15282 cards found
Threats from the Outskirts

Threats from the Outskirts {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Armed — Equipped creatures you control get an additional +1/+0 until end of turn.
“What lies beyond the Korrinary Range is a menace to us all. That's why we're here.”
—Tharanos, Lord of Prosania
  • Aftermath
Three Blade Boon

Three Blade Boon {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1.
As the blades pierced his flesh, he only laughed. Then, ripping the harsh steel from his body, continued the fight.
  • A Tourney at Whiterun
Thriving Population

Thriving Population {2}{G}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a land.
Creatures you control get +1/+1 and gain trample until end of turn for each land you control.
  • Spark of Revolution
Through New Eyes

Through New Eyes {3}{W}

Sorcery
Exile any number of target creatures and/or planeswalkers you control. You gain 1 life for each card exiled this way, then return them to the battlefield under your control.
Marzen and Naberas left Mious with a hard-won lesson: atonement isn't one deed that'll take it all away, but an eternal path of being better than you were.
  • Mious
Through the Dust

Through the Dust {4}{U}{U}{U}

Enchantment
When Through the Dust enters, it becomes an Aura with enchant creature. Reveal the top seven cards of your library, put a creature card revealed this way onto the battlefield and attach Through the Dust to it. Then put the rest on the bottom of your library in any order. When Through the Dust is no longer on the battlefield, enchanted creature's controller sacrifices it.
Mirage {1}{U}{U}{U} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Through the Mists

Through the Mists {1}{G}

Instant - Inscription
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Tidemaster's Loyalist

Tidemaster's Loyalist {U}

Creature - Merfolk
“My kin and my powers are at your service. I know what it is to see a world destroyed by the power hungry. But I also know that can be reversed if we fight with all our might.”
—Allagras, to Jeska
1/2
  • Tides of War
Tides of Chaos

Tides of Chaos {2}{U}{R}

Instant
Choose target creature you control and target creature you don't control. Flip a coin. If the coin comes up heads, put one of those creatures on top of its owner's library. Otherwise, put both of them on top of their owners' libraries.
  • Mious
Tideshift Elemental

Tideshift Elemental {2}{U}{U}

Creature - Elemental Wizard
Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Tideshift Elemental: You may tap or untap target creature.
2/2
  • Aftermath
Tidetwister Mage

Tidetwister Mage {2}{U}

Creature - Human Wizard
Kicker {X}{U} (You may pay an additional {X}{U} as you cast this spell.)
When Tidetwister Mage enters, if it was kicked, return all other creatures with power X or less to their owners' hands.
1/4
  • Tides of War
Tightrope Acrobat

Tightrope Acrobat {1}{W}

Creature - Human Citizen
Flying (This creature can't be blocked except by creatures with flying or reach.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
1/1
  • A Tourney at Whiterun
Til Death

Til Death {4}{W}

Enchantment - Aura
Enchant creature
When Til Death enters, exile target creature an opponent controls other than enchanted creature until Til Death leaves the battlefield.
Enchanted creature has defender.
  • Surging Tide
Till the Fields
Blessed Growth

Till the Fields {G}

Sorcery
Untap target land. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that land.)
Card has other part: Blessed Growth
  • A Tourney at Whiterun
Tiller of Potential

Tiller of Potential {5}{U}{U}

Creature - Angel
Flying, prowess
Whenever you cast a noncreature spell, reveal the bottom two cards of your library. Target opponent chooses one of them. Put that card on the bottom of your library and the rest into your hand.
4/6
  • Mious
Time

Time {2}{U}{U}{U}

Sorcery
Take an extra turn after this one. Exile Time if it wasn't fused.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Again
Related card: Power Control
  • Oirohpo
Time to Depart

Time to Depart {1}{U}

Instant
Exile target creature, then return that card to the battlefield under its owners' control.
The group departed with barely enough time, leaving behind their dying home. They all hoped what they found in the Unknown Continent would be worth it.
  • Aftermath
Timecrafter Lafterii

Timecrafter Lafterii {4}{R}

Creature - Human Wizard
When Timecrafter Lafterii enters, choose target permanent with one or more time counters on it, then put two time counters on it or remove two time counters from it.
“It seems there's a conflict in time, we must be careful if we want to continue in this reality.”
3/3
  • Aftermath
Timely Commander

Timely Commander {3}{W}{W}

Creature - Human Knight
Double strike (This creature deals both first-strike and regular combat damage.)
If three or more creatures are attacking you, you may cast Timely Commander as though it had flash.
3/2
  • Tides of War
Timely Reinforcements

Timely Reinforcements {2}{W}

Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
“We charge for freedom, for justice, for Althestra!”
—Akrianos of Althestra
  • Tides of War
Tireless Vulture

Tireless Vulture {2}{B}{B}

Creature - Zombie Bird
Flying
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Tireless Vulture enters, if tribute wasn't paid, each opponent loses 3 life. You gain life equal to the life lost this way.
3/1
  • Pyramids of Atuum
Tizzanier Tidehunter

Tizzanier Tidehunter {3}{U}

Creature - Merfolk Wizard
Tizzanier Tidehunter can't be blocked as long as you control another Merfolk.
Those from the group who'd never left the plane stared in amazement at the bizarre creatures Allagras had created to populate Tizzany.
2/4
  • Aftermath
To a Bright Future

To a Bright Future {2}{W}{W}

Enchantment
Creatures you control get +1/+1.
{3}{W}{W}, Sacrifice To a Bright Future: Put a +1/+1 counter on each creature you control.
With the war coming at any second, the Neolition could only hope they'd be able to overcome the might of Phyrexia.
  • Tides of War
Toggle

Toggle {1}{U}

Instant
You may tap or untap target nonland permanent.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Tomb Scavenger

Tomb Scavenger {2}{B}

Creature - Demon
Flying
Whenever another creature you control enters from a graveyard or you revive a creature token, Tomb Scavenger gets +2/+0 until end of turn.
“It is an incredibly patient creature to wait for its prey to die, rise from the grave, and die all over again before it finally enjoys a meal.”
1/3
  • Goliaths of Nangjiao
Tormented Echo

Tormented Echo {2}{B}{B}

Creature - Reflection Rogue
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Sacrifice Tormented Echo: Target creature gains winnow until end of turn.
The pain he bears is your own.
4/4
  • Ophorio