15897 cards found
Mnemonic Curator

Mnemonic Curator {4}

Artifact Creature - Golem
At the beginning of your upkeep, you may choose one —
• Put a card from your hand on the bottom of your library. If you do, draw a card.
• Discard a card. If you do, put the bottom card of your library into your hand.
“The mind is a terrible thing to lose. I'll keep track of it for you.”
2/5
  • Villains: The Musical
Pristine Frame

Pristine Frame {3}

Artifact Creature - Construct
{T}: Add {C}. You gain 1 life.
Pristine Frame gets +2/+2 and has flying as long as you have 25 or more life.
Beauty sings for the silent.
0/3
  • Villains: The Musical
Ring of Souls

Ring of Souls {0}

Artifact - Equipment
As long as equipped creature has power 3 or less, it can't be blocked and it can't be the target of spells and abilities you don't control.
Equip {1}
Whenever Ring of Souls becomes attached to a creature, an opponent of your choice may create a 2/2 black Spirit creature token.
  • Villains: The Musical
Seer's Sphere

Seer's Sphere {1}

Artifact
{3}, {T}: Scry 3.
{5}, {T}: Fateseal 3.
{7}, {T}: Draw two cards.
“To gaze upon it is to witness creation. Once looked upon, one cannot look away until they have seen its end.”
—Cretio, vault thaumaturge
  • Villains: The Musical
Servant of Armageddon

Servant of Armageddon {4}

Artifact Creature - Construct
When Servant of Armageddon dies, destroy all creatures.
“The construct is kept far from all others. The slightest deviation from its path must be avoided at all costs.”
—Artamo, vault keeper
0/1
  • Villains: The Musical
Seven-Year Step

Seven-Year Step {3}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, return to your hand all cards from your graveyard that were put there this turn.
Equip {3}
  • Villains: The Musical
Shared Trove

Shared Trove {3}

Artifact
{T}: Each player draws a card.
Despite more wealth than could be spent in a hundred lifetimes lying before them, Saia and her crew ignored it, delving deeper for the vault's true treasures.
  • Villains: The Musical
Skeleton Keyring

Skeleton Keyring {3}

Artifact
At the beginning of each upkeep, choose one or more —
• Untap target artifact.
• Untap target creature.
• Untap target land.
  • Villains: The Musical
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Starforge Armor

Starforge Armor {5}

Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature becomes blocked, destroy all other creatures.
Equip {5}
Born from a faraway sun, the metal retains its plane's temper.
  • Villains: The Musical
Steamquiver Strix

Steamquiver Strix {3}

Artifact Creature - Bird Construct
Flying
Whenever a player shuffles their library, Steamquiver Strix deals 2 damage to that player.
No twitch escapes its notice, no flesh survives its talons.
2/1
  • Villains: The Musical
Stormcannon Gauntlet

Stormcannon Gauntlet {3}

Artifact - Equipment
Whenever equipped creature attacks, it deals damage to defending player equal to the number of instant and sorcery cards in your graveyard.
Equip {2}
  • Villains: The Musical
The Stranger's Play

The Stranger's Play {2}

Artifact
{T}: You may pay {0} rather than the mana cost of the next spell you cast this turn. Activate only if you have no cards in hand.
With every word, paranoia grows until the reader can do nothing else.
  • Villains: The Musical
Sundial of the Infinite

Sundial of the Infinite {2}

Artifact
{1}, {T}: End the turn. Activate only during your turn.
It walks a journey of a thousand years, endlessly repeating, never stopping, yet going nowhere all the same.
  • Villains: The Musical
Sword of Redemption

Sword of Redemption {2}

Artifact - Equipment
Whenever equipped creature deals combat damage, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage dealt this way.
Equip {1}
  • Villains: The Musical
Time Cube

Time Cube {4}

Legendary Artifact
{16}, {T}: Time Cube gains “At the beginning of your end step, if it's not an extra turn, take three extra turns after this one” and loses this ability.
“You educated and stupid word animals can't fathom this greatest scientific math of creation!”
—Jen Rae, time cube cultist
  • Villains: The Musical
Titan Snare

Titan Snare {2}

Artifact
Spells with mana value 5 or greater can't be cast.
All greater artifice fell in the presence of the titan, until finally, nothing greater existed. Awed at its own majesty, the titan bowed to itself, and never moved again.
  • Villains: The Musical
Trap Door

Trap Door {3}

Artifact
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
  • Villains: The Musical
Walking Armory

Walking Armory {5}

Artifact Creature - Golem
When Walking Armory enters, return all Equipment cards from your graveyard to the battlefield, then attach them to Walking Armory.
3/3
  • Villains: The Musical
Warlord's Mantle

Warlord's Mantle {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has haste and trample.
Whenever another creature you control dies, sacrifice equipped creature.
Equip {1}
“Only the lonely are fit to bear such a burden.”
—Lord Pyrus
  • Villains: The Musical
Warrior's Bane

Warrior's Bane {2}

Artifact
Each creature with power greater than its toughness doesn't untap during its controller's untap step.
Be still.
  • Villains: The Musical
Whispering Halls

Whispering Halls {1}

Artifact
Creatures can't attack or block alone.
“No way am I going through those halls alone. Whatever's waiting in that wing can stay there for all I care.”
—Artamo, vault keeper
  • Villains: The Musical
Wistful Automaton
Mortal Frame

Wistful Automaton {2}

Artifact Creature - Construct
{T}: Add {R}. Put a charge counter on Wistful Automaton.
Remove three charge counters from Wistful Automaton: Transform it.
“Ten centuries of servitude. One hour of life. I'm almost there.”
0/1
Card has other part: Mortal Frame
  • Villains: The Musical
Mortal Frame
Wistful Automaton

Mortal Frame

Creature - Human
(Color indicator: Mortal Frame is red)
Prowess, trample
When this creature transforms into Mortal Frame, add {R}{R}{R}.
She knew millions of words in millions of tongues, but only one of them captured how she felt: whole.
3/1
Card has other part: Wistful Automaton
  • Villains: The Musical
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
  • Villains: The Musical