15897 cards found
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Silkweaver Matron

Silkweaver Matron {1}{W}

Creature - Human Aurashaper
When Silkweaver Matron enters, create a white Aura enchantment token named Spinning Silk attached to target creature. The token has enchant creature and “Whenever enchanted creature attacks, tap target creature defending player controls.”
{1}{W}: Untap target enchanted creature.
1/3
Sorrowslayer

Sorrowslayer {1}{G}

Creature - Human Warrior
When Sorrowslayer enters, put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Sorrowslayer: Trigger a death knell of a permanent you control. Activate only once each turn and only as a sorcery.
“Let's put you out of our misery.”
1/1
  • Karina's Explorations
Delugic Surger

Delugic Surger {4}{U}

Creature - Elemental
When Delugic Surger enters, if you control another Elemental, return target instant or sorcery card from your graveyard to your hand.
2/5
  • Scriptures of Urshad
Sunlit Waystone

Sunlit Waystone {3}

Artifact
When this artifact enters, you gain 3 life. Surveil 2.
{T}: Add one mana of any color.
“As the deadwalkers approached, its light pointed us towards a safe passage between the trees, then quietly faded away.”
—Imisti of the Rose Court
  • The Petals Wilt
Scathing Review

Scathing Review {R}

Instant
Scathing Review deals 2 damage to target creature. If you control an artifact, Scathing Review deals 2 damage to that creature's controller.
It's always best to stay on the critics' good side in Koras.
  • Villains: The Musical
Splendor

Splendor {2}{R}

Sorcery
For each creature you control, put a +1/+1 counter on it or create a Treasure token.
Gaze upon breathtaking majesty, rejoice, and fall to your knees.
  • Animus Vox
Last Stand of the Coil

Last Stand of the Coil {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and poisonous 1. (Whenever one of those creatures deals combat damage to a player, that player gets a poison counter.)
Jidai had been promised to the Coil and they would take as much of it as they could before they died.
  • Path of Shadows
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Vitalhydra

Vitalhydra {X}{G}{G}{G}

Creature - Hydra
Vitalhydra enters with twice X +1/+1 counters on it.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to the number of +1/+1 counters on Vitalhydra.
0/0
  • Alara
Keeneye Drake

Keeneye Drake {3}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/1
  • K15 Core Set
Grasping Choir

Grasping Choir {5}{W}

Creature - Angel
Flying
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Grasping Choir enters, you may exile target creature if it's tapped or if Grasping Choir was deployed.
3/3
  • The Empty Throne of Feanav
The Descent of Vengeance

The Descent of Vengeance {1}{R}{W}{B}

Legendary Creature - Demon God
First strike
At the beginning of your end step, each opponent that lost life this turn loses 1 life and discards a card. You gain life equal to the life lost this way, then draw a card for each land card discarded this way.
His pleas echoed and echoed until they were finally heard.
4/4
  • MSEM Masters: Legends
Madelon, Merchant's Heir

Madelon, Merchant's Heir {G}{U}

Legendary Creature - Human Noble
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“My father always taught me to stick my fingers in every pie.”
2/3
  • Plagues of Fretport
Jidai Clairvoyant

Jidai Clairvoyant {2}{U}{U}

Creature - Human Wizard
When Jidai Clairvoyant enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, you may draw a card.
1/1
  • Path of Shadows
Archivist's Torment

Archivist's Torment {2}{R}

Sorcery
Target opponent chooses a number. When they do, choose one —
• That player discards their hand, then draws cards equal to the chosen number.
• Archivist's Torment deals damage to that player equal to the chosen number.
  • The Unraveling
Tharrsus, Tyrant's Scion

Tharrsus, Tyrant's Scion {4}{B}{R}{G}

Legendary Creature - Dragon
Flying
At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step.
8/8
  • Alara
Scholar of Necromancy

Scholar of Necromancy {1}{B}

Creature - Human Warlock
Flash
When Scholar of Necromancy enters, if a creature died this turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
  • Riddles of Revio
Djinncrafting

Djinncrafting {U}

Enchantment - Aura
Enchant creature
Enchanted creature has “Whenever this creature deals damage to an opponent, you may draw a card.”
“Djinn came from nowhere, their origins unknown. Some say they were born to fight the div. Others say they are the div.”
—The Tale of Kings
  • Alkabah
Martoob Lifeshaper

Martoob Lifeshaper {2}{U}

Creature - Nephilim Wizard
Lionize {2}{U} ({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player, draw that many cards.
1/1
  • Alkabah: The Rise of Soli
Undermurk Scavenger

Undermurk Scavenger {2}{B}

Enchantment Creature - Shark
Bleed {1}{B} (You may cast this spell for its bleed cost if an opponent lost life this turn.)
When Undermurk Scavenger enters, you draw a card and you lose 1 life.
2/2
  • Over the Horizon
Memory Corruption

Memory Corruption {2}{B}{B}

Sorcery
Target opponent reveals their hand, exiles each nonland card from it, then conjures a card named Data-Point into their hand for each card exiled this way. (It's a sorcery that costs {2} with “Draw a card.”)
Dusk City's best runners created a recursive cell to contain its god. As payment, their memory was overwritten and their shells left to rot.
Related card: Data-Point
  • Beyond the Blackwall
Silt Miner

Silt Miner {2}

Artifact Creature - Fish
When Silt Miner enters, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/1
  • Elmare: Into the Abyss
Here With You

Here With You {1}{R}

Sorcery
Target opponent may draw two cards. If they do, you draw four cards. Otherwise, you create four 1/1 red Elemental creature tokens.
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt