(Add a quest counter as this enters. Sacrifice after 3.) Whenever a land you control enters, add a quest counter. Create a 1/1 Scout creature token that's all colors. Creatures you control get +2/+1 until end of turn. Creatures you control get +1/+1 until end of turn.
The Soulstones are not the only minerals mined in Prosania that have magical properties. Some Prosanian builders have crafted war machines that patrol the garrisons to alert for strangers.
Gain control of target creature until end of turn. Coalesce {6}{U}{B}(You may cast this from your graveyard for {6}{U}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) As long as Mortal Whims Falter is on the battlefield, you can't lose control of permanents.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may look at the top card of your library any time. You may play the top card of your library.
{T}: Add {C}. {T}: Add one mana of any color. Activate only if you control a transformed permanent.
Years ago, a young prodigy sought endless power to unite the plane. She and her mission are long dead, but her presence still lingers for those who search for it.
When Clairvoyant Mage enters, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
A punishment every member of the Culi-Sae order fears is the Maw of Time; every story and proof of one's success sealed away and forgotten, killing their legacy before it can ever be born.
Whenever you cycle a card, reveal the top two cards of your library. You may put a permanent card from among them into your hand. Put the rest on top of your library in any order or into your graveyard. Cycling {2}({2}, Discard this card: Draw a card.)
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token. {1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
As Guiding Light enters, choose a color. You have hexproof from the chosen color. If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
At the beginning of your declare attackers step, create a 0/1 white Cat creature token that's tapped and attacking. Exile that token at the beginning of the next end step.