15897 cards found
Legend of the Brave

Legend of the Brave {2}{R}{R}

Legendary Enchantment - Aura Persona
Enchant creature
Embody (Enchanted creature is a copy of this card except for its types.)
As long as Legend of the Brave is tapped, you may have creatures you control assign their combat damage as though they weren't blocked.
5/4
Militant Youth

Militant Youth {W}

Creature - Human Warrior
Whenever you gain life, Militant Youth gets +1/+1 until end of turn.
“The path to glory is simple: make sure that no one survives your conviction but you.”
—Aelwen, Crimson Battleguard
2/1
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
3/4
  • Path of Shadows
Undercutter

Undercutter {1}{U}

Creature - Merfolk Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
“Reading the Current isn't something that can be taught, or even learned. It's something I just know.”
2/1
  • Elmare: Into the Abyss
Fox of a Brisk Autumn

Fox of a Brisk Autumn {R}{W}

Creature - Fox
{1}{R}{W}: Create a 2/1 red and white Fox creature token. It gains haste. Sacrifice it at the beginning of the next end step.
Whenever Fox of a Brisk Autumn attacks, attacking Foxes you control get +1/+1 until end of turn.
2/1
  • Nangjiao In Bloom
Barracks Trainer

Barracks Trainer {4}{W}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control get +1/+1 and have first strike.
{3}{W}: Create a 1/1 white Soldier creature token.
3/4
Antigravity Agent

Antigravity Agent {4}{W}

Creature - Human Warrior
Flying, vigilance
Augmented — When Antigravity Agent enters, if you've spent {W}{U}{R}{B}{G} to cast spells this turn, distribute a flying counter and a vigilance counter among one or two creatures you control.
Mankind, like starships, was meant to fly.
4/3
  • Animus Vox
Dastardly Duo

Dastardly Duo {4}{B}

Creature - Construct Rogue
This spell costs {2} less to cast if an opponent was dealt combat damage this turn.
When Dastardly Duo enters, audition for black. (Create a 1/1 Construct Actor creature token, a Cleric Role giving 2/2 and lifelink, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
3/4
  • The Stage Presents: The Neverending Act
Maritou's Bane

Maritou's Bane {3}{U/B}{U/B}

Creature - Kraken
When this creature enters, put a -1/-1 counter on a creature you control.
Whenever you put one or more -1/-1 counters on one or more creatures, surveil 2.
In dying depths, the black beast waits
The wounded heart retaliates
—Canticle of the Six Seas, verse 5
5/6
  • The Petals Wilt
Malingering Phantom

Malingering Phantom {1}{W}

Creature - Spirit Knight
Lifelink
When this creature enters, put a -1/-1 counter on a creature you control.
Death comes for all in time. Defeat, however, does not.
3/2
  • The Petals Wilt
Roar of the Wilds

Roar of the Wilds {1}{G}

Enchantment - Aura
Flash
Enchant creature
When Roar of the Wilds enters, enchanted creature gets +3/+3 until end of turn.
When enchanted creature dies, create a 1/1 green Saproling creature token.
  • End of Wollensie
Fallow Grave

Fallow Grave {1}{G}

Enchantment
Revive abilities of cards in your graveyard cost {1} less.
Sacrifice Fallow Grave: Create a 1/1 black Worm creature token.
  • Oirohpo
Arpechian Champion

Arpechian Champion {G}

Creature - Human Warrior
Trample
Arpechian Champion can only attack or block alone.
Whenever a land you control enters, put a +1/+1 counter on Arpechian Champion.
1/1
Filigree Drake

Filigree Drake {3}{U}

Artifact Creature - Drake
Flying
Whenever another artifact you control enters, Filigree Drake gets +1/+1 until end of turn.
2/3
Splitting Image

Splitting Image {1}{R}

Creature - Human Wizard
Flash
When Splitting Image enters, you may pay {2} any number of times. Whenever you do, copy target spell. You may reselect modes and choose new targets for the copies.
2/1
  • Riddles of Revio
Ideoscio

Ideoscio {1}{U}{U}

Enchantment
Whenever you cast a spell, you may cast a spell from your hand with lesser mana value without paying its mana cost.
You can't cast more than one spell of each card type each turn.
  • End of Wollensie
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
King of Bones

King of Bones {4}{B}{B}

Creature - Skeleton Wizard
When King of Bones enters, exile up to ten target creature cards in graveyards. Each opponent loses X life and you gain X life, where X is the number of cards exiled this way.
4/6
Ruthless Conscript

Ruthless Conscript {2}{B}

Creature - Human Warrior
When Ruthless Conscript dies, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
His cruelty to outsiders disgusted even his tribe, and so his corpse was robbed without grief.
2/2
  • Glacia: Hail to the Queen
Third Legion General

Third Legion General {2}{R}

Creature - Fox Soldier
First strike
Other Foxes you control get +1/+1.
Whenever a Fox you control becomes blocked, it deals 1 damage to each creature blocking it.
2/1
Flourishing Forest

Flourishing Forest

Land - Forest
Flourishing Forest enters tapped.
As Flourishing Forest enters, choose a basic land type.
Flourishing Forest is the chosen type in addition to its other types.
Celestial Favor

Celestial Favor {3}{W}

Enchantment
Flash
Creatures you control get +1/+1.
The royal family has a centuries-old angelic pact, with the condition that they unite humanity under angelic law by whatever means necessary.
  • Feanav: The Apothecary's Progress
Desolate Advance

Desolate Advance {1}{B}

Instant
You draw a card and you lose 1 life.
Whenever you cast a spell from anywhere other than your hand, you may pay 1 life. If you do, return Desolate Advance from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Aiel's Fury

Aiel's Fury {1}{R}{R}

Creature - Elemental
Menace, haste
Whenever Aiel's Fury attacks, scry 2, then reveal the top card of your library. Aiel's Fury gets +X/+0 until end of turn, where X is that card's mana value.
2/2
  • Zero
Harmonious Meditation

Harmonious Meditation {2}{U}

Instant
Draw two cards. Each opponent draws a card.
“We must learn to find ourselves in nature. Only then can we truly attain peace in these hostile lands.”
  • Surging Tide