8944 cards found
Coralight Sentinel

Coralight Sentinel {3}{W}

Creature - Merfolk Aurashaper Wizard
Vigilance
When Coralight Sentinel enters, create a white Aura enchantment token named Crab's Resolve attached to target creature. The token has enchant creature and “Enchanted creature gets +0/+2.”
2/2
  • Elmare: Into the Abyss
Coralkeeper

Coralkeeper {1}{R}{R}

Creature - Merfolk
Whenever you cast a white spell, creatures you control get +1/+0 until end of turn.
Whenever you cast a blue spell, draw a card, then discard a card.
2/2
  • Novea
Core Collusion

Core Collusion {1}{R}{R}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted opponent casts a spell, you may reveal cards from the top of your library until you reveal a nonland card that costs less. Exile that card, and put the rest on the bottom in a random order. You may play the exiled card until the end of your next turn.
  • Beyond the Blackwall
Core Paradigm

Core Paradigm {2}{W}{U}{B}{R}{G}

Enchantment
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Related card: Data-Point
  • Beyond the Blackwall
Corecharge

Corecharge {6}{U}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.
Cornrose, the Mighty

Cornrose, the Mighty {3}{R}{G}

Legendary Planeswalker - Cornrose
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker.
[0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose.
[–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Loyalty:
6
  • Villains: The Musical
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie you control enters, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
  • Aftermath
Corpse Thief
Copse Tyrant

Corpse Thief {3}{B}

Creature - Human Rogue
Corpse Thief can't be blocked by creatures with greater power.
Whenever Corpse Thief deals combat damage to a player, return target creature card from your graveyard to your hand.
{3}{G}{G}: Mill half your library, rounded down. Transform Corpse Thief. Activate only as a sorcery.
2/4
Card has other part: Copse Tyrant
  • Innistrad In Memoriam
Corpsefeaster Zwurg

Corpsefeaster Zwurg {4}{R}

Legendary Creature - Zombie Dwarf
When Zwurg enters, you may discard your hand. If you do, draw X cards and add X {R}, where X is the number of different sources that dealt damage to an opponent this turn.
The kindest among the dwarves was given the cruelest purpose by Yaran.
5/4
  • The Petals Wilt
Corpsekisser

Corpsekisser {3}{B}

Creature - Zombie Wizard
Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Surging Tide
Corpsemound

Corpsemound {1}{U}{B}{R}

Creature - Zombie Mutant
Menace
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token. This ability triggers only once each turn.
Held together by equal parts necroalchemy and sheer depravity.
4/3
  • Alara
Corpsing

Corpsing {2}{B}{B}

Sorcery
Return target creature or planeswalker card from your graveyard to the battlefield. If that card was a creature, it's an Actor in addition to its other types.
“Alas, I am slain!”
—Telam, last words
  • Villains: The Musical
Corpulent Gibberer

Corpulent Gibberer {4}{R}

Creature - Ooze Horror
Menace
Sacrifice another creature: Corpulent Gibberer deals 1 damage to any target.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Corpus, Drawn to Death

Corpus, Drawn to Death {3}{B}{R}

Legendary Planeswalker - Corpus
Exile a creature card from your graveyard: Put two loyalty counters on Corpus. Activate only as a sorcery and only once each turn.
[–2]: You may sacrifice a creature. If you do, create a 4/4 red Horror creature token with menace. Otherwise, create a 2/2 black Zombie creature token.
[–4]: Search your library for two non-Corpus cards and reveal them. Put one into your hand and the other into your graveyard, then shuffle.
Loyalty:
5
  • The Petals Wilt
Corrignos' Rage

Corrignos' Rage {3}{R}

Creature - Elemental
First strike, trample
{2}{R}, Sacrifice a land: Corrignos' Rage gets +3/+0 until end of turn.
Phyrexia taunted the Titans, and they responded to the taunt.
4/1
  • Tides of War
Corrosive Pact

Corrosive Pact {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one —
• You lose 1 life.
• You draw two cards and you lose 3 life.
• Search your library for a card, put it into your hand, then shuffle. You lose 5 life.
  • Carpe Arcanum
Corrupt Warden

Corrupt Warden {4}{B}{B}

Enchantment Creature - Demon
When Corrupt Warden enters, up to one target creature gets -X/-X until end of turn, where X is the number of card types among cards in your graveyard.
Some of those that swore to guard the Blackwall grew too curious.
5/5
  • Beyond the Blackwall
Corrupted Amalgam

Corrupted Amalgam {6}{B}

Creature - Beast Demon
This spell costs {1} less to cast for each card type among cards in your graveyard.
Deathtouch
“Possible is an ugly word. Impossible leaves me alone, but possible haunts me.”
5/5
  • End of Wollensie
Corrupted Bloodline

Corrupted Bloodline {2}{B}{G}{U}

Sorcery
Each player reveals the bottom six cards of their library. For each player, put up to one permanent card revealed this way onto the battlefield under your control.
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
  • Novea
Corrupted Guardian

Corrupted Guardian {2}{R}

Creature - Elemental Berserker
Rhapsody {5}{R}{R} (Pay {5}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
When Corrupted Guardian enters, it deals damage equal to its power to up to one target player or planeswalker.
In pursuit of obtaining power to protect Olten, some Guardians become what they most fear.
2/3
  • Animus Vox
Corrupted Strength

Corrupted Strength {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-2.
No matter the plane, dark bargains for power always come at a deadly price.
  • Zero
Corrupted Warlord

Corrupted Warlord {1}{B}{B}

Creature - Human Elemental Warrior
Whenever you cast a white spell, target player loses 2 life and you gain 2 life.
Whenever you cast a green spell, put a +1/+1 counter on Corrupted Warlord.
While the other tribes fell to their Mother, the Gorru started uniting with Novea.
2/2
  • Novea
Corruption's Hold

Corruption's Hold {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3 and has “At the beginning of your upkeep, you lose 3 life.”
Ka Soma sank beneath the murk, alive, but trapped, alone, and forgotten.
  • Novea
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War