Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card. Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
Whenever you gain life, put a +1/+1 counter on Listless Maneli. Surpass {5}{W}({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Vigilance Whenever Lowly Cataphract and at least two other creatures attack, put a +1/+1 counter on Lowly Cataphract. Surpass {5}{W}({5}{W}: Transform this. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) When Mahara enters, if you cast them, destroy all other creatures. {W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.) {5}{W}{B}: Elder — Amass Soldiers 20.
First strike Manifold Manipulator has lifelink as long as you control a white permanent. The same is true for flying and blue, menace and black, and trample and green.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {5}{B}, Sacrifice Manipulations of the Div: It deals 4 damage to target player or battle and you gain 4 life. Activate only as a sorcery.
When Marshal of Brethren enters, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A brother is only a brother as long as he acts the part of family.”
Lionize {1}{G}({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) This creature assigns combat damage equal to its toughness rather than its power.
Lionize {2}{U}({2}{U}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.) Whenever this creature deals combat damage to a player, draw that many cards.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Vigilance Martoob of Flowing Life has ward {X}, where X is the number of counters on her. {G}{U}: Angel — Put a +1/+1 counter on each other creature you control. {2}{G}{U}: Elder — Double the number of counters on permanents you control.
Flash You may cast Angel and Nephilim spells as though they had flash.
“Our dominions are aging, our policies stagnant. Let the well overflow—let the little ones forth, and the world will flourish by the message they bring.” —Martoob, to Dali
Master Assassin can't be blocked by creatures with odd mana values. (Zero is even. This creature's mana value is 2.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Master Assassin. You may have it phase out.
{W}{B}, Pay X life: Return target creature card with mana value X from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery and only once each turn. {W}{B}, Pay 3 life: Return Mehr's Last Captain from your graveyard to the battlefield with a finality counter on it.
If you would create an Army token while Mehr's Unending Horde is in your graveyard, you may instead return Mehr's Unending Horde from your graveyard to the battlefield. Counters remain on Mehr's Unending Horde as it moves to any zone other than a player's hand or library.
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.) When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
If another creature with a +1/+1 counter on it you control would die, instead remove a counter from it. If you do, it phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Flying Whenever you cast a noncreature spell, you may exchange control of it and target creature. Then the spell's controller may choose new targets for it.