15897 cards found
Seek Far and Wide

Seek Far and Wide {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a land you control enters, add a quest counter.
Create a 1/1 Scout creature token that's all colors.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
  • Over the Horizon
Stonework Vigilante

Stonework Vigilante {5}

Artifact Creature - Golem
The Soulstones are not the only minerals mined in Prosania that have magical properties. Some Prosanian builders have crafted war machines that patrol the garrisons to alert for strangers.
3/4
  • Aftermath
Verdant Sanctuary

Verdant Sanctuary {1}{G}

Enchantment
You may play basic land cards you own from outside the game.
Some say nothing is sacred. Nature provides evidence to the contrary.
Mortal Whims Falter

Mortal Whims Falter {U/B}

Sorcery - Revelation
Gain control of target creature until end of turn.
Coalesce {6}{U}{B} (You may cast this from your graveyard for {6}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents.
5/3
  • MSEM Masters 2021
Kantra of the Third Eye

Kantra of the Third Eye {5}{U}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may look at the top card of your library any time.
You may play the top card of your library.
4/4
Ascendant's Gate

Ascendant's Gate

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a transformed permanent.
Years ago, a young prodigy sought endless power to unite the plane. She and her mission are long dead, but her presence still lingers for those who search for it.
  • Villains: The Musical
Magmatic Violator

Magmatic Violator {2}{B}{R}

Creature - Elemental
Haste
When Magmatic Violator enters, target opponent sacrifices a creature.
At the beginning of the end step, sacrifice Magmatic Violator.
4/1
  • Alara
Clairvoyant Mage

Clairvoyant Mage {2}{U}

Creature - Human Wizard
When Clairvoyant Mage enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/2
  • Khaliz-Dorahn
Inscrutable Realms

Inscrutable Realms

Land
Inscrutable Realms enters tapped unless you control two or more other lands.
{T}: Add {W}.
{T}, Pay 1 life: Add {G} or {U}.
  • Beyond Our Ken
Efface

Efface {2}{W}

Instant
Exile target enchantment or Equipment.
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
  • Glacia: Hail to the Queen
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
The sun rises, the sun sets, thus swiftly do the years, seasons, and generations fly.
1/2
Glum Oarfish

Glum Oarfish {G}

Enchantment Creature - Fish
Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
1/2
  • Elmare: Into the Abyss
Kurayami Ronin

Kurayami Ronin {1}{B}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Kurayami Ronin dealt damage to an opponent this turn, you draw a card and you lose 1 life.
3/1
  • Imperial Legacies
Raven-Cursed Dominik

Raven-Cursed Dominik {3}{B}{G}

Legendary Creature - Human Rogue
Reach, deathtouch
Whenever you cast a spell from your graveyard, you may have Raven-Cursed Dominik fight target creature.
“Since the damned birds won't leave me alone, the least they can do is help me kill.”
2/5
  • Rail War
Choir of the Lost

Choir of the Lost {1}{W/B}{W/B}

Sorcery
As an additional cost to cast this spell, discard a card.
Create three 1/1 black Spirit creature tokens with flying.
Not all ancestors desire to protect.
  • The Unraveling
High Chancellor Kazimir

High Chancellor Kazimir {2}{W}{W}

Legendary Creature - Human Advisor
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token.
{1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
“The city needs order. Not heroics.”
3/4
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Might of All

Might of All {3}{W}{W}

Sorcery
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
  • Zero
Adventurer Extraordinaire

Adventurer Extraordinaire {W}

Creature - Mouse Knight
Whenever you cast an Adventure spell, put a +1/+1 counter on Adventurer Extraordinaire.
“This is the farthest I've ever been.”
1/1
Card has other part: One More Step
  • Adventurers of Onora
Perfect Distraction

Perfect Distraction {B}

Enchantment
At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
“Now how did you get out of the house?”
  • Tales of Old Jidai
Spirits of the Shrine

Spirits of the Shrine {3}{B}{B}

Creature - Spirit
Flying, lifelink
Skip your draw step.
Pay 3 life: Draw three cards. Activate only as a sorcery and only once each turn.
3/3
Caravan Sumpter

Caravan Sumpter {4}{W}

Creature - Camel
{1}{W}, {T}: Put a +1/+1 counter on target creature without a +1/+1 counter. Activate only as a sorcery.
1/5
  • Pyramids of Atuum
Wind Ward

Wind Ward {1}{U}

Instant
Counter target spell that targets you or a permanent you control. If that spell targeted a creature, put a +1/+1 counter on that creature.
“They lunge forward, expecting us to dodge back. Instead, we go up.”
  • Kahembo: Olde Dawn
Blossom-Ash Trance

Blossom-Ash Trance {2}{W}

Enchantment
When Blossom-Ash Trance enters, you gain 3 life.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
“An oracle serves her people. And right now, the people need a reason for hope.”
  • The Unraveling
Frigid Highlands

Frigid Highlands

Land
Frigid Highlands enters tapped unless you control an Island.
{T}: Add {R} or {G}.
  • The Land Bundle