15897 cards found
Seluriel's Blessing

Seluriel's Blessing {4}{W}{W}

Enchantment
When Seluriel's Blessing enters, put a +1/+1 counter on each creature you control.
Creatures you control enter with an additional +1/+1 counter on them.
Creatures you control with counters on them have vigilance and indestructible.
Deform Sanity

Deform Sanity {B}

Sorcery
As an additional cost to cast this spell, discard a nonland card.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Prowling Agamid

Prowling Agamid {G}

Creature - Lizard Beast
Trample
Resolute — {G}: Prowling Agamid gets +3/+3 until end of turn. Activate only once each turn and only if Prowling Agamid's power is greater than its base power.
1/1
  • Dark Seas of Shiryen
Ingenious Trickster

Ingenious Trickster {2}{U}

Creature - Faerie
Flying, prowess
Whenever you cast a noncreature spell, untap Ingenious Trickster.
The Lafterii should hate faeries for their meddling, but they can never resist the sweetness of a mind as cunning as theirs.
2/1
  • K15 Core Set
Furnace Outpost

Furnace Outpost {2}{R}{R}

Creature - Wall
If a source you control would deal noncombat damage, it deals double that damage instead.
“A few decades, and this climate will be transmuted for the industry we desire.”
—Professor Michael Haldean
0/4
  • Feanav: The Apothecary's Progress
Promotional Code

Promotional Code {3}{B}{B}

Sorcery
Search your library for a nonland card, reveal it, and put it into your hand, then shuffle. Until the end of your next turn, spells you cast with the same name as that card cost {3} less to cast.
  • Arkadai
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Bessie

Bessie {2}{G}{G}

Legendary Planeswalker - Bessie
{1}{G}: Until your next turn, Bessie becomes a 5/5 green Wurm creature with trample, haste, and indestructible. You can't activate this ability while Bessie is being attacked. (She doesn't lose loyalty while she's not a planeswalker.)
[+1]: Creatures you control get +1/+1 and gain haste until your next turn.
[–6]: Create five 3/3 green Wurm creature tokens with trample and haste.
Loyalty:
3
  • Monsters of Chikyu
Adaptive Stance

Adaptive Stance {2}{G/W}{R}

Sorcery
Search your library for a creature card with mana value 3 or less, put it onto the battlefield, then shuffle. It gains haste until end of turn. Return it to your hand at the beginning of the end step.
Okus's Study

Okus's Study {4}{U}{B}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, gain control of target nonland permanent with a lesser mana value than that card until you draw a card from the archived library.
  • Sparks of a Multiverse
Interan Soothsayer

Interan Soothsayer {1}{G}

Creature - Human Shaman
Interan Soothsayer gets +1/+1 for each other green creature you control.
{G}, {T}: Put a +1/+1 counter on target green creature.
2/2
  • Spark of Revolution
Defected Android

Defected Android {3}

Artifact Creature - Construct Bard
Whenever you cast a spell, if it shared a color with the last spell you cast this turn, put two +1/+1 counters on Defected Android.
3/2
Middenheap Uprising

Middenheap Uprising {2}{B}{B}

Instant
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
You gain X life and draw X cards, where X is the number of creatures that died this turn.
As death crept across Meredir, the ratkin rose.
  • The Petals Wilt
Search the Archives

Search the Archives {W}{U}

Instant
Return target cryptic card from your graveyard to your hand. (Artifacts, enchantments, and modal spells are cryptic.)
In the halls of the Maktali, they teach all known to mankind. In the ruins of Conto Sika, one can learn so much more.
  • Riddles of Revio
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Snitch

Snitch {2}{B}

Sorcery - Adventure
Target opponent discards two cards. You gain 2 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Shifty Fink
Rokai's Gambit

Rokai's Gambit {1}{U}

Sorcery
Bleed—Reappropriate blue. (You may cast this spell by exiling two blue cards from your hand and/or graveyard if an opponent lost life this turn.)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Over the Horizon
Combat Shard

Combat Shard {G}

Sorcery
Until end of turn, target creature you control gets +1/+0 and gains “{T}: This creature deals damage equal to its power to up to one target creature.”
In the realm beyond the Blackwall, one can be anything their mind can power.
  • Beyond the Blackwall
Queen Hannaru
Hannaru the Conqueror

Queen Hannaru {1}{W}{W}

Legendary Creature - Human Noble Soldier
Whenever Queen Hannaru enters or attacks, put a +1/+1 counter on another target creature you control.
At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru.
3/3
Card has other part: Hannaru the Conqueror
Panthera Magus

Panthera Magus {1}{G}

Creature - Cat Shaman
{T}: Add {G}.
{T}: Add {W}, {U}, {R}, or {B}. Spend this mana only to cast a multicolored spell.
1/2
  • Kahembo: Olde Dawn
Skull-Crowned Chief

Skull-Crowned Chief {3}{B}{B}

Creature - Human Warrior
Creatures with power less than Skull-Crowned Chief's power can't block.
Dead men watching.
4/3
  • Novea
Crossways Inn

Crossways Inn {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card, enchantment card, or a card with fabled from among them into your hand. Put the rest on the bottom of your library in any order.
“Now, who wants to hear a tale?”
  • A Tourney at Whiterun
Town Justice

Town Justice {G}

Instant
Choose one —
• Town Justice deals damage to target creature or planeswalker equal to the greatest power among Citizens and Peasants you control.
• Town Justice deals damage to target creature or planeswalker equal to the number of Citizens and/or Peasants you control.
  • Quest for the Roseblade
Spirit Reflections

Spirit Reflections {U}

Instant - Inscription
Prevent all combat damage that would be dealt to and dealt by target creature this turn.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Forest Dragon Telo

Forest Dragon Telo {G}{U}{R}

Creature - Elf Shapeshifter
Mimic {2} ({2}: This takes the shape of your choice. Mimic only as a sorcery.) [3/3]
[shape 1] Flying, double strike [3/3]
[shape 2] Hexproof
{T}: Put two +1/+1 counters on Forest Dragon Telo. [3/3]
3/3
  • New Horizons