When Ideologize enters, exile target creature an opponent controls and each other permanent with the same name that player controls. When Ideologize is no longer on the battlefield, return a card exiled with it to the battlefield under its owner's control.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
At the beginning of your end step, put an encroachment counter on Approach of Old Lovi, then it deals X damage to any target and you gain X life, where X is the number of encroachment counters on Approach of Old Lovi.
In some places, reality rearranged itself gently, like wind carrying leaves. In others, the old world devoured and transformed the new one like a fire.
Whenever you attack or cast a multicolored spell, put a +1/+1 counter on Brandy Axel. If Brandy Axel would be destroyed, remove a +1/+1 counter from her. If you do, instead remove all damage from her and she deals 2 damage to each opponent.
Landfall — Whenever a land you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. Arise {2}{W}{W}({2}{W}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Whenever Andazir enters or transcends, each opponent sacrifices a nonland permanent. {1}{B}{R}: Demon — Create four 1/1 black Snake creature tokens with deathtouch. {2}{B}{R}: Elder — You draw three cards and you lose 3 life.
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.
Target creature or planeswalker you control explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 or loyalty counter on that permanent, then you may put that card into your graveyard.)
Calavan offered something new to explore every time Karina came to visit.
Aleud Beastmaster has frenzy X, where X is the number of unblocked attacking creatures you control. (Whenever it attacks and isn't blocked, it gets +X/+0 until end of turn.)
Attacking creatures you control have first strike. Whenever Qulai, Orchard Guardian attacks or becomes the target of a spell or ability an opponent controls, conjure a card named Fox of the Orange Orchard into your hand. (It's a {1}{W} 3/1 Fox Spirit creature.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token. III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
If you would draw one or more cards, you may have each player draw an additional card. Spells cost {1} less to cast if a player cast a spell this turn.
Enchant creature Enchanted creature gets +3/+0 and has trample. Madness {1}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Converge — Gain control of up to X target creatures with total mana value X or less, where X is the number of colors of mana spent to cast Alive and on Top.
“Real power isn't among the stars, it is in choosing who gets to go there.” —Senator Christian Winters
[+1]: Creatures you control gain deathtouch until end of turn. [–1]: Each player loses 3 life unless they discard a card or sacrifice a creature. [–6]: You get an emblem with “You may play permanent cards from your opponent's graveyards, and you may spend mana as though it was mana of any color to do so.”