1886 cards found
Sodden Path

Sodden Path

Land
Sodden Path enters tapped unless you control one or fewer other lands.
{T}: Add {G} or {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Soli Citadel

Soli Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{W}, {T}, Exile a card from your graveyard: Create a 1/1 white Soldier creature token.”
“Remember the past and how glorious we were. Remember the times of safety and solace. Remember when...”
—Kahroba, Forefather of All
  • Alkabah
Soli Sanctuary

Soli Sanctuary

Land - Satrapy
Soli Sanctuary enters tapped.
Satrapies you control have “{T}: Add {W} or {U}.”
“Bless this voyage and the future it will bring.”
—Prayer to Atieh
  • Alkabah
Soli Temple

Soli Temple

Land - Satrapy
Soli Temple enters tapped.
Satrapies you control have “{T}: Add {G} or {W}.”
“I beg thee for the lineage to outlive.”
—Prayer to Kahroba
  • Alkabah
Somber Marsh

Somber Marsh

Land - Swamp Forest
({T}: Add {B} or {G}.)
Somber Marsh enters tapped.
Somber Meadow

Somber Meadow

Land
Somber Meadow enters tapped.
{T}: Add {W} or {B}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Sorcerer's Staff

Sorcerer's Staff {3}

Artifact - Equipment
Equipped creature gets +1/+0 for each instant and sorcery card in your graveyard.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • K15 Core Set
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Soul Chalice

Soul Chalice {0}

Artifact - Equipment
Whenever equipped creature attacks or blocks, you gain 2 life.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
“Drink it. The wine. Blood red wine.”
  • Al Tabaq
Soul Gate

Soul Gate {2}

Artifact
{1}, {T}: Exile target card from a graveyard. Scry 1.
{T}, Exile Soul Gate: Exile all graveyards.
Soul of Muetar

Soul of Muetar {4}{C}{C}

Artifact Creature - Avatar
Protection from colored spells
{5}{C}{C}: Exile target colored permanent.
{5}{C}{C}, Exile Soul of Muetar from your graveyard: Exile target colored permanent.
6/6
  • Over the Horizon
Soul of New Alores

Soul of New Alores {4}

Legendary Artifact - Vehicle
Tap two untapped creatures you control: Harmonize. (Trigger up to one harmony of one permanent you control.)
Harmony — Choose one —
• Soul of New Alores becomes a creature in addition to its other types until end of turn.
• Put two +1/+1 counters on target permanent.
3/3
Soul's Guidestone

Soul's Guidestone {2}

Artifact
Whenever you sacrifice a permanent, you may put a soul counter on Soul's Guidestone.
As long as there are five or more soul counters on Soul's Guidestone, it's a 6/6 Golem artifact creature with menace and vigilance.
  • Sparks of a Multiverse
Soul-Synthesizer

Soul-Synthesizer {1}

Artifact
{1}, {T}, Sacrifice Soul-Synthesizer: Look at the top seven cards of your library. You may reveal a card with an activated ability from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Life's ultimate riddle, resolved?
  • Beyond the Blackwall
Soulkindle Lantern

Soulkindle Lantern {2}

Artifact
Activated abilities of cards in your graveyard cost {2} less to activate.
Depending on the bearer, it's either the light at the end of the tunnel or the light that leads back home.
  • Tales of Old Jidai
Soulstone

Soulstone {1}

Artifact
Activated abilities of cards in your hand cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
  • Path of Shadows
Soulstone Shard

Soulstone Shard {3}

Artifact
{3}, {T}, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
“Finding out about soulstones was a blessing. Now we can trap evil spirits and use them as our guardians.”
—Tharanos, Lord of Prosania
  • Aftermath
Sovereign Skies

Sovereign Skies {2}

Artifact - Project
Whenever you cast a noncreature spell, you may put a progress counter on Sovereign Skies.
[PROGRESS 2+] Indestructible
{T}: Add {C}.
[PROGRESS 9+] Sovereign Skies is a 9/9 Ship artifact creature with flying.
  • Rail War
Sovereign Stone

Sovereign Stone {1}

Artifact
{1}, Sacrifice Sovereign Stone: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}, Sacrifice Sovereign Stone: Draw a card.
  • Seasons of War
Spare Rifle

Spare Rifle {2}

Artifact - Equipment
Equipped creature gets +3/+1 and has reach.
Equip {4}
“I can travel to your allies in a blink of an eye. I can fight, pass messages, or run weapons as needed. Anything that could help.”
—Cathette to Kanvar
  • The Empty Throne of Feanav
Spare Supplies

Spare Supplies {2}

Artifact
Spare Supplies enters tapped.
When Spare Supplies enters, draw a card.
{2}, {T}, Sacrifice Spare Supplies: Draw a card.
  • Elmare: Into the Abyss
Spark Laboratory

Spark Laboratory

Land
{T}: Add {C}.
{T}: Add one mana of any color among planeswalkers you control.
{1}, {T}: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn.
Sparkline Dancer

Sparkline Dancer {1}

Artifact Creature - Construct
{2}: Sparkline Dancer gains flying until end of turn.
“I'll never work for a rail baron. They don't understand that beauty is more important than profit.”
—Anika Brandr, deviser
1/1
  • Rail War
Sparring Ground

Sparring Ground

Land
Sparring Ground enters with a +1/+1 counter on it.
{T}: Add {C}.
Whenever a creature you control enters, you may move a +1/+1 counter from Sparring Ground onto that creature.
  • Quest for the Roseblade
Spawning Barrens

Spawning Barrens

Land
Spawning Barrens enters tapped unless you have 15 or less life.
{T}: Add {B} or {R}.
The Gray Desert, home to the tenacious orcs and sire of the mindless Mukal.
  • Arkadai