As an additional cost to cast this spell, discard a card. Draw two cards.
Hatsuo shouted in frustration. Usurping the Flood Realm was the logical course of action, but he couldn't shake the feeling that his actions would have horrible consequences.
Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
Choose target creature you control. When that creature dies this turn, each opponent loses 2 life and you gain 2 life. That creature gets +1/-1 until end of turn.
The Phyrexians, famed for overlaying into Dominaria and destroying Mirrodin, soon found an emissary with which to travel the multiverse.
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.) Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
Create two 1/1 red Elemental creature tokens. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may change the targets of up to one target spell or ability.
When Trapped in the Tower enters, exile target creature an opponent controls until Trapped in the Tower leaves the battlefield. (That creature returns under its owner's control.) When you lose life, sacrifice Trapped in the Tower.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) {1}{W}, Sacrifice a creature or enchantment: Scry 1, then draw a card. Activate only if Trauma Surgeon has a +1/+1 counter on it.
Each player may search their library for a creature card, reveal it, and put it into their hand. Then each player who searched their library this way shuffles it.
When Traversing Bulkvine enters, search your library for three land cards with different names and reveal them. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand, then shuffle.
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.) Whenever a Reflection you control becomes the target of a spell, draw a card.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
Prevent all combat damage creatures with flying would deal this turn. Creatures you control gain reach until end of turn.
Endris-Dorahn rarely suffers from attacks of Subturgian vampires, since their scouts have the perimeter covered and the height of the trees makes aerial assaults impossible.