Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste and “This creature can't be blocked.” {1}, Discard Cruel Heartbeat: Add one mana of any color. Scry 1.
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.) Whenever you attack, you may discard up to X cards, where X is the number of attacking creatures you control. Draw a card for each card discarded this way.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) Tenacious Brawler enters with X +1/+1 counters on it.
Flying Whenever August Sunbird attacks, create a token that's a copy of another target creature you control, except it's 1/1, and it's tapped and attacking. Sacrifice the token at the beginning of the next end step.
{T}: Add one mana of any color. {W}{U}{B}{R}{G}, {T}, Exile Feather of the Simurgh: Exile a white enchantment card, a blue instant card, a black battle card, a red sorcery card, and a green creature card from your graveyard. If you exiled five cards this way, cast any number of them without paying their mana costs.
When Golna, the First Shah enters, create Shir, a legendary 3/3 white Cat creature token with trample. Monument {5}{G}{G}(You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Embellish {5}{U}(If you cast this spell for {5}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.) Retinue Golem gets +1/+1 as long as you control another artifact.
Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn.
“See how this creature treats me like its master, and imagine how wonderful this world could be if all of creation did the same.” —Dehmi, Origin Seeker
Doom deals 3 damage to any target and you gain 3 life. Reconstruct {3}{B}{B}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.) You may cast Doom from exile by paying {4}{B}{B}{B} rather than its mana cost. If you do, shuffle it into your library instead of putting it anywhere else as it resolves.
A few dead, more gone, the rest well on their way.
When Escaped Ooze enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) {3}{G}: Put a +1/+1 counter on Escaped Ooze.
The oozing of Estwald would stick with its residents for months to come.
Hexproof At the beginning of each end step, if an opponent was dealt 4 or more damage this turn, return target instant or sorcery card from your graveyard to your hand.
Target player sacrifices an attacking creature. Bulwark — That player sacrifices two attacking creatures instead if you control a creature with toughness 4 or greater.
During their short stay on Prosania, the group saw the kind of enemies the country was constantly fending off.