15897 cards found
Playful Surveyor

Playful Surveyor {W}

Creature - Human Scout
Whenever Playful Surveyor attacks, reveal the top card of your library. If that card shares a color with a permanent you control, you gain 2 life.
1/1
  • Spark of Revolution
Kaneh Citadel

Kaneh Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{B}, {T}: Each opponent loses 1 life and you gain 1 life.”
“Follow what I say. Wars will be won and lives will be saved.”
—Mahara, the Universal
  • Alkabah
Sofia, Fortune's Fated

Sofia, Fortune's Fated {B}{R}

Legendary Creature - Human Pirate
Foretell {B}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Haste
Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs {0} to foretell this way.
3/4
Warfaring Epunamun

Warfaring Epunamun {B}{R}

Creature - Spirit Warrior
Whenever you cast a spell from your graveyard, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
The Relonche consort with all kinds of spirits, but times of war call for especially powerful allies.
3/1
Unraveller of Mysteries

Unraveller of Mysteries {U}

Creature - Construct Faerie
Flying
When Unraveller of Mysteries enters, mill two cards.
“As Marva's magic might grew day by day,
Some thought her fragile mind began to fray.”
—The Infinite Calls to Marva, Act II
0/3
  • The Stage Presents: The Neverending Act
Mwiti, Ever-Scarred

Mwiti, Ever-Scarred {4}{R}

Legendary Creature - Hound Warrior
Menace
Other attacking Hounds you control get +2/+0.
In the War of Grey, Mwiti earned both his military rank and his scars.
5/3
  • Kahembo: Olde Dawn
Strength of the Devout

Strength of the Devout {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
  • Plagues of Fretport
Renewal Grove

Renewal Grove

Land
{T}, Sacrifice Renewal Grove: Search your library for a basic land card, put it onto the battlefield, then shuffle. If Renewal Grove entered since your last upkeep, that land doesn't untap during your next untap step.
Coral Serpent

Coral Serpent {3}{U}{U}

Enchantment Creature - Serpent
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Cycling {U} ({U}, Discard this card: Draw a card.)
“The Great Current runs its course through all who serve the Reefcrown.”
—Anemothrys
3/3
  • Elmare: Into the Abyss
Book Return

Book Return {1}{U}

Instant
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Some say that Adavene only has a music department for background noise for his more important studies.
  • Eralou
Ophidian Oracle

Ophidian Oracle {3}{U}{R}

Creature - Human Shaman
When Ophidian Oracle enters, draw a card, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
Recite {2}{G}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/4
  • Memorium Arcanum
  • MSEM Champions 82 82
Colossal Hermit

Colossal Hermit {3}{G}{U}

Creature - Crab
Whenever one or more cards are put into your graveyard from your library, exile one of those cards.
Whenever Colossal Hermit deals combat damage to a player, you may cast a card exiled with it without paying its mana cost.
It collects trinkets on its travels to hand out to wanders it meets along the way.
2/5
  • Karina's Explorations
Vault Sentinel

Vault Sentinel {3}

Artifact Creature - Golem
Hexproof
As long as an opponent controls a permanent you own, Vault Sentinel gets +4/+4.
“These sentinels are state of the art in burglary protection, they'll make sure anyone who comes in comes out unarmed.”
—Artamo, vault keeper
2/2
  • Villains: The Musical
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
Throughout all the conflicts and changes within it, the Duskwood was never left undefended.
3/2
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
“Is this as far down as it goes?”
“No, this is a starfish.”
“...I wasn't talking to you, Dave.”
0/3
  • Elmare: Into the Abyss
Deepcaller Cultist

Deepcaller Cultist {B}{G}

Creature - Reflection Shaman
{B}{G}, {T}: Reveal the bottom card of your library and exile it. Target creature gets +X/-X until end of turn, where X is that card's mana value.
1/3
  • Oirohpo
Waltz on a Nimbus

Waltz on a Nimbus {1}{W}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Exile target nonland permanent you don't control until Waltz on a Nimbus leaves the battlefield.
II — Create a 1/1 white Soldier creature token with “This creature gets +1/+1 for each enchantment you control.”
III — Search your library for a non-Saga enchantment card and reveal it. You may cast that card. Then shuffle.
Shambling Soulcatcher

Shambling Soulcatcher {1}{B}

Creature - Skeleton Warlock
Menace, lifelink
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
1/1
  • Seasons of War
Frontline Banneret

Frontline Banneret {2}{W}

Creature - Human Knight
Frontline Banneret has first strike as long as it's your turn.
When Frontline Banneret enters, put a +1/+1 counter on another target Knight or Soldier you control.
“For Yroncaster! For humanity!”
3/2
  • Quest for the Roseblade
Magdel, Caller of Souls

Magdel, Caller of Souls {1}{W}{W}

Legendary Creature - Human
Protection from sorceries
Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
2/3
  • Storytime
From Unbidden Realms

From Unbidden Realms {G}

Sorcery - Revelation
You gain 3 life and you mill three cards.
Coalesce {5}{G} (You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/6
  • Beyond Our Ken
Path Lighter

Path Lighter {2}{U}

Creature - Human Scout
Whenever Path Lighter deals combat damage to a player, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
2/3
  • Karina's Explorations
Easy Peckings

Easy Peckings {U}{B}

Sorcery - Tale
Target player reveals their hand. You choose a nonland card from it. That player discards that card.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Darkwing Wretch
  • Kahembo: Olde Dawn
Surge of Duty
Undeterred Valiance

Surge of Duty {X}{R}

Instant
Target creature gets +X/+X until end of turn.
Fabled {X}{R}{R} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Undeterred Valiance
  • A Tourney at Whiterun
Sadistic Sparkmage

Sadistic Sparkmage {1}{R}

Creature - Human Wizard
Reach
{T}: Sadistic Sparkmage deals 1 damage to each opponent.
“Raw lightning kills much too quickly. I have crafted it into something more
. . . exquisite.”
1/3
  • Alara