6341 cards found
Dragonfire Longboat

Dragonfire Longboat {4}

Artifact - Ship Vehicle
{2}: Dragonfire Longboat gets +1/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
  • Glacia: Hail to the Queen
Dragonfire Sniper

Dragonfire Sniper {3}{R}

Creature - Human Archer
Haste
{T}: Dragonfire Sniper deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“If it's good enough for those big lizards, it's good enough for us.”
2/1
  • Seasons of War
Dragonfly Shrine

Dragonfly Shrine

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Dragongate

Dragongate {1}{R}{R}{R}

Enchantment
Whenever an artifact you control is put into a graveyard from the battlefield, create a 4/4 red Dragon creature token with flying.
Destroy all you've done.
End all you've become.
Dragonglass Harp

Dragonglass Harp {1}

Artifact
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. Then sacrifice Dragonglass Harp. (To harmonize, trigger up to one harmony of a permanent you control.)
When Dragonglass Harp is put into a graveyard from the battlefield, draw a card.
Handcrafted to play just a single, beautiful note.
  • Over the Horizon
Dragonheart Seer

Dragonheart Seer {3}{R}{R}

Creature - Dragon Wizard
When Dragonheart Seer dies, you may exile it. If you do, return up to two target instant and/or sorcery cards from your graveyard to your hand.
“Even the smallest spark can be kindled back to life.”
4/3
  • Seasons of War
Dragonlord's Shrine

Dragonlord's Shrine {5}

Artifact
Each creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{T}, Discard a card: Dragonlord's Shrine deals 2 damage to any target.
  • Dark Seas of Shiryen
Dragonmaw Wurm

Dragonmaw Wurm {X}{G}{G}

Creature - Dragon Wurm
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
Dragonmaw Wurm enters with X +1/+1 counters on it.
{1}{G}, {T}: Target creature you control fights another target creature.
0/0
  • Tales of Old Jidai
Dragonsoul Disciple

Dragonsoul Disciple {2}{R}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
3/2
Dragonwall Fragment

Dragonwall Fragment {3}

Artifact Creature - Wall
Defender
A deck can have any number of cards named Dragonwall Fragment.
At the beginning of your upkeep, if you control twenty or more creatures named Dragonwall Fragment, you win the game.
Peace, for all eternity.
0/6
  • Imperial Legacies
Dragonwall Gates

Dragonwall Gates

Land
{T}: Add {C}.
Tap an untapped creature you control: Dragonwall Gates becomes a 0/4 Wall artifact creature with defender until end of turn. It's still a land.
  • Path of Shadows
Drained Shore

Drained Shore

Land
{T}: Add {C}.
{T}, Reappropriate: Add {G} or {U}. (Exile exactly two cards from your hand and/or graveyard.)
Before the Reclamation, the old lakes were drained to make room for tourist housing. Now, only moss awaits travellers there.
  • Lovi Awoken
Dram Brewing

Dram Brewing {2}{G}

Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • Feanav: The Apothecary's Progress
Dramatic Peril

Dramatic Peril {4}{R}

Sorcery - Tale
(Color indicator: Dramatic Peril is green)
Dramatic Peril deals damage equal to the number of lands you control to any target. (Cast a copy of this spell once while this creatures is on the battlefield.)
Card has other part: Daisite Pioneer
  • Over the Horizon
Dramatic Understudy

Dramatic Understudy {1}{R}

Creature - Construct Actor
Prowess
At the beginning of combat on your turn, if a permanent you controlled left the battlefield this turn, target creature can't block this turn.
“The script is just a vessel that carries my heart.”
2/1
  • The Stage Presents: The Neverending Act
Drawn to the Light

Drawn to the Light {3}{G}

Sorcery
Pressure {G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Return target card from your graveyard to your hand. Exile Drawn to the Light.
  • Elmare: Into the Abyss
Dreadstone Watcher

Dreadstone Watcher {4}

Artifact Creature - Gargoyle
Flying
When Dreadstone Watcher dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
3/2
  • Seasons of War
Dreadtread Rover

Dreadtread Rover {4}

Artifact - Vehicle
Menace
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
“They see me rolling...”
—Lt. Saxon
6/4
  • Love Song
Dream of Greatness

Dream of Greatness {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Add one mana of any color.
The greatest tomorrows are the ones that live in well-earned dreams.
Dreamchaser Djinni

Dreamchaser Djinni {R}{R}

Creature - Djinn
Dreamchaser Djinni attacks each combat if able.
“A human's touch provides me a brief respite from the lamp. But true freedom? That requires a far steeper price.”
3/3
Dreamfire

Dreamfire {X}{R}{R}

Sorcery
Choose one or all —
• Dreamfire deals X damage to target creature.
• Dreamfire deals X damage to each player.
• Target creature gets +X/+0 until end of turn.
“When one embraces Ada's blessing, their potential reaches heights unseen by mortals. Not even the weaver can control themselves.”
Dreamkeeper

Dreamkeeper {6}

Artifact Creature - Scarecrow
Protection from Spirits
At the beginning of each end step, if a card was put into exile or a graveyard from anywhere this turn, draw a card.
The spirits flee from the nightmare that lurks within.
4/3
  • High Noon
Dreamscape

Dreamscape

Enchantment Land
Dreamscape enters tapped with two charge counters on it.
{T}: Add {C}.
{T}, Remove a charge counter from Dreamscape: Add one mana of any color.
We'll meet again...
Dreary Township

Dreary Township

Land - Plains Swamp
({T}: Add {W} or {B}.)
Dreary Township enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Dredge the Graves

Dredge the Graves {3}{G}

Sorcery
Choose one —
• Create two 1/1 black Worm creature tokens.
• Put up to two target cards from your graveyard on top or bottom of your library.
  • Oirohpo