15282 cards found
On Andazir's Whims

On Andazir's Whims {2}{R}{W}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped. Then create a token that's a copy of it, except it has haste. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Openmaw Demon

Openmaw Demon {3}{B/G}{B/G}

Creature - Demon Warrior
Trample
Whenever Openmaw Demon or another Azra or Demon you control enters, you may exile target card from a graveyard.
“Those with evil stained in their hearts were transfigured into the lowly azra. With hearts stone cold, eventually became demonic.”
—The Tale of Kings
5/5
  • Alkabah: The Rise of Soli
Optimistic Chronicler
Regretful Chronicler

Optimistic Chronicler

Creature - Nephilim Cleric
(Color indicator: Optimistic Chronicler is blue)
Whenever Optimistic Chronicler deals damage to a player or noncreature permanent, surveil 1, then draw a card.
“In Atieh I see myself not burdened by the decisions of my past, but open to the endless possibilities of the future.”
3/4
Card has other part: Regretful Chronicler
  • Alkabah: The Rise of Soli
Oracle of the Unseen

Oracle of the Unseen {B}

Creature - Azra Wizard
Menace
At the beginning of your end step, if a player lost 3 or more life this turn, put a +1/+1 counter on target Azra or Demon you control.
“Life from blood. Blood from death. Death from life. Thus forevermore. Glorious, indeed.”
1/2
  • Alkabah: The Rise of Soli
Overseer of Armies
Shipment Overseer

Overseer of Armies

Creature - Demon Advisor
(Color indicator: Overseer of Armies is red)
Whenever you sacrifice a permanent, Overseer of Armies deals 1 damage to each opponent and each battle they protect.
“Before, I wasted my life behind a desk sending supplies across all of Alkabah. But now? Now I get to see my decisions matter!”
2/2
Card has other part: Shipment Overseer
  • Alkabah: The Rise of Soli
Parastu, Soli's Overseer

Parastu, Soli's Overseer {G}{W}{U}

Legendary Creature - Human Noble
At the beginning of combat on your turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Armies you control have flying and lifelink.
1/3
  • Alkabah: The Rise of Soli
Pariah's Bargain

Pariah's Bargain {W}{U}{B}{R}{G}

Sorcery
Sacrifice any number of permanents. If five colors were among the sacrificed permanents, each player exiles the top five cards of their library. For each player, you may cast up to two cards they exiled this way without paying their mana costs.
Abwad returned to the throne with an army behind him. Zareen only had one option left.
  • Alkabah: The Rise of Soli
Paygan Firebinder

Paygan Firebinder {1}{R}

Creature - Azra Shaman
Paygan Firebinder gets +1/+0 for each Satrapy you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
0/3
  • Alkabah: The Rise of Soli
Peer into Eternity

Peer into Eternity {X}{U}{U}{U}

Instant
This spell costs {1} less to cast for each Angel and/or Nephilim you control.
Draw X cards.
Atieh peered into her crystals for days, desperate for solutions—but all she divined was ruin.
  • Alkabah: The Rise of Soli
Persecutor of Truths

Persecutor of Truths {2}{U}{B}

Creature - Demon Rogue Warrior
When Persecutor of Truths enters, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Once each turn, when you cast a spell from anywhere other than your hand or another nontoken creature you control enters and wasn't cast, you may draw a card.
2/3
  • Alkabah: The Rise of Soli
Petty Thief
Master Assassin

Petty Thief {1}{U}

Creature - Human Rogue
Flash
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter
on Petty Thief.
Surpass {5}{U} ({5}{U}: Transform this. This costs {1} less to activate for each counter on
it. Activate only as a sorcery.)
2/1
Card has other part: Master Assassin
  • Alkabah: The Rise of Soli
Piercing Arrow

Piercing Arrow {3}{R}

Instant
This spell can't be countered.
Piercing Arrow deals 4 damage to any target.
No matter how imposing your greatest fears may be, understand that you created them, and they dissipate at your command.
  • Alkabah: The Rise of Soli
Poison-Sky Acolyte

Poison-Sky Acolyte {1}{B}

Creature - Human Shaman
Lionize {1}{B} ({1}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Deathtouch
“Consider yourself lucky. Not all are worthy of a clean death—and death is as the Faceless decrees.”
1/2
  • Alkabah: The Rise of Soli
Predatory Tombstalker

