15897 cards found
Fallen Sluagh

Fallen Sluagh {3}{B}{G}

Creature - Faerie Spirit
This spell costs {1} less to cast for each permanent sacrificed this turn.
Fallen Sluagh can't be blocked by creatures with power 2 or less.
“I wonder now if this is what we deserve.”
—Lettie Wormwood
6/5
  • The Empty Throne of Feanav
False Savior

False Savior {3}{B}{B}

Creature - Human Rogue
Whenever you gain life, target opponent loses that much life.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2/2
False Vitality

False Vitality {3}{B}{G}

Sorcery
Put target permanent card from a graveyard onto the battlefield under your control.
“We are more than our scars. We are more than the sum of our parts.”
—Asa Kaneko, True Transhumanist
Fang Den Flunky

Fang Den Flunky {4}{R}

Creature - Rabbit Warrior
Menace (This creature can't be blocked except by two or more creatures.)
4/4
Card has other part: Strong Arm
  • Adventurers of Onora
Farewell

Farewell {3}{B}{B}

Instant
Exile target creature. Its controller loses 3 life.
“It's always difficult getting attached. They're your partners. They're your friends. And more often than not, you'll lose them in the end.”
—Professor Maple
  • Monsters of Chikyu
Fateful Hour

Fateful Hour {3}{W}{W}

Sorcery
Destroy all nontoken creatures.
“The time shall come when our wrath descends, and when it does, only the worthy will be spared.”
—Mirathen, Heavenly Elder
  • K15 Core Set
Faux, Who Lives for the Hunt

Faux, Who Lives for the Hunt {4}{B}

Legendary Creature - Shapeshifter
Faux, Who Lives for the Hunt enters as a copy of a creature card in your graveyard except it's legendary and has changeling and “When this creature dies, if it didn't have a bounty counter on it, return it to the battlefield with a bounty counter.” (It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
1/1
  • MSEM Masters: Legends
Fearless King Shabil

Fearless King Shabil {2}{W/B}{R}{G}

Legendary Creature - Cat Noble
When Fearless King Shabil enters, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order.
At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
5/4
  • Kahembo: Olde Dawn
Feast Upon Maligned Souls

Feast Upon Maligned Souls {4}{B}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Mill five cards. An opponent separates the milled cards into two piles. Put one pile into your hand.
5 | You may cast a nonland card from the other pile without paying its mana cost.
  • Panxiou
Feasting Ettin

Feasting Ettin {4}{G}

Creature - Giant
Reach
Once each turn, when a creature you control dies, you may draw a card.
“Hey! Knock it off, brother! It's my turn to get the good bits first!”
4/4
  • Quest for the Roseblade
Feathersword Duelist

Feathersword Duelist {3}{W}{W}

Creature - Angel Warrior
Flying, first strike, lifelink
“Even the angels know that Cecile is a false empress.”
—Florina
5/5
Card has other part: United We Stand
  • MSEM Masters: Legends
Fell Lantern-Bearer

Fell Lantern-Bearer {4}{G}

Creature - Demon Warrior
When Fell Lantern-Bearer enters, choose one —
• Remove a defense counter from each battle you control.
• Put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
5/5
  • Alkabah: The Rise of Soli
Fell the Beast

Fell the Beast {4}{W}

Instant
Destroy target creature with power 4 or greater.
Create two Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Fell the Haughty

Fell the Haughty {3}{W}{W}

Sorcery
Each player chooses a creature with the least power among creatures they control. Then destroy the rest.
First, there was an uproar. Then, a thunderous din. Then, naught but the wails of the lowly remained.
  • Zero
Fellor Heartstriker

Fellor Heartstriker {4}{R}

Creature - Human Barbarian Warrior
Haste
{1}{W}: Fellor Heartstriker gains lifelink until end of turn.
Fellors are trained to hit their enemies where it hurts the most.
3/3
  • Khaliz-Dorahn
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn
Fellor Tactician

Fellor Tactician {3}{R}{W}

Creature - Human Barbarian Warrior
Haste
Battalion — Whenever Fellor Tactician and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
He charges with confidence, and the rest follow in his wake.
3/3
  • Khaliz-Dorahn
Fenhauler Gang

Fenhauler Gang {4}{B}

Creature - Human Pirate
Menace
When Fenhauler Gang enters, each player mills three cards.
Whenever Fenhauler Gang deals combat damage to a player, return up to one target creature or land card from your graveyard to your hand.
4/3
  • Worlds Away
Fento, Nova Crusader

Fento, Nova Crusader {3}{R}{R}

Legendary Creature - Human Warrior
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn.
Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
5/4
  • Discoveries of Akieva
Feral Exemplar

Feral Exemplar {3}{R}{G}

Creature - Beast
{1}{R}{G}: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn.
Ferocious — Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.
2/2
  • Surging Tide
Ferris's Crewmate

Ferris's Crewmate {4}{B}

Creature - Human Pirate
Deathtouch
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
3/3
  • A Tourney at Whiterun
Fervent Arcanomancer

Fervent Arcanomancer {4}{R}

Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
As time grew shorter and more unstable, the need to find a solution to their problem became more dire.
3/4
  • Aftermath
Festering Shipwreck

Festering Shipwreck {3}{B}{B}

Enchantment
When Festering Shipwreck enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
At the beginning of each player's upkeep, that player sacrifices a nonland permanent.
  • Feanav: The Apothecary's Progress
Festive Euphoria

Festive Euphoria {4}{G}

Enchantment - Aura
Enchant creature you control
When Festive Euphoria enters, you gain life and draw cards equal to enchanted creature's power.
Enchanted creature can't be blocked by creatures with power 2 or less.
  • Theros Triumphant
Fiendish Psychopomp

Fiendish Psychopomp {4}{B}

Creature - Demon
Flash
Flying
{2}{B}, Exile three cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
The bleakness of Tizerus is broken only by the sinister laughter of cacodemons.
3/3
  • Theros Triumphant