15897 cards found
Master Echomage

Master Echomage {2}{U}{U}

Creature - Human Wizard
Flash
When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.
2/3
  • Aftermath
Gaze Deeper

Gaze Deeper {3}{U}{U}

Instant
Pressure {1}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Draw three cards.
“When you see they fear that knowledge, that should be your cue to make it yours.”
—Turi
Ancient Wurm

Ancient Wurm {4}{G}{G}

Creature - Wurm
Ward {3}
“It's been around since the days of the old gods. Do you really think you'll be the one to slay it?”
—Laigda, stampede shepherd
6/6
  • Arkadai
Wish to See

Wish to See {2}{U}{B}

Sorcery
Cast a copy of target creature or Revelation card in your graveyard without paying its mana cost. If a Revelation is cast this way, it enters as a Horror creature after it resolves.
Exile Wish to See.
Hinterland Ritualist

Hinterland Ritualist {R}

Creature - Human Shaman
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
2/1
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Morning's Rise

Morning's Rise {2}{W}{W}

Sorcery
Choose target creature. Scry 3, then reveal the top card of your library. You gain X life and put X +1/+1 counters on that creature, where X is the revealed card's mana value.
  • Spark of Revolution 14 186
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Atrios was the first of his people to learn what it is to drown.
  • Elmare: Into the Abyss
Daybreak Wayfarers

Daybreak Wayfarers {G}{U}

Creature - Human Pirate Scout
{2}{G}{U}: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, draw a card.
The call of treasure is irresistible, sending many a man in pursuit of glory.
2/2
  • Dark Seas of Shiryen
Seasoned Farmer

Seasoned Farmer {1}{G}

Creature - Human Peasant
{3}{G}: Seasoned Farmer gets +2/+2 until end of turn.
“I don't want no war any more than those elves or dwarves do. Tell Lord Yaran I just want to be left to tend my farm in peace.”
2/2
  • Quest for the Roseblade
Battle for Msuji Highlands

Battle for Msuji Highlands {4}{G}

Enchantment - Saga
I — Reveal the top four cards of your library. Put a creature card with mana value 4 or less from among them onto the battlefield and the rest into your graveyard.
II — Any number of target creatures you control fight target creature you don't control.
III — Put up to three target cards from your graveyard on top of your library in any order.
  • Kahembo: Olde Dawn
Deadeye Drowner

Deadeye Drowner {1}{R}{R}

Creature - Merfolk
Primal {R} (During your turn, you may cast this spell for {R} instead of playing a land.)
When Deadeye Drowner enters, it deals 2 damage to any target.
2/1
  • Novea
Cabin Golem

Cabin Golem {2}{G}

Artifact Creature - Golem
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest on the bottom of your library in a random order.
Still imbued with a spirit of hospitality, it welcomes those lost in the heart of the Somberwald.
3/3
  • Innistrad In Memoriam
I-6 Dragoon

I-6 Dragoon {W}

Artifact Creature - Construct Soldier
{1}{W}: Artifact creatures you control get +1/+1 until end of turn. Activate only once each turn.
2/1
Midnight Invitation

Midnight Invitation {2}{B}{B}

Sorcery
Reveal the top three cards of your library and put them into your hand. If this spell was cast from your graveyard, each opponent loses life equal to the total mana value of those cards. Otherwise, you lose that much life.
Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Playtest Card A5

Playtest Card A5

(Color indicator: Playtest Card A5 is blue)
  • Playtest Cards 5 5s
Ceaseless Stalker

Ceaseless Stalker {1}{B}

Creature - Human Assassin
Whenever a creature enters, if it entered from a graveyard or a player cast it from a graveyard, return Ceaseless Stalker from your graveyard to the battlefield at the beginning of the next end step.
3/1
Nascent Adversary

Nascent Adversary {R}{W}

Creature - Devil Soldier
Trial 2 (As you cast this spell, an opponent of your choice may pay 2 life. If they don't, they fail the trial.)
When Nascent Adversary enters, if the trial was failed, it gains haste and first strike until end of turn.
Devils are those who failed Ni'Ama's trials, transformed into the god's servants.
3/2
  • Mious
Dancing Lion

Dancing Lion {3}

Artifact - Vehicle
Whenever Dancing Lion attacks, if it was crewed by two or more creatures in the same pack this turn, create a tapped and attacking token that's a copy of one of them. Sacrifice the token at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
Crew 2
5/4
  • Panxiou
Sponsor of the Folded Fan

Sponsor of the Folded Fan {1}{W}

Creature - Human Warrior
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{W}: You gain 1 life.
Sponsor of the Folded Fan gets +2/+0 as long as you're in a renaissance.
1/3
  • Nangjiao In Bloom
Bazaar Guardian

Bazaar Guardian {5}

Artifact Creature - Golem
Flash
Haste
{3}, {T}: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Keeping the gatetowns in check requires a quick blade and quicker refunds.
2/5
  • Oirohpo
Theater Guard

Theater Guard {2}{W}

Creature - Elf Soldier
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
“I'm gonna need to see some tickets, or something worth my time.”
3/2
  • Villains: The Musical
Ostentatious Octopus

Ostentatious Octopus {5}{U}{U}{U}

Creature - Octopus
{8}: Create eight 1/1 blue Tentacle creature tokens.
{8}: Counter target spell unless its controller pays {8}.
{8}: Draw eight cards.
Nowhere in Elmare is out of arm's way.
8/8
  • Elmare: Into the Abyss
Last Request

Last Request {1}{G}{U}{R}

Sorcery
Exile the top seven cards of your library. Choose up to one card of each card type and put those cards into your hand.
“If I could, I'd only want to make you smile, if you were to stay with me a while.”
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
“Shhh!”
1/2
  • Villains: The Musical