15897 cards found
Mother Night

Mother Night {3}{B}{B}

Legendary Creature - Avatar
Deathtouch
Other creatures you control get -1/-1.
Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.
Life is a cruel mistress.
3/3
  • Novea
Focused Savior
Listless Maneli

Focused Savior

Creature - Angel Merfolk Cleric
(Color indicator: Focused Savior is white)
Flying
Whenever a creature you control attacks, you gain 1 life.
“I was lost, spinning in a cage of my own creation. With Atieh, I have direction and purpose.”
2/2
Card has other part: Listless Maneli
  • Alkabah: The Rise of Soli
Ravaging Ghoul

Ravaging Ghoul {4}{B}

Creature - Zombie
Whenever a creature you control dies, each opponent discards a card.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/2
  • Goliaths of Nangjiao
Abandon the Past

Abandon the Past {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of putting it into its owner's graveyard. You may put up to three target cards from your graveyard on the bottom of your library in any order.
  • Nangjiao In Bloom
Chevalier's Lance

Chevalier's Lance {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equipped creature has first strike as long as it's attacking.
Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it.
Equip {3}
  • Quest for the Roseblade
Secret-Hoarder

Secret-Hoarder {1}{U}

Creature - Bird
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}: Target player mills two cards.
1/1
  • Rail War
Mettlesome Watchkeeper

Mettlesome Watchkeeper {1}{R}

Creature - Human Soldier
Engage (This creature must be blocked each combat if able.)
{R}: Mettlesome Watchkeeper gets +1/+0 until end of turn.
The worse the riots and corruption become, the more fearless his blade.
1/2
  • Plagues of Fretport
Esmerie's Breeze-Seeker

Esmerie's Breeze-Seeker {4}{W}

Creature - Human Knight
Flash
Flying
When this creature enters, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“May we ever ride on fair winds.”
3/3
  • The Petals Wilt
Crooked Growth

Crooked Growth {2}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Creativity

Creativity {R}{R}{R}

Enchantment
Whenever you cast a spell for an alternate cost, create two 1/1 red Elemental creature tokens. (This includes “without paying its mana cost.”)
Whenever you cast a red spell from your hand, reveal the top card of your library. If that card has a lesser mana value, you may cast it without paying its mana cost. Otherwise, draw a card, then discard a card.
  • Karina's Explorations 120 296
Void Portal

Void Portal {2}{B}

Enchantment
Discard a card: Search your library for a card with the same mana value as the discarded card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery and only once each turn.
Lucky Egg

Lucky Egg {2}

Legendary Artifact - Equipment
If a triggered ability of equipped creature would trigger, it triggers an additional time.
Equip {2}
“This egg-shaped stone was recovered from the unusual ruins in the wilds. It appears to promote growth in all nearby monsters.”
—Professor Maple, research notes
  • Monsters of Chikyu
Builder's Blessing

Builder's Blessing {3}{W}

Enchantment
Untapped creatures you control get +0/+2.
For Prosanian architects, every garrison they design is a work of art.
  • Aftermath
Toxic Jungle

Toxic Jungle

Land
Toxic Jungle enters tapped unless you have 15 or less life.
{T}: Add {B} or {G}.
Thornweald, home to the cunning elves and last refuge of the Cult of Jormir.
  • The Land Bundle
Blood Fiend

Blood Fiend {1}{B}{B}

Creature - Horror
Menace (This creature can't be blocked except by two or more creatures.)
Blood Fiend can't block.
{1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
2/2
  • Zero
Phantom Presence

Phantom Presence {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. If this spell was cast from a graveyard, those creatures gain flying until end of turn.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Painwield Explorer

Painwield Explorer {R}

Creature - Human Shaman
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
When Painwield Explorer dies, it deals damage equal to its power to target player or planeswalker.
He's sick of feeling numb.
0/1
  • Love Song
Thermal Ventcaller

Thermal Ventcaller {6}{R}

Enchantment Creature - Trilobite Shaman
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
At the beginning of your upkeep, create a token that's a copy of the enspirited card. It gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Over the Horizon
Edarna's Augurling

Edarna's Augurling {1}{B}{R}

Creature - Elemental Phoenix
Flying, haste
{2}{B}{R}: Return Edarna's Augurling from your graveyard to the battlefield. Return it to your hand at the beginning of the next end step. Activate only as a sorcery.
The flames have gone out, but the smoke lingers with spite.
2/2
  • Alara
Unlicensed Replication

Unlicensed Replication {U}

Sorcery
Conjure six duplicates of target instant or sorcery card in a graveyard into your main library. Then shuffle.
Draw a card.
Since the inception of the web, all of humanity's creations have been stored. Some on purpose, some by negligence.
  • Beyond the Blackwall
King Shabil's Tournament

King Shabil's Tournament {3}{R/W}{G}

Enchantment - Saga
I — Create a 1/1 green Insect creature token.
II — Create a 2/2 white Cat creature token.
III — Create a 3/3 red Ox creature token.
IV — Creatures you control gain vigilance and indestructible until end of turn.
  • Kahembo: Olde Dawn
Dukedom Outcast

Dukedom Outcast {2}{R}

Creature - Merfolk Warrior
{3}{R}: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Bitter and resentful towards Coralight after being banished for past crimes, many of Dawson's men were eager to help the Others infiltrate its borders.
2/3
  • Elmare: Into the Abyss
Binding Stones

Binding Stones {1}{W}

Enchantment
Flash
When Binding Stones enters, exile target creature with power 3 or less until Binding Stones leaves the battlefield.
  • Descent from the Highlands
Flame-Tested Dragon
Flame-Tailed Lizard

Flame-Tested Dragon

Creature - Dragon
(Color indicator: Flame-Tested Dragon is red)
Flying, first strike
Whenever this creature transforms into Flame-Tested Dragon or attacks, it deals 1 damage to each creature you don't control.
Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires.
6/5
Card has other part: Flame-Tailed Lizard
Somberwald Rider
Somberwald Slaughterer

Somberwald Rider {1}{G}

Creature - Human Werewolf
Somberwald Rider can't be blocked by creatures with power 2 or less.
{2}{G}: Transform Somberwald Rider. Activate only if it's attacking.
Cursed by a spiteful tree spirit, Oliber and Windheart circled the woods for days.
2/2
Card has other part: Somberwald Slaughterer
  • Innistrad In Memoriam