Predatory Tombstalker {B}{R}{G}

Creature - Manticore
Flying
Cards in graveyards lose all names, card types, and abilities.
Spells and abilities your opponents control can't cause you to sacrifice Manticores.
Regalia wrought to commemorate the heroic all too often ends beneath the feet of the monstrous.
3/3
  • Alkabah: The Rise of Soli
Prepare for Assault

Prepare for Assault {3}{B}

Sorcery
You draw two cards and you lose 2 life.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
The sun grew low, the shadows long. Amidst the dunes stirred a dozen armed men, united in word, deed, and thought: “Tonight, Kaneh falls.”
  • Alkabah: The Rise of Soli
Prepare for Rest

Prepare for Rest {W}

Sorcery
You gain 3 life.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Mahara's regiment was stringent, even time for recovery was enforced.
  • Alkabah: The Rise of Soli
Prepare for War

Prepare for War {1}{U}

Enchantment
At the beginning of each end step, if you've cast a noncreature spell this turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Sadegh watched as the other satrapies buckled under their stresses. Nizev would continue to stand strong.
  • Alkabah: The Rise of Soli
Quake Devourer

Quake Devourer {6}{G}

Creature - Horror
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
Whenever this creature deals damage to a player or noncreature permanent, draw a card.
7/6
  • Alkabah: The Rise of Soli
Quickstep Ranger
Lifestep Ranger

Quickstep Ranger {3}{G}

Creature - Human Ranger
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1
counter you've put on creatures under your control this turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
2/2
Card has other part: Lifestep Ranger
  • Alkabah: The Rise of Soli
Rahstahde Pledge

Rahstahde Pledge {3}{U/R}{U/R}

Creature - Human Cleric Soldier
When Rahstahde Pledge enters, you may return target instant or sorcery card from your graveyard to your hand.
“How quick Sadegh is to soften! We have not yet forgotten his grandfather's ways— scorching the liars to ash.”
3/3
  • Alkabah: The Rise of Soli
Rahstahde's Firefist
Rahstahde's Swiftspear

Rahstahde's Firefist

Creature - Nephilim Warrior
(Color indicator: Rahstahde's Firefist is red)
Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Rahstahde's Firefist. It gains menace until end of turn.
“Welcome all who knew Hadak; welcome, too, the young, eager for a swift solution. We are united by a thirst for truth, and we will give no quarter!”
—Rahstadhe, Brand of Truth
2/2
Card has other part: Rahstahde's Swiftspear
  • Alkabah: The Rise of Soli
Rahstahde's Swiftspear
Rahstahde's Firefist

Rahstahde's Swiftspear {R}

Creature - Human Scout
Haste
At the beginning of each end step, put a +1/+1 counter on Rahstahde's Swiftspear if you cast a noncreature spell this turn.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Rahstahde's Firefist
  • Alkabah: The Rise of Soli
Rahstahde, Brand of Truth

Rahstahde, Brand of Truth {U}{R}

Legendary Creature - Human Wizard
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
The first instant or sorcery spell you cast on each of your turns costs {U/R} (or {1}) less to cast.
{U}{R}: Angel — Put a flying counter and a prowess counter on Rahstahde.
{5}{U}{R}: Elder — Exile any number of instant and/or sorcery cards from your graveyard. For each card exiled this way, copy it. You may cast the copies without paying their mana costs.
2/1
  • Alkabah: The Rise of Soli
Rally the Armies

Rally the Armies {X}{G}{G}

Instant
Amass Soldiers X. You gain life equal to the greatest power among creatures you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Legend says that if an angel shot an arrow down onto a Martoob phalanx, it would strike eight shields before it even hit the ground.
  • Alkabah: The Rise of Soli
Reckoner of Kaneh

Reckoner of Kaneh {2}{B}

Creature - Angel Soldier
Lionize {1}{B} ({B}, Exile this card from your hand:
Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)

Flying, lifelink
Whenever this creature deals combat damage to a player, remove all counters from target permanent they control or protect.
3/1
  • Alkabah: The Rise of Soli