2347 cards found
Powdercoat Leopard

Powdercoat Leopard {1}{R}{G}

Creature - Cat
Vigilance, trample
{5}{R}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
3/3
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Powercell Engineer

Powercell Engineer {1}{G}

Creature - Human Artificer
When Powercell Engineer enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
The remnants of the outdated energy industry that once revolutionized the plane of Akieva consider themselves a self-made aristocracy.
1/1
Preacher of Stray Souls

Preacher of Stray Souls {1}{W}

Creature - Human Cleric
First strike
Whenever a nontoken creature you control leaves the battlefield, you may pay {W}. If you do, create a 1/1 colorless Spirit creature token.
“Hashiro will not have you.”
2/1
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.
Pretty Savage

Pretty Savage {G}{G}

Sorcery
Search your library for a creature card, reveal it, put it into your hand, then shuffle. Then if you control a creature with power 4 or greater, you may pay {4}. If you do, you may put a creature card from your hand onto the battlefield.
Price of Memories

Price of Memories {U}{U}

Instant
Counter target spell unless its controller pays {1} for each card in their graveyard.
Price of Wisdom

Price of Wisdom {1}{U}

Sorcery
Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying.
Flashback {4}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Priest's Altar

Priest's Altar

Land
{T}: Add {C}.
{T}, Exile two cards from your graveyard: Add {G} or {W}.
Primal Dominion

Primal Dominion

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Primal Dominion enters tapped.
The Chikyu wilderness offered a beautiful landscape to explore, tempered by the fearsome monsters that were the only living things for miles.
Primal Resurgence

Primal Resurgence {G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Add {G}{G}.”
Her breath hitched. Tears formed at the edge of her eyes. She didn't know so much green could exist in one place.
Primal Ruffian

Primal Ruffian {G}

Creature - Elf Druid
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
0/1
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4
Prismatic Bounty

Prismatic Bounty {4}{G}{G}

Enchantment
Creatures you control get +1/+1 for each color among permanents you control.
“My dreams are getting so strange, I'd like to tell you everything I see.”
—Eldan Jackson, Field Engineer
Prismatic Cavern

Prismatic Cavern

Land
Prismatic Cavern enters tapped.
When Prismatic Cavern enters, return a land you control to its owner's hand.
{T}: Add {C} and one mana of any color.
Prismatic Champion

Prismatic Champion {3}{W}

Creature - Human Aurashaper Soldier
Flash
When Prismatic Champion enters, create a white Aura enchantment token named Sunward attached to target creature. The token has enchant creature and “Enchanted creature has protection from creatures.”
3/1
Prismatic Leyline

Prismatic Leyline {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce.
Pristine Dominion

Pristine Dominion

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Pristine Dominion enters tapped.
“Getting from one end of Tirvana to the other is said to take ten lifetimes. At least the sights along the way are worth the wait.”
—Enai, Who Wanders Alone
Prized Holsteins

Prized Holsteins {2}{W}

Creature - Ox
When Prized Holsteins enters, create a 2/2 white Dwarf creature token.
When Prized Holsteins leaves the battlefield, you gain 2 life.
0/2
Prodigious Panya

Prodigious Panya {U}

Legendary Creature - Mouse Warrior
Flash
Flying
Prodigious Panya has base power and toughness 4/4 during extra turns.
1/1
Card has other part: Great Escapade
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3
Profane Emissary

Profane Emissary {B}{B}

Creature - Human Warlock
Profane Emissary gets +2/+2 and has lifelink as long as you control a Demon.
If you would draw a card, you may instead search your library for a Demon card, reveal it, put it into your hand, then shuffle. You lose life equal to that card's mana value.
2/2
Profound Introspection

Profound Introspection {1}{W}{U}{B}

Sorcery
Surveil 3. Then you gain 3 life and draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Promenade Banner

Promenade Banner {2}

Artifact
Promenade Banner enters tapped.
{1}, {T}: Creatures you control get +1/+1 until end of turn.
Promethean Grotto

Promethean Grotto

Land
You may play Promethean Grotto from your graveyard.
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)