Whenever you create one or more tokens, scry 1. {3}{U}, Sacrifice Pathshaper Mage: Aetherize target creature you control. Activate only as a sorcery. (To aetherize, create a token that's a copy of it, then exile that token.)
When Journey to the Syzygy Spire enters, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name deals combat damage to a player, draw a card.
Spells you cast from anywhere other than your hand can't be countered. Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may draw a card.
Enchant land When Contested Discovery enters and at the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Both expeditions tried in vain for years to persuade the locals that they had discovered the city first.
Exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy without paying its mana cost. (Copies of permanents enter as tokens.)
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield. Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
Lifelink When Telarine Runecarver enters, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy. Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
When Phantom Threader enters, create a white Aura enchantment token named Spectral Whispers attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as you control it. Otherwise, it can't attack or block.”
When Opulent Proprietor enters, you may search your library and/or graveyard for an Aura, Aurashaper, Equipment, or Vehicle card, reveal it, and put it into your hand. If you search your library this way, shuffle.
When Journey to the Zhedina enters, draw a card, then choose a creature card name. Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
{T}: Untap another target enchanted creature you control. You may attach target Aura attached to that creature to another creature you control. Activate only as a sorcery.
“Breathe naturally so that the aether won't tear your muscles as it leaves them.”
When Fearless Realmwalker enters, put a +1/+1 counter on each of up to two target creatures. Whenever Fearless Realmwalker attacks, you may pay {2}{W}. If you do, aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)