Menace Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Exile the top card of your library. You may play that card this turn. [Lore III] Remove all lore counters from Astral Cerberus. It deals 3 damage to up to one target creature.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Menagerie — If there are five or more creature types among creatures you control, creatures you control get +1/+1 until end of turn.
Windworn Spires enters tapped. {T}: Add {R}. Desertcycling {1}{R}({1}{R}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types.
Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Foretell {3}{B}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Each opponent discards three cards.
“I wouldn't trust that Lord Yaran as far as I could throw him, my Queen.” —Hugo, Yroncaster courtier
Enchant creature When Transcendent Arts enters, draw a card. Enchanted creature can't be blocked by creatures that don't share a creature type with it.
Improve {1}({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) {3}{W}: Return target nonland permanent card with mana value 1 or less from your graveyard to your hand. This ability cost {1} less to activate for each counter on Stoneport Provisioner.
When Golden Grizzly enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Oftentimes, the most beautiful things in nature are the hardest to find.
Whenever you cast a storied spell, you may pay {1}. If you do, draw a card. (Enchantments and legendary spells are storied.) Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {2}{W}: Create a 1/1 white Human Samurai creature token.