15897 cards found
Playtest Card A9

Playtest Card A9

(Color indicator: Playtest Card A9 is blue)
  • Playtest Cards 9 9s
Playtest Card B1

Playtest Card B1

(Color indicator: Playtest Card B1 is red)
  • Playtest Cards 16 16s
Playtest Card B10

Playtest Card B10

(Color indicator: Playtest Card B10 is red)
  • Playtest Cards 25 25s
Playtest Card B11

Playtest Card B11

(Color indicator: Playtest Card B11 is red)
  • Playtest Cards 26 26s
Playtest Card B12

Playtest Card B12

(Color indicator: Playtest Card B12 is red)
  • Playtest Cards 27 27s
Playtest Card B13

Playtest Card B13

(Color indicator: Playtest Card B13 is red)
  • Playtest Cards 28 28s
Playtest Card B14

Playtest Card B14

(Color indicator: Playtest Card B14 is red)
  • Playtest Cards 29 29s
Playtest Card B15

Playtest Card B15

(Color indicator: Playtest Card B15 is red)
  • Playtest Cards 30 30s
Playtest Card B2

Playtest Card B2

(Color indicator: Playtest Card B2 is red)
  • Playtest Cards 17 17s
Playtest Card B3

Playtest Card B3

(Color indicator: Playtest Card B3 is red)
  • Playtest Cards 18 18s
Playtest Card B4

Playtest Card B4

(Color indicator: Playtest Card B4 is red)
  • Playtest Cards 19 19s
Playtest Card B5

Playtest Card B5

(Color indicator: Playtest Card B5 is red)
  • Playtest Cards 20 20s
Playtest Card B6

Playtest Card B6

(Color indicator: Playtest Card B6 is red)
  • Playtest Cards 21 21s
Playtest Card B7

Playtest Card B7

(Color indicator: Playtest Card B7 is red)
  • Playtest Cards 22 22s
Playtest Card B8

Playtest Card B8

(Color indicator: Playtest Card B8 is red)
  • Playtest Cards 23 23s
Playtest Card B9

Playtest Card B9

(Color indicator: Playtest Card B9 is red)
  • Playtest Cards 24 24s
Polyp Pools

Polyp Pools

Kindred Land - Shapeshifter
Changeling (This card is every creature type.)
{T}: Add {C}.
Don't know where...
Pool of Light

Pool of Light

Land - Plains Island
({T}: Add {W} or {U}.)
Pool of Light enters tapped unless you control a basic Plains or a basic Island.
Port Town

Port Town

Land
As Port Town enters, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters tapped.
{T}: Add {W} or {U}.
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Power of Redemption
Unwilling Pawn

Power of Redemption

Creature - Angel Noble
(Color indicator: Power of Redemption is white)
Whenever Power of Redemption attacks, choose one —
• Remove all -1/-1 counters from all creatures you control.
• Untap all creatures you control.
...may be mistaken for freedom.
4/4
Card has other part: Unwilling Pawn
  • The Empty Throne of Feanav
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Prayer Hall

Prayer Hall

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Prayer Hall enters, you may pay {1}. If you don't, Prayer Hall enters tapped.
  • Eralou
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.