15897 cards found
Aether Striders

Aether Striders {3}{U}{R}

Creature - Aetherborn Horror
Prowess
At the beginning of each end step, if you cast a multicolor spell or two spells with different colors this turn, each opponent sacrifices a permanent.
When not dispelled, the creatures of the mines become one with the world again.
3/3
  • High Noon
Horseman of Conquest

Horseman of Conquest {3}{W}{W}

Creature - Zombie Knight
Whenever this creature enters or attacks, create a 2/1 white Soldier creature token. Exile up to one target nonland permanent with mana value 3 or less an opponent controls until that token leaves the battlefield.
Other permanents you control have ward {1}.
All are cowed beneath her resplendence.
4/3
  • The Petals Wilt
Abandoned Den

Abandoned Den

Land
Abandoned Den enters tapped.
{T}: Add {B}.
{B}, {T}: Target player loses 1 life. Activate only as a sorcery and only if you control a black creature.
  • Glacia: Hail to the Queen
Polis's Demise

Polis's Demise {3}{R}{R}

Sorcery
This spell can't be countered.
Polis's Demise deals 5 damage to each creature. Destroy all artifacts.
The architects of the polis of Arestas claimed to be better artisans than Purphoros himself. The rubble of Arestas still burns to this day.
Advocate of Ideals

Advocate of Ideals {2}{W}

Creature - Nephilim Soldier
Lifelink
{1}{G}{U}: Put a +1/+1 counter on Advocate of Ideals. Until end of turn, it becomes an Angel in addition to its other types and gains flying and vigilance.
“May gifts cascade from on high like rain on a cloudless night.”
2/3
  • Alkabah: The Rise of Soli
Heat Ray

Heat Ray {X}{R}

Instant
Heat Ray deals X damage to target creature.
In Al Tabaq, there is no more adept executioner than the fiery sun.
  • Al Tabaq
Verdant Curtain Mascot

Verdant Curtain Mascot {1}{G}

Creature - Construct Boar
When Verdant Curtain Mascot enters, choose one —
• You gain 2 life.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/3
  • The Stage Presents: The Neverending Act
Wormwood, the Estranged
Leticia Petrine

Wormwood, the Estranged

Legendary Planeswalker - Lettie
(Color indicator: Wormwood, the Estranged is black and green)
[+2]: Put a -1/-1 counter on or remove a -1/-1 counter from up to one target creature.
[–1]: Draw a card, then each player sacrifices a nonland permanent.
[–10]: Destroy all nonland permanents you don't control.
Loyalty:
5
Card has other part: Leticia Petrine
  • Feanav: The Apothecary's Progress
Aravant Throatcutter

Aravant Throatcutter {R}

Creature - Human Rogue Assassin
{1}{R}: Aravant Throatcutter and up to one other target Pirate or Rogue you control each get +1/+0 until end of turn.
“Once the Queen is dead, Lord Yaran will grant us our rightful place among the ancient streets of our ancestral city.”
2/1
  • Quest for the Roseblade
Legacy Warmask

Legacy Warmask {1}{W}

Artifact - Equipment
When Legacy Warmask enters, return target creature card with mana value 2 or less from your graveyard to the battlefield, then attach Legacy Warmask to that creature.
Equipped creature gets +1/+1.
Equip {1}
Nizev Arbiter

Nizev Arbiter {2}{U}

Creature - Chimera
Flying
When Nizev Arbiter enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
While expensive pets, simurghs provide rulers with an exigent sense of insight.
1/4
  • Alkabah
Night on Flayed Mountain

Night on Flayed Mountain {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each player discards a card or sacrifices a creature.
III — Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard.
More and yet more the urchin slew, with every death, his mountain grew.
  • Villains: The Musical
Conjure Realities

Conjure Realities {2}{G}{U}

Sorcery
Abound. Then search your library for a creature, instant, or sorcery card, reveal it, put it into your hand, then shuffle. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
“Don't you get it yet? Dream and reality are the same thing. I said so all the time, didn't I?”
—Maribel Hearn
Hellhound Alpha

Hellhound Alpha {1}{B}{R}

Creature - Dog
Menace
{1}{B}{R}: Creatures you control get +1/+0 until end of turn.
“Some trainers go for the wildest of monsters and put all their effort into restraining them. Their lack of trust is their greatest weakness.”
—Masaru, aspiring champion
3/2
  • Monsters of Chikyu
Amid Flames

Amid Flames {4}{R}

Instant
Amid Flames deals 5 damage to target creature or planeswalker.
You may sacrifice a land. If you do, draw a card.
When trapped in the Wiedfree you must also experience its cleansing rituals.
  • End of Wollensie
Overflowing Rage

Overflowing Rage {R}

Sorcery
Target creature gets +2/+1 and gains haste until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Revelry Reverie

Revelry Reverie {1}{R}

Instant
As an additional cost to cast this spell, discard a land card.
Draw two cards.
  • Plagues of Fretport
Ammbradu Parasite

Ammbradu Parasite {2}{B}

Creature - Phyrexian