Put target permanent card with mana value 3 or less from a graveyard onto the battlefield under your control. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
When Nomadic Patriarch enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.) Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
Primal {5}{G}{U}(During your turn, you may cast this spell for {5}{G}{U} instead of playing a land.) If you cast this spell for its primal cost, search your library for a permanent card, reveal it, put it into your hand, then shuffle. You may put a permanent card from your hand onto the battlefield.
Flash When Notorious Smuggler enters, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Flying, haste You may reveal each card you draw as you draw it. Whenever you reveal a creature card with mana value 1 or less this way, create a token that's a copy of it. That copy gains haste until end of turn.
Flying Whenever Novean Sky Swallower blocks or becomes blocked by a creature with flying, destroy that creature, then put a +1/+1 counter on Novean Sky Swallower.
Many have tried to claim the world. One already owns it.
You may activate an additional loyalty ability of Nox during your turn as long as Nox or another enchantment you control has entered this turn. [+1]: You gain life equal to the amount of life lost by target player this turn. [0]: Target opponent loses 2 life. You gain 2 life. [–2]: Exile target nonland permanent. You lose life equal to its mana value.
If another creature with a +1/+1 counter on it you control would die, instead remove a counter from it. If you do, it phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Abilities of creatures you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: Target creature gains haste until end of turn.
Poets and bards who meet her go on to change the course of history through her inspiration.
[+1]: Until end of turn, up to one target creature gets +1/+0 and can't be blocked. [–2]: Exile target artifact or enchantment. [–5]: You get an emblem with “Untap all permanents you control during each other players untap step” and “Draw a card during each other player's draw step.”
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, target creature you control can't be blocked this turn.
Exile target permanent, then return it to the battlefield under its owner's control. If that permanent was an attacking creature, you may have it enter tapped and attacking.
“This will hardly be a fair fight. There's only two of you.”
Vigilance When this creature dies, target creature you control seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
(Color indicator: Obelisk of Absolute Rule is black and red)
At the beginning of your end step, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Slaughter of the Shah! Pale Piruz with blood claimed the demon's mantle while mortals found feathers in wise Jahan's law.” —The Tale of Kings
Flying Whenever you cast a noncreature spell, you may exchange control of it and target creature. Then the spell's controller may choose new targets for it.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Concord — Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control.
First strike Whenever Ogura, Contracted Rebel attacks, you may create a token that's a copy of another attacking creature with power less than or equal to Ogura's. Sacrifice the token at the beginning of your next end step. {R}: Ogura gets +1/+0 until end of turn.
You may cast Oil the Mind from your graveyard. Target player mills three cards. If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, gain control of target nonland permanent with a lesser mana value than that card until you draw a card from the archived library.
When Okus, the Fabulous Hat enters, gain control of target creature or planeswalker for as long as you control Okus. [+1]: You may create a blue Aura enchantment token named Fancy Hat with enchant creature and “Enchanted creature gets -2/-0.” [–2]: Target player loses life equal to the number of enchantments you control and you gain that much life.
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn. {T}: Add {R} or {G}. {4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)
Vigilance When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order. At the beginning of your end step, gain control of target permanent you own.