15282 cards found
Refine to Nothing

Refine to Nothing {2}{B}

Sorcery
Target player discards two cards.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
With no other option, Zareen forsake her own blood, banishing Abwad from Soli and straight into the hands of the scheming div.
  • Alkabah: The Rise of Soli
Refitting for Battle

Refitting for Battle {2}{R}

Sorcery
Destroy up to one target artifact.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Satrap Shideh faced a choice: Side with Cyrukan and vacate the mines or side with the outsider Sahra and prepare for war.
  • Alkabah: The Rise of Soli
Refracting Image

Refracting Image {2}{R}

Sorcery
Create a token that's a copy of target creature, except it has haste and “At the beginning of the end step, sacrifice this permanent.”
Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Polished bronze only captures the visage. This wondrous material captures your very soul.”
—Darakhshan, Nizevi alchemist
  • Alkabah: The Rise of Soli
Regretful Chronicler
Optimistic Chronicler

Regretful Chronicler {1}{U}

Creature - Human Cleric
Whenever Regretful Chronicler is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Surpass {5}{U} ({5}{U}: Transform this. This
costs 1 less to activate for each counter on it. Activate only as a sorcery.)
0/4
Card has other part: Optimistic Chronicler
  • Alkabah: The Rise of Soli
Regroup and Stockpile

Regroup and Stockpile {1}{R}

Sorcery
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Reject Wickedness

Reject Wickedness {1}{U}{U}

Instant
Counter target spell.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“It is my duty to defend my satrapy. It is my privilege to do so with the word of truth echoing in my heart.”
—Dasali, blade of Rahstahde
  • Alkabah: The Rise of Soli
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli
Rhythm of Danaj

Rhythm of Danaj {4}{G}

Enchantment
As Rhythm of Danaj enters, choose Martoob or Tamaak.
• Martoob — At the beginning of your end step, return a nonland card at random from your graveyard to your hand.
• Tamaak — At the beginning of your end step, you may sacrifice a creature. If you do, draw cards equal to its power.
  • Alkabah: The Rise of Soli
Rhythm of Kaneh

Rhythm of Kaneh {3}{B}

Enchantment
As Rhythm of Kaneh enters, choose Andazir or Mahara.
• Andazir — Whenever a creature you control attacks, defending player discards a card.
• Mahara — Whenever a nontoken creature you control dies, amass Soldiers X, where X is that creature's power.
  • Alkabah: The Rise of Soli
Rhythm of Nizev

Rhythm of Nizev {2}{U}

Enchantment
As Rhythm of Nizev enters, choose Fahrib or Rahstahde.
• Fahrib — Whenever you cast a spell from anywhere other than your hand, draw a card.
• Rahstahde — Creatures you control have prowess. (Multiple instances of prowess stack.)
  • Alkabah: The Rise of Soli
Rhythm of Soli

Rhythm of Soli {2}{W}{W}

Enchantment
As Rhythm of Soli enters, choose Atieh or Kahroba.
• Atieh — Creatures you control have lifelink.
• Kahroba — Creatures you control enter with an additional +1/+1 counter on them.
  • Alkabah: The Rise of Soli
Ruination's Hand
Herald of Ruination

Ruination's Hand

Creature - Demon Soldier
(Color indicator: Ruination's Hand is green)
At the beginning of combat on your turn, Ruination's Hand gains flying until end of turn if a creature you control or a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Card has other part: Herald of Ruination
  • Alkabah: The Rise of Soli
Ruthless Advisor
Ruthless Taromad

Ruthless Advisor {3}{B}

Creature - Azra Advisor
Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Ruthless Advisor.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
3/3
Card has other part: Ruthless Taromad
  • Alkabah: The Rise of Soli
Ruthless Bakhtak

Ruthless Bakhtak {1}{U}{B}

Creature - Hag Shaman
Whenever you cast a spell from anywhere other than your hand, return Ruthless Bakhtak from your graveyard to your hand.
“Escape if you will, little one. There will come a midnight when the weight of years bears down on your chest, and I will savor each gasp as you are crushed.”
3/1
  • Alkabah: The Rise of Soli
Ruthless Taromad
Ruthless Advisor

