Choose two — • Target player creates three 1/1 white Soldier creature tokens. • Destroy target creature if its mana value is equal to or less than the number of creatures you control. • Target opponent loses 1 life for each creature you control and you gain that much life. • Put a +1/+1 counter on each creature target player controls.
Menace When Fervent Devout enters, choose one — • Put a +1/+1 counter on Fervent Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
When Mausoleum Suffragan enters, create a white and black Aura enchantment token named Pale Shroud attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has lifelink.” Whenever an artifact or enchantment you control enters, each opponent loses 1 life.
When Ethereal Pact enters, each player shuffles their hand and graveyard into their library, then draws seven cards. Each player can't cast more than one spell each turn.
Exile cards from the top of your library until you exile an instant or sorcery card. Put that card into your hand, then Overzealous Tutor deals damage to up to one target creature equal to the number of cards you own in exile.
Flying At the beginning of combat on your turn, gain control of up to one target creature an opponent controls. If you do, untap it, and it gets +4/+4 and gains flying and haste until end of turn. Sacrifice it at the beginning of the next end step.
{R}: Xiyue Dragondancer gets +1/+0 until end of turn. Whenever you cycle Xiyue Dragondancer or it attacks, create a Treasure token. Basic landcycling {1}{R}({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
Choose two — • Target player creates a 3/3 green Wurm creature token. • Target player puts three +1/+1 counters on a creature they control. • Return target permanent card from your graveyard to your hand. • Destroy target creature with flying.
Enchant creature Enchanted creature gets +2/+2 for each other enchantment you control.
As tensions rose between the Daelish and Cauldish knights, King Visserine retired to the woods to reflect upon the long forgotten slights that led to centuries of war and wondered whether his peace could ever hope to last.
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) At the beginning of each upkeep, exile the top card of the archived library and your main library. You may cast those cards this turn and may spend mana as though it were mana of any color to cast them.
Changeling (This card is every creature type.) {1}: Another target creature you control gains the creature type of your choice until end of turn. {1}: Change the text of another target creature you control by replacing all instances of one creature type with the creature type of your choice until end of turn.
Whenever you cast a spell from exile, Promised Seeker gets +3/+3 until end of turn. Prophecy {G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Ward {3}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Simul preferred fusing essences into krasis—but on Feanav, a single life's essence was challenge enough.
[+1]: Create a 1/1 red Dragon creature token with flying. [–1]: Until end of turn, Flynn becomes a copy of target Dragon, except she has haste and indestructible. Her base power and toughness become equal to the number of Dragons you control. [–3]: You may reveal a Dragon card you own from outside the game and put it into your hand.
When Fel Alston, Halfway Queen enters, return target creature card from your graveyard to the battlefield. Then exile that creature unless Fel Alston was cast for its escape cost. Escape—{1}{W}{U}{B}, Sacrifice two creatures. (You may cast this card from your graveyard for its escape cost.)