Advance {1}{R}(Cast this for {1}{R} to advance it as it enters. {1}{R}: Advance this as a sorcery.) Whenever Blitz Breaker advances, its power becomes equal to the amount of noncombat damage that's been dealt to your opponents this turn. (This effect lasts indefinitely.)
Flying Whenever Blizzard Dragon attacks, tap an artifact, a creature, and a land defending player controls. They don't untap during their controller's next untap step. At the beginning of each opponent's upkeep, that player sacrifices a tapped permanent.
Target player discards two cards. Orchestrate {1}{B}{B}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
Cycling {2}({2}, Discard this card: Draw a card.) {3}{B}{B}, Exile Bloated Visceroid from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.
At the beginning of each end step, if an opponent lost life this turn, you may put a +1/+1 counter on target creature. Sacrifice a creature, Sacrifice Blood Cult Covenant: Blood Cult Covenant deals damage equal to the sacrificed creature's power to any target.
Menace (This creature can't be blocked except by two or more creatures.) Blood Fiend can't block. {1}{B}, Pay 3 life: Return Blood Fiend from your graveyard to the battlefield. It gains haste.
Target creature gets +3/-3 until end of turn. Kindle 3—{B}{R}, Pay 3 life. ({B}{R}, Pay 3 life, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
When Blood Jade Prophet enters, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
As an additional cost to cast this spell, sacrifice any number of creatures. Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead. Cycling {2}({2}, Discard this card: Draw a card.)
After just a few short moments, you'd hardly guess there was ever a battle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent discards a card and loses 2 life. II — Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life. III — At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control gets +1/+0 until end of turn. [Lore III] Target creature you control gets +2/+0 until end of turn.