of the Moment

Spur of the Moment {2}{W}

Enchantment
Whenever a creature you control enters, if you didn't cast it from your hand, put a +1/+1 counter on it.
{3}{W}: Exile target creature you control, then return it to the battlefield under its owner's control.
Why do tomorrow what can be done today?
Edelber Mine Captain

Edelber Mine Captain {3}{R}

Creature - Dwarf Scout
{2}{R}, Sacrifice an artifact or land: Draw a card. Edelber Mine Captain deals 1 damage to each opponent.
“Stubborn rock, eh? A little bit of blastpower ought to do the trick.”
—Gundrir, mine foreman
3/4
  • Quest for the Roseblade
Serene Initiate

Serene Initiate {G}

Creature - Human Druid
When Serene Initiate enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
{3}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
0/1
  • Arcanum Academia
Aiko, Tranquil Fury

Aiko, Tranquil Fury {2}{W}{W}

Legendary Planeswalker - Aiko
[+1]: Exile up to one other target nonland permanent. As long as it remains exiled, its owner may pay {1} as a sorcery to put it onto the battlefield.
[–3]: Choose 0, 1, or 2. Each player sacrifices that many creatures.
[–4]: You get an emblem with “If a nonland, nontoken permanent would enter and it wasn't cast, you may exile it instead.”
Loyalty:
3
  • MSEM Masters Cube
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Taran Joy, Cruel Huntress

Taran Joy, Cruel Huntress {2}{B}{B}

Legendary Planeswalker - Joy
[+2]: Up to one target creature gets -1/-1 until your next turn. Tap it. You may remove all counters from it.
[–2]: Destroy target creature with no counters on it.
[–10]: Each opponent's life total becomes equal to the number of creatures they control.
Loyalty:
4
  • Arkadai
Scorned Arcanist

Scorned Arcanist {2}{U}

Creature - Azra Wizard
Flash
When Scorned Arcanist enters, until end of turn if a creature would enter the battlefield, instead exile that creature and that creature's controller amasses Soldiers X, where X is that creature's mana value. (They put X +1/+1 counters on an Army they control. It's also a Soldier. If they don't control an Army, they create a 0/0 black Soldier Army creature token first.)
3/1
  • Alkabah: The Rise of Soli
Selezzar, Tyrant of Endak

Selezzar, Tyrant of Endak {3}{B}{B}

Legendary Creature - Snake Noble
At the beginning of your end step, for each opponent, destroy up to one target creature that player controls with power less than or equal to the amount of life that player lost this turn.
{3}{R}: Selezzar, Tyrant of Endak deals 2 damage to each opponent.
3/6
  • Scriptures of Urshad
Impede

Impede {1}{U}

Sorcery
Tap target creature. It doesn't untap during its controllers next untap step.
Judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Delving was an exciting and new experience for Shala, even if the tombs were heavily guarded.
  • Alkabah
Cartographer's Step

Cartographer's Step {2}{G}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each differently named land you control.
Equip {3}
Card has other part: Eternity Map
  • Karina's Explorations
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Darken the Skies

Darken the Skies {1}{B}{B}

Sorcery
Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying.
Flashback {1}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Grotto Guardian

Grotto Guardian {4}{B}

Creature - Plant Zombie
Menagerie — When Grotto Guardian enters, if there are five or more creature types among creatures you control, target creature you don't control gets -2/-2 until end of turn.
So long as fools venture into Frondpond, the bog rises up to meet their challenge.
5/2
  • Adventurers of Onora