15897 cards found
Diregraf Skulleater

Diregraf Skulleater {2}{B}

Creature - Zombie
Menace
Whenever Diregraf Skulleater deals combat damage to a player, that player discards a card.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Diregraf Skulleater.
3/2
  • Innistrad In Memoriam
Divine Decree

Divine Decree {3}{W}{B}

Sorcery
Choose two nonland permanent types. Exile each permanent that's at least one of the chosen types.
Flashback {8}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Doomsday Horde

Doomsday Horde {1}{B}{B}{B}

Creature - Zombie
Doomsday Horde enters tapped unless it was foreshadowed.
When Doomsday Horde dies, search your library for a card, put it into your hand, then shuffle.
Foreshadow {3}{B}{B}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
5/4
  • Innistrad In Memoriam
Dowager of Traublassen
Despot of Traublassen

Dowager of Traublassen {1}{B}

Creature - Human Noble
Whenever another creature dies, you gain 1 life.
At the beginning of each end step, if you gained 3 or more life this turn, transform Dowager of Traublassen.
She spared no tears at the funeral, determined not to let grief take her.
2/2
Card has other part: Despot of Traublassen
  • Innistrad In Memoriam
Drain Youth

Drain Youth {2}{B}

Sorcery
Exile target creature with power 3 or less. You gain 3 life.
“You took my best years from me, Inge. I'm simply taking them back.”
—Lynde, curse witch
  • Innistrad In Memoriam
Dread Elk

Dread Elk {3}{B}

Creature - Zombie Elk
When Dread Elk dies, put a +1/+1 counter on target creature you control. If that creature is a Zombie, put two +1/+1 counters on it instead.
Foreshadow {5}{B} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Kernon came to Innistrad with one goal in mind: slay the god known as Ghrin-Danu.
4/3
  • Innistrad In Memoriam
Dreadmoon Crusader

Dreadmoon Crusader {B}{R}

Creature - Human Warlock Knight
At the beginning of your end step, mill two cards and you lose 2 life.
Arise {3}{B}{R} ({3}{B}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
As Yaran's conquests spread, many turned to the profane for salvation—through life or undeath.
4/3
  • The Petals Wilt
Dreadmoon Disciple

Dreadmoon Disciple {B}

Creature - Human Warlock
When this creature enters, you may sacrifice a creature. If you do, you draw a card and you lose 1 life.
Arise {2}{B} ({2}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“We are the light of understanding that flickers in this void of false hope.”
1/2
  • The Petals Wilt
Dreadmoon's Rise

Dreadmoon's Rise {B}{R}

Enchantment
When this enchantment enters, create a 1/1 white Peasant creature token.
{B/R}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
“By bone and blood, by soul and spirit, usher this herald's soul to the great beginning!”
  • The Petals Wilt
Drogskol Possessor

Drogskol Possessor {1}{W}

Creature - Spirit Knight
First strike
{4}{W}, {T}: Target creature gets +2/+1 and gains first strike until end of turn. Activate only as a sorcery.
Some oaths are so sacred that not even death can release those sworn to them.
2/1
  • Innistrad In Memoriam
Drownyard Captain

Drownyard Captain {2}{U}{B}

Creature - Zombie Pirate
Menace
Spells you cast from your graveyard cost {2} less to cast.
Whenever Drownyard Captain attacks, if a card left your graveyard this turn, draw a card.
4/4
  • Innistrad In Memoriam
Drownyard Colossus

Drownyard Colossus {3}{U}{B}

Creature - Crab
Whenever Drownyard Colossus or another creature you control enters, any number of target players each mill cards equal to that creature's toughness.
{2}{U}{B}, {T}: Draw a card, then create a 0/3 blue Crab creature token with “{T}: Target player mills a card.”
2/8
  • Innistrad In Memoriam
Druid's Grimoire

Druid's Grimoire {3}{G}

Artifact
When Druid's Grimoire enters, create two 2/2 green Wolf creature tokens.
{T}: Add {G}.
Learn within the nature of the beast.
  • Innistrad In Memoriam
Drunau Egg
Drunau Engulfer

