15897 cards found
Triumphant Tactics

Triumphant Tactics {3}{R/W}{R/W}

Sorcery
Creatures you control gain double strike until end of turn. Whenever a creature you control deals combat damage this turn, put a +1/+1 counter on it.
  • Kahembo: Olde Dawn
Coral Guidance

Coral Guidance {2}{U}

Enchantment - Aura
Enchant creature
Concord — When Coral Guidance enters, if there are four or more card types among permanents you control, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Those who hear the true voice of the Great Current have little reason to abandon its path.
  • Elmare: Into the Abyss
Gorran Hunter

Gorran Hunter {3}{B}

Creature - Human Warrior
Whenever Gorran Hunter perseveres, target creature gets -1/-1 until end of turn. (A creature perseveres when it survives damage.)
3/2
  • Novea
Stormsea Naiad

Stormsea Naiad {2}{U}

Enchantment Creature - Nymph
Vigilance
{4}{U}: Draw a card.
“Heed the warnings of naiads. Even tritons fear their portents of calamity.”
—Siona, captain of the Pyleas
2/3
  • Theros Triumphant
Prayers of Release

Prayers of Release {1}{B}

Enchantment
Vanishing 3
Whenever a time counter is removed from Prayers of Release, you may put a -1/-1 counter on target creature.
Trystan, the Releaser. They who cure, and They who inflict.
  • Plagues of Fretport
Straw Intellectual

Straw Intellectual {3}

Artifact Creature - Scarecrow Wizard
Prowess
Pay 2 life: Change a target of target spell or ability to Straw Intellectual.
“The regent's conspirators had once suggested I could think no more than an effigy—I suppose I can demonstrate how that is of no constraint.”
—Animus; or, Life's Mystery
2/1
  • The Empty Throne of Feanav
Eye of the Beholder

Eye of the Beholder {U}

Sorcery
Pressure {X}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Look at the top card of your library. You may put that card into your graveyard.
Draw a card. If this spell was cast for its pressure cost, draw X cards instead.
Tinchor, Ever Suffering

Tinchor, Ever Suffering {2}{B}{B}

Legendary Creature - Human Spirit
At the beginning of combat on your turn, tap Tinchor, put two +1/+1 counters on him, you draw a card, and you lose 1 life.
When Tinchor dies, put his counters on target Human you control.
“His story leaves him alive, but gives no relief. We know of him, thus he suffers.”
0/1
  • End of Wollensie
Guns Akimbo

Guns Akimbo {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike.
Whenever enchanted creature deals combat damage to an opponent, exile the top card of your library. You may play that card this turn.
“‘One shot, one kill' may work for Xiu, but as far as I'm concerned now is the time for overkill.”
—Anne Sullivan
  • Rail War
Core Purification

Core Purification {1}{W}

Instant
Choose one —
• Target permanent gains indestructible and lifelink until end of turn.
• Exile target enchantment with mana value 3 or less.
After the Clearance, some cores lost their core programming. To the Noxan, such cores are to be reborn. To others, they are simply fallout.
  • Beyond the Blackwall
Dream Monologue

Dream Monologue {6}{U}{U}

Sorcery
Take an extra turn after this one.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
Lhosei of the Ghost Peak

Lhosei of the Ghost Peak {2}{G}{U}

Legendary Planeswalker - Lhosei
[+1]: Until your next turn, another target non-Aura permanent becomes a land with “{T}: Add one mana of any color” and loses all other card types and abilities.
[–2]: Create a 1/1 blue Spirit creature token with flying. Draw a card.
[–7]: You get an emblem with “At the beginning of your end step, create a 6/6 green and blue Spirit Warrior creature token with trample named Echo of Lhosei.”
Loyalty:
4
  • Scriptures of Urshad
Playtest Card A1

Playtest Card A1

(Color indicator: Playtest Card A1 is blue)
  • Playtest Cards 1 1s
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Warden of the Divine Court

Warden of the Divine Court {W}{U}

Creature - Bird Soldier
Flying
Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Much time had passed since Emperor Sheng Fa's last conquest, but his wardens remain an unflinching authority in the mortal skies.
1/2
  • Panxiou
Titan of Lake Vasil

Titan of Lake Vasil {4}{U}{U}{U}

Creature - Elemental
When Titan of Lake Vasil enters, untap up to four target permanents.
{3}{U}: Draw a card.
7/7
Rabbit-Rouse

Rabbit-Rouse {G}

Sorcery - Adventure
Put a +1/+1 counter on each creature you control that entered this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Dawn Hill Patriots
  • Adventurers of Onora
Faerie Infiltration

Faerie Infiltration {U}

Instant
Create a 1/1 blue Faerie Rogue creature token with flying. Scry 2.
“The gladefolk make good spies, but it's hard to be beat when you're as small as a finger and as swift as a sparrow.”
—Anthus, Fey Fabulist
  • Seasons of War
Clashborn Stormling

Clashborn Stormling {2}{U}

Creature - Elemental
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Even though Savrios was able to prevent the clashes from destroying them, he couldn't stop the creature that emerged from them.
2/3
  • Aftermath
Zhedina Confiscator

Zhedina Confiscator {1}{W}

Creature - Human Advisor
{1}, Sacrifice Zhedina Confiscator: Destroy target artifact or enchantment.
“You'd think after the megahydra incident, visitors would have learned not to bring back souvenirs.”
2/2
  • Worlds Away
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Nanowrought Vanguard

Nanowrought Vanguard {3}{G}

Artifact Enchantment Creature - Construct
Reach
Whenever Nanowrought Vanguard attacks, put a +1/+1 counter on each enchantment creature you control.
Across the Scarlands rages a war true to the image of humanity; kin killing kin over the right to plunder.
3/3
  • Beyond the Blackwall
Split-Second Decision

Split-Second Decision {1}{R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
“You either take the moment, or the moment takes you.”
— Dajaman Rachy
  • Kaleidoscope
Flightful Fledgling

Flightful Fledgling {3}{B}

Creature - Human Warlock
Lifelink
Pay 3 life: Flightful Fledgling gains flying until end of turn.
“You know what they say! Crashing is the first step to. Not . . Crashing . . . ​”
3/2
  • Arcanum Academia
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War