Ruthless Taromad

Creature - Demon Advisor
(Color indicator: Ruthless Taromad is black)
Menace
Ward—Pay 3 life.
Whenever you cast a spell from anywhere other than your hand, each opponent loses 1 life and you gain 1 life.
3/3
Card has other part: Ruthless Advisor
  • Alkabah: The Rise of Soli
Sadegh, Tyrant of Nizev

Sadegh, Tyrant of Nizev {4}{U}{B}{R}

Legendary Creature - Dragon Shaman
Flying
Your opponents lose the game if their life total is less than or equal to the total number of cards you own in exile and in your graveyard that have flashback rather than 0 or less.
“My grandfather turned flame to all he desired. I turn it only to the dishonest.”
4/4
  • Alkabah: The Rise of Soli
Sahra's Harbinger

Sahra's Harbinger {U}{B}{R}{G}

Creature - Demon Warlock
Flying
When Sahra's Harbinger enters, reveal the top six cards of an opponent's library and separate them into two piles. That opponent chooses one of those piles and puts it into their hand. You may cast any number of nonland cards in the other pile without paying their mana costs.
5/5
  • Alkabah: The Rise of Soli
Sahra, Hadak's Last Warrior

Sahra, Hadak's Last Warrior {3}{R}{G}

Legendary Creature - Ogre Warrior
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Haste
At the beginning of combat on your turn, sacrifice Sahra unless he entered the battlefield or transcended this turn.
{R}{G}: Demon — Discard up to two cards. Draw that many cards plus one.
{2}{R}{G}: Elder — Destroy each artifact and enchantment you don't control.
7/7
  • Alkabah: The Rise of Soli
Savior-Tactician

Savior-Tactician {3}{W}{W}

Creature - Angel Soldier
Lionize {1}{W} ({1}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Flying
Other creatures you control get +1/+1.
4/4
  • Alkabah: The Rise of Soli
Scholar's Delight

Scholar's Delight {3}{U}

Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Alkabahn tombs brim arcane wonders for those intrepid enough to brave the Muktann.
  • Alkabah: The Rise of Soli
Scope the Cosmos

Scope the Cosmos {3}{U}

Instant
Draw two cards.
Flashback—{2}{U}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Fate be praised! Martoob's river, Cyrukan's blades, Kahroba's lineage, Rahstahde's scouring fire—woven into the fabric of the universe itself! Their deeds are not gone. They're eternal!”
  • Alkabah: The Rise of Soli
Scorned Arcanist

Scorned Arcanist {2}{U}

Creature - Azra Wizard
Flash
When Scorned Arcanist enters, until end of turn if a creature would enter the battlefield, instead exile that creature and that creature's controller amasses Soldiers X, where X is that creature's mana value. (They put X +1/+1 counters on an Army they control. It's also a Soldier. If they don't control an Army, they create a 0/0 black Soldier Army creature token first.)
3/1
  • Alkabah: The Rise of Soli
Selection at Danaj

Selection at Danaj {U}{R}

Enchantment
Whenever you cast a noncreature spell, put a number of charge counters on Selection at Danaj equal to that spell's mana value.
At the beginning of your end step, you may remove four charge counters from Selection at Danaj. If you do, look at the top four cards of your library, put one into your hand and the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Selfserving Ghul

Selfserving Ghul {1}{B}

Creature - Zombie Warrior
Menace
When Selfserving Ghul enters, remove two counters from target permanent.
“The holy are servants to those above them, while the unholy are slaves to their own nature. I lead my own life with my own choices.”
2/1
  • Alkabah: The Rise of Soli
Sentinel of Avaz

Sentinel of Avaz {3}{W}

Creature - Angel Soldier
Lionize {1}{W} ({1}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Flying
“Before his ascension, Cyrukan protected these lands. In his mortal absence, my blades will do.”
3/3
  • Alkabah: The Rise of Soli