Drunau Egg {1}{U}

Creature - Leviathan Egg
Defender
When Drunau Egg enters, target player mills two cards.
{3}{U}{U}: Transform Drunau Egg. Activate only as a sorcery and only if an opponent has thirteen or more cards in their graveyard.
0/3
Card has other part: Drunau Engulfer
  • Innistrad In Memoriam
Drunau Engulfer
Drunau Egg

Drunau Engulfer

Creature - Leviathan
(Color indicator: Drunau Engulfer is blue)
Trample
“The portents are clear. All of Innistrad under rule of the tentacled god.”
—Runo Stromkirk
13/6
Card has other part: Drunau Egg
  • Innistrad In Memoriam
Dwarven Swashbuckler

Dwarven Swashbuckler {4}{R}

Creature - Dwarf Pirate
When this creature enters, create a Weapon token, then attach it to a creature you control. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
Arise {5}{R} ({5}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
4/3
  • The Petals Wilt
Dwynerloch Haunt

Dwynerloch Haunt {U}

Creature - Elemental Horse
This creature can't be blocked.
{2}{U}, Sacrifice this creature: Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
The waters of the Dwynerloch churn with the mysteries of ages past and future.
1/1
  • The Petals Wilt
Eavesknocker

Eavesknocker {1}{W}{B}

Creature - Spirit
Flying, haste
Whenever Eavesknocker attacks, another target attacking creature gets +1/+1 until end of turn.
“Those aren't mice on the rafters . . .”
—Cathar Rolant, last words
2/3
  • Innistrad In Memoriam
Ebitha, Supplicant of Decay

Ebitha, Supplicant of Decay {U}{B}

Legendary Creature - Human Warlock
Whenever another creature you control dies, each opponent loses 1 life. If it had two or more counters on it, draw a card.
{1}{U}{B}: Put a -1/-1 counter on target creature you control and target creature an opponent controls. Activate only as a sorcery.
1/3
  • The Petals Wilt
Edelber Collaborator

Edelber Collaborator {1}{R/W}{G}

Creature - Dwarf Artificer Druid
First strike
Whenever this creature attacks, put a geode counter on target land you control. It gains “{1}, {T}, Sacrifice this land: Draw a card and you gain 2 life” for as long as it has a geode counter on it.
“Even Meredir itself grants us what aid its wilds can spare, in both root and stone.”
3/3
  • The Petals Wilt
Edelber Foreman

Edelber Foreman {1}{R}

Creature - Dwarf Artificer
Whenever one or more cards leave your graveyard, this creature deals 1 damage to each opponent.
{1}{R}, Exile this card from your graveyard: Create a Treasure token.
“If a bit o' blastin' powder splits rock, it'll do the job against the dead too.”
2/2
  • The Petals Wilt
Edelber Frontliners

Edelber Frontliners {2}{W}

Creature - Dwarf Soldier
This creature gets +1/+0 and has indestructible as long as another Knight or Soldier entered under your control this turn.
“Aye, these surfacer knights have strange customs. But it feels right to be fightin' alongside ‘em for a change.”
3/2
  • The Petals Wilt
Edgar Markov, Bloodsire

Edgar Markov, Bloodsire {3}{R}{W}{B}

Legendary Creature - Vampire Knight
First strike
Whenever Edgar Markov, Bloodsire attacks, exile the top three cards of your library. You may play those cards until end of turn.
Whenever another Vampire you control enters, it deals damage equal to its power to any target.
5/5
  • Innistrad In Memoriam
Edict of the Roses

Edict of the Roses {4}{W}

Instant
Exile target artifact or creature.
“The Roseblade has served you well, Asamund. But now I fear it must deliver all of Meredir salvation.”
—Rhysta, Bladebound
  • The Petals Wilt
Eerie Wildwood

Eerie Wildwood

Land
Eerie Wildwood enters tapped. When it enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}: Add {R} or {G}.
At day, a quiet footpath. At night, a trail for the hunt.
  • Innistrad In Memoriam