11227 cards found
Cenotaph Conjurant

Cenotaph Conjurant {1}{U}

Creature - Spirit Wizard
You may cast spells with mana value 5 or greater as though they had flash.
As long as you control a permanent with mana value 5 or greater, Cenotaph Conjurant gets +2/+0 and can't be blocked.
1/3
  • Toll Midnight
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
It is said that even centaurs can become Ensouled. The centaurs fervently deny such claims, and mercilessly hunt any among their kind who prove them right.
3/3
  • Arkadai
Centaur Warband

Centaur Warband {4}{G}

Creature - Centaur Warrior
Trample
{4}{G}: Centaur Warband gets +2/+2 until end of turn.
“The Mukal are barbaric, orcs brutish, humans spineless, and elves cruel. Only we truly know how to wage war.”
4/4
  • Arkadai
Center of Culture

Center of Culture

Land
{T}: Add {C}.
Civilized — {T}: Add {C}{C}. Activate only if you control an artifact, a creature, and an enchantment.
Centered Acolyte

Centered Acolyte {1}{W}

Creature - Human Monk
Whenever you cast a spell, if it isn't your main phase, create a 1/1 white Monk creature token, then creatures you control get +1/+1 until end of turn.
Everything the Culi-Sae monks achieve, they achieve through discipline.
1/1
Centipede Engine

Centipede Engine {7}

Artifact Creature - Insect Construct
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Centipede Engine attacks, you may have target creature block it this turn if able.
Akrianos wasn't used to insects trying to crush him underfoot.
6/4
  • Tides of War
Cephalovorous Flukes
Deepdrinker's Domain

Cephalovorous Flukes {1}{U}

Creature - Worm Horror
Flash
When Cephalovorous Flukes enters, counter target spell or ability that targets you or a permanent you control.
1/1
Card has other part: Deepdrinker's Domain
  • Toll Midnight
Ceremonial Jian

Ceremonial Jian {R}

Artifact - Equipment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Equipped creature gets +2/+0.
As long as you're in a renaissance, equipped creature has first strike.
Equip {3}
  • Nangjiao In Bloom
Cerulean Curtain Treasurer

Cerulean Curtain Treasurer {4}{U}

Creature - Construct Wizard
Flying
When Cerulean Curtain Treasurer enters, audition for blue, then audition for blue again. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
2/3
  • The Stage Presents: The Neverending Act
Cerulean Sovereign

Cerulean Sovereign {4}{U}{U}

Creature - Drake
Flying
When Cerulean Sovereign enters, you may return target creature an opponent controls or instant or sorcery card in your graveyard to its owner's hand.
3/4
Cesspool Scrapper

Cesspool Scrapper {2}{B}

Artifact Creature - Construct
Cesspool Scrapper can't block.
{5}{U}, Exile Cesspool Scrapper from your graveyard: Draw two cards.
“Obsolescence is temporary.”
—Orlesia, First of the Sen
3/3
  • Alara
Ch'aska Walla Captain

Ch'aska Walla Captain {3}{W}{W}

Creature - Human Soldier Wizard
When Ch'aska Walla Captain enters, if you cast it, you may return an enchantment card from your graveyard to the battlefield. When you do, you gain life equal to that enchantment's mana value.
“A single one of my Ch'aska Walla can do in a minute what a hundred men couldn't do in a year.”
—Shining Capac Upanqui
3/4
  • Road to Carü Mapu
Ch'aska Walla Chasqui

Ch'aska Walla Chasqui {U}

Creature - Human Scout Wizard
As long as you control three or more creatures with the same name, Scouts and Wizards you control can't be blocked.
A deck can have any number of cards named Ch'aska Walla Chasqui.
“I'm afraid you're all that stands between me and the end of my relay. And I could really use some chicha right now.”
1/1
  • Road to Carü Mapu
Ch'aska Walla Vanguard

Ch'aska Walla Vanguard {1}{W}

Creature - Human Soldier Wizard
Lifelink
Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard.
“I don't mean to question the Capac, but I do wonder why he only called for rank and file troops in this new conquest of his. Perhaps he fears the collateral damage.”
1/2
  • Road to Carü Mapu
Chain of Command

Chain of Command {2}{G}{W}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
When enchanted creature dies, you may search your library for a creature card with mana value equal to enchanted creature's mana cost minus 1, put it onto the battlefield, and attach Chain of Command to it, then shuffle.
  • Khaliz-Dorahn
Chainbreaker Behemoth

Chainbreaker Behemoth {3}{G}{W}

Creature - Dinosaur Beast
Defiant (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Each creature you control with a +1/+1 counter on it has lifelink.
5/5
  • Over the Horizon
Chained Greatwolf

Chained Greatwolf {2}{G}

Creature - Wolf Beast
Chained Greatwolf enters with a defender counter on it.
{3}{G}{G}, Remove a defender counter from Chained Greatwolf: Chained Greatwolf gets +5/+5 and gains trample until end of turn. Activate only during your turn.
5/5
  • Arkadai
Chained Minotaur

Chained Minotaur {3}{R}

Creature - Minotaur
Defender, trample
As long as you control a creature with power greater than its base power, Chained Minotaur can attack as though it didn't have defender.
But not for long.
5/4
  • Theros Triumphant
Chained Ravager

Chained Ravager {1}{B/R}{B/R}

Creature - Horror
Trample
Chained Ravager can't attack or block unless a player has lost life this turn.
“I rejoice that these hellspawn are kept here, not joining the breach. But perhaps they are also a sign we should turn back.”
—Masha, three days into the Nav
5/4
  • The Unraveling
Chained Wildborn

Chained Wildborn {1}{R}{R}

Creature - Human Mutant
Chained Wildborn can't attack or block alone.
While owning slaves is illegal among residents of Fretport, they have no qualms with slavers traveling through.
4/4
  • Plagues of Fretport
Chains of Subdual

Chains of Subdual {3}

Artifact
Creatures entering, dying, or leaving the battlefield don't cause abilities to trigger.
Players can't sacrifice creatures to cast spells or activate abilities.
“With nowhere else to go, the prisoner moves inward and discovers the truth of life.”
—Gurifu, Rakkiri chainwarden
  • Glacia: Hail to the Queen
Chainslinger

Chainslinger {2}{R}

Creature - Elemental
Haste
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Beat them with their own chains.
4/1
  • Ophorio
Chalice of Fallen Foes
Fight for Succession

Chalice of Fallen Foes

Artifact - Monument
(Color indicator: Chalice of Fallen Foes is white and black)
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
“Drink deep in your victories, as you will never fail again.”
—Siaveed, Commander of Armies
Card has other part: Fight for Succession
  • Alkabah
Chalice of the Cursed

Chalice of the Cursed {2}{B}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, you draw a card and you lose 1 life.
Equip Knight or Soldier {1}
Equip {3}
  • Quest for the Roseblade
Chalkira Duelist

Chalkira Duelist {1}{G}{G}

Creature - Human Samurai
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Chalkira Duelist.
2/2
  • Imperial Legacies