When Far-Realm Guardian enters, create a green Aura enchantment token named Wild Bounty attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1 and has ward {2}.”
“This place is under my care, so you can forget any delusions of owning it.”
Return target card from your graveyard to your hand. Distribute X +1/+1 counters among any number of creatures you control, where X is that card's mana value. Exile Entropic Harvest.
“The invaders are scared of death, and thus they will never receive the gifts of life.” —Entapi, Akkrixian ambassador
When Ageless Weaver enters, create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Whenever an enchanted creature you control dies, create a 3/3 green Elemental creature token.
Flying, haste Thermal Surger can't block. When Thermal Surger enters, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Thermal Surger.
Haste, prowess Wanderlust — When Spitfireling enters, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
When Rubble Seer enters, you may sacrifice a land or exile a land card from your graveyard. If you do, exile the top card of your library. Until the end of your next turn, you may play that card.
Mud, silt, grime; goblins seek out prophecies in just about anything.
Flying, menace When Riftkeeper Entity enters, discard your hand, then draw cards equal to the number of differently named lands you control. {1}{R}, Discard Riftkeeper Entity: Create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
When Journey to the Otherworlds enters, draw a card, then choose a creature card name. Whenever a creature you control with the chosen name attacks, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice. When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
When Incense Stoker enters, you may return target instant or sorcery card with mana value less than or equal to the number of differently named lands you control from your graveyard to your hand.
“With the right aroma, I can help you remember what you never knew.”
Target creature you control gets +2/+0 until end of turn. If that creature is attacking, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
“Once you get started, the worst thing you could do is stop.” —Kamika, Voliv ritualist
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals combat damage to a player, aetherize it.” (To aetherize, create a token that's a copy of it, then exile that token.)
Wanderlust — When Ardent Explorers enters, if you control four or more differently named lands, create a 1/1 Scout creature token that's all colors. That token gains haste until end of turn.
First strike, menace When Zhargetan Reclaimer enters, put any number of cards your opponents own from exile into their owners' graveyards. If three or more cards were put into graveyards this way, create two 1/1 Scout creature tokens that are all colors.
Flash If an opponent would draw a card, that player exiles the top card of their library instead. During each player's turn, that player may play that card for as long as it remains exiled.
“Oh but you do understand how things work around here, yes?”
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
At the beginning of your upkeep, each opponent mills two cards. {3}{B}: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery. (You still pay its costs, including color. Copies of permanents enter as tokens.)