15897 cards found
Wanderer's Talisman

Wanderer's Talisman {3}

Artifact
{3}, {T}, Sacrifice Wanderer's Talisman: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Aftermath
Skerry Serpent

Skerry Serpent {3}{G}{G}

Creature - Serpent
Resolute — Skerry Serpent must be blocked if able as long as its power is greater than its base power.
“A thousand times we've sailed this seaway, undisturbed by the creatures within. Why have they now decided to attack?”
—Loretta Wingate
5/5
  • Dark Seas of Shiryen
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Dead Man's Ambush

Dead Man's Ambush {1}{B}

Sorcery
Target opponent reveals their hand. You choose a creature or sorcery card from it and exile that card.
“Sorry, folks. I'm not here to hurt anyone, but Miz Liva needs something from the luggage compartment.”
—Erdene of the Sullivan Gang
  • Rail War
Lone Survivor

Lone Survivor {1}{G}{W}

Creature - Human Scout
As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost {1} more to cast.”
The Wasteland offers the worst, and heroes respond with their best.
3/3
Faradia's Anointed

Faradia's Anointed {W}

Creature - Human Cleric
Whenever one or more other creatures you control enter, you gain 1 life. If at least one of those creatures was a Cleric, you gain 2 life instead.
As long as you have at least 8 life more than your starting life total, other Clerics you control get +1/+1.
1/1
  • MSEM Masters: Jumpstart
Fuel for the Fire

Fuel for the Fire {1}{R}

Instant
Choose one —
• Fuel for the Fire deals 5 damage to target creature or planeswalker. Its controller creates a tapped Treasure token. If a permanent dealt damage this way would die this turn, exile it instead.
• Exile target artifact. Its controller creates a tapped Treasure token.
Academy Assessor

Academy Assessor {1}{W}

Creature - Human Advisor
After a player chooses two or more modes while casting a spell, you may pick one of those modes. That mode is no longer chosen. (That player doesn't pick targets or pay costs related to that mode. If a mode is chosen multiple times, only one instance of that mode is lost.)
2/2
  • Arcanum Academia
Shadowband Consul

Shadowband Consul {B}

Creature - Mutant Rogue
Shadowband Consul enters tapped.
{B}, Pay 2 life: Return Shadowband Consul from your graveyard to the battlefield. Activate only if an opponent lost life this turn.
2/1
Keranos's Ideosphinx

Keranos's Ideosphinx {2}{U}{U}

Creature - Sphinx
Flying, ward {2}
The first noncreature spell you cast each turn costs {X} less to cast, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
4/3
Valeriya, Watchkeeper Veteran

Valeriya, Watchkeeper Veteran {1}{R}{W}

Legendary Creature - Human Noble Soldier
Vigilance
Engage (This creature must be blocked each combat if able.)
Other Soldiers you control get +1/+1 and have first strike.
1/5
  • Plagues of Fretport
Lighttoxin Arcrunner

Lighttoxin Arcrunner {2}{W}

Artifact Creature - Phyrexian
A blight to the savior solution of Intera, lighttoxin is the leading cause of phyresis in Interan territories.
3/2
  • Spark of Revolution
Corpsemound

Corpsemound {1}{U}{B}{R}

Creature - Zombie Mutant
Menace
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token. This ability triggers only once each turn.
Held together by equal parts necroalchemy and sheer depravity.
4/3
  • Alara
Fang Luo, the Astral Tide

Fang Luo, the Astral Tide {1}{W}{U}{B}

Legendary Creature - Dragon Spirit
Flash
Flying
When Fang Luo enters, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.)
2/3
  • Nangjiao In Bloom
Explorer's Fate

Explorer's Fate {1}{B}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life.
TD-3 Slyten Retriever

TD-3 Slyten Retriever {4}

Artifact Creature - Servo
Augmented — When TD-3 Slyten Retriever enters, if it's not a token and you've spent {W}{U}{B}{R}{G} to cast spells this turn, create a token that's a copy of it.
When TD-3 Slyten Retriever dies, draw a card and gain 3 life.
The sun has gone down, and the moon has come up, yet it still drives.
3/2
  • Animus Vox
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Rapid Transformation
Vortex of Change

Rapid Transformation {1}{G}

Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn.
Monument {3}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Vortex of Change
  • Alkabah
Appropriated Gear

Appropriated Gear {2}

Artifact - Equipment
When Appropriated Gear enters, create a Treasure token.
Equipped creature gets +1/+1.
Equip {2}
“Equipment helps you delve dungeons. Dungeons give equipment. The hard part is getting started.”
—Vosh, the Champion
  • Arkadai
Unearthly Grace

Unearthly Grace {2}{U}

Enchantment
Whenever a creature you control dies, you may return all cards that were inscribed onto that creature and all Auras that were attached to that creature to their owners' hands.
Dollmaster

Dollmaster {2}{U/B}{U/B}

Creature - Human
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}{U/B}{U/B}: Gain control of target creature with mana value 3 or less until Dollmaster leaves the battlefield.
1/1
  • MSEM Masters: Jumpstart
Bellani Mystic

Bellani Mystic {B}

Creature - Human Shaman
When Bellani Mystic enters, target player mills two cards.
1/2
  • Harvest Festival
Reflected Grandeur

Reflected Grandeur {3}{G}

Enchantment
Each creature you control gets +1/+1 for each other creature you control with the same name.
“Together we will always grow stronger.”
  • K15 Core Set
All Part of the Show

All Part of the Show {3}{R}{W}

Sorcery
Creatures you control gain vigilance until end of turn. After this main phase, there's an additional combat phase followed by an additional main phase.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act