3573 cards found
Highborn Meditant

Highborn Meditant {1}{G/U}{G/U}

Creature - Human Noble
Whenever you draw a card, put a +1/+1 counter on Highborn Meditant.
2/2
  • A Tourney at Whiterun
Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
3/3
  • Survive the Night
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Hinasa Historian

Hinasa Historian {2}{W}

Creature - Human Advisor
When Hinasa Historian enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, you gain 1 life.
Our warriors are not gone, simply forgotten.
1/1
  • Path of Shadows
Hinasa Lorekeeper

Hinasa Lorekeeper {2}{W}

Creature - Human Wizard
When Hinasa Lorekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have vigilance.
0/1
  • Path of Shadows
Hindered Research

Hindered Research {2}{U}

Enchantment
Whenever a player cycles a card, that player mills two cards.
“Sometimes I envy those with boring minds: they don't get distracted as easily.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Hired Help

Hired Help {2}{W}

Sorcery
Create two 1/1 white Soldier creature tokens. You gain 4 life.
“If you can guess which one dies first, I'll let you keep one of your limbs.”
—Taran Joy
  • Arkadai
Hirsute Champion

Hirsute Champion {2}{W}

Creature - Human Soldier
Civilized — As long as you control an artifact, a creature, and an enchantment, prevent all combat damage that would be dealt to Hirsute Champion.
He will only cut his locks when defeated in battle, leading many to believe the long hair makes him invincible.
3/3
  • Scriptures of Urshad
Hirukari's Immortal

Hirukari's Immortal {1}{W}{W}

Creature - Human Samurai Knight
When Hirukari's Immortal dies, if it didn't enter this turn, create a token that's a copy of it, except it has no mana cost.
“My family betrayed the Empire's trust. I am prepared to die a thousand deaths to redeem them.”
2/1
  • Tales of Old Jidai
Hisashi's Repose

Hisashi's Repose {2}{W}

Instant
Reprise {2}{W} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
You gain 2 life. Then distribute X +1/+1 counters among creatures you control, where X is the amount of life this spell caused you to gain.
  • Over the Horizon
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3
Hold Captive

Hold Captive {1}{G}{W}

Enchantment
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield.
When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Hold Fast

Hold Fast {1}{W}{W}

Instant
Creatures you control get +1/+4 until end of turn.
The cries of those begging to be let in were mistaken for the wailing of monsters, and the barricade was only reinforced further.
  • Kaleidoscope
Hollow Queen

Hollow Queen {1}{G}{U}

Creature - Horror Noble
Hollow Queen can't be blocked by tokens.
Whenever Hollow Queen deals combat damage to a player or planeswalker, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on target creature you control.
3/3
  • The Stage Presents: The Neverending Act
Hollowflesh Ghoul

Hollowflesh Ghoul {2}{B}

Creature - Zombie
When Hollowflesh Ghoul dies, create a 1/1 black Skeleton creature token.
Zombies in Nimunot keep roaming even when they've nothing left but bones.
2/2
  • K15 Core Set
Hollowghast, the Iron Phantom

Hollowghast, the Iron Phantom {1}{W/U}{B}

Legendary Artifact Creature - Spirit Knight
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it.
If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.”
—Syr Illan, Hethwyr's Spear
0/0
  • Seasons of War
Homestead

Homestead {2}{G/W}

Enchantment
At the beginning of your upkeep, put a crop counter on Homestead.
{G/W}, Remove a crop counter from Homestead: Put a +1/+1 counter on target creature.
{G/W}, Remove three crop counters from Homestead: Put a +1/+1 counter on each creature you control.
  • Kahembo: Olde Dawn
Honey Pot

Honey Pot {2}{B}

Enchantment
When Honey Pot enters, create two 1/1 black Demon enchantment creature tokens with breach and “This creature can't block.” (Whenever it deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a Curse you control becomes attached to an opponent, that player loses 1 life and you gain 1 life.
  • Beyond the Blackwall
Honored Retinue

Honored Retinue {2}{W}

Creature - Human Samurai
When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • Tales of Old Jidai
Honorwing

Honorwing {1}{W}{U}

Creature - Harpy
Flying
Whenever a Harpy you control becomes the target of a spell, scry 1.
The dancers rejoiced on new life and new wings, unaware of the price both still carried.
2/2
  • Novea
Hop of Life

Hop of Life {1}{G}{U}

Sorcery
Create a token that's a copy of target creature you control, except it has base power and toughness 2/2.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
  • New Horizons
Hopesinker

Hopesinker {2}{U}

Creature - Leech Horror
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Pressure {U} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
“Isn't it funny when your worst nightmare literally appears out of the blue?”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Horizon Gazer
Weathered Pilgrim

Horizon Gazer {2}{U}

Creature - Human Scout
When Horizon Gazer enters, reveal the top two cards of your library. Put a noncreature card revealed this way into your hand and the rest into your graveyard.
Ascend {3}{G} ({3}{G}: Exile this creature, then return it to the battlefield transformed. Ascend only as a sorcery.)
2/1
Card has other part: Weathered Pilgrim
  • Kaleidoscope
Horizon Glider

Horizon Glider {2}{U}

Creature - Drake
Flying
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
At the beginning of combat on your turn, if you're in a renaissance, target creature gains flying until end of turn.
2/2
  • Nangjiao In Bloom
Horizon Treader

Horizon Treader {2}{W}

Creature - Human Knight
When Horizon Treader enters, exile target enchantment you control, then return that card to the battlefield under your control.
“Shengin is vast. I would need a dozen lifetimes to see all that it has to offer.”
1/4
  • Tales of Old Jidai