Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Haste (This creature can attack and {T} as soon as it comes under your control.) Double strike (This creature deals both first-strike and regular combat damage.)
Enchant creature Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may have Elegant Fireslinger deal 1 damage to target creature.
For each nonland permanent you control, you may create a token that's a copy of it. If it's a creature, it gains haste. Exile all tokens created this way at the beginning of the next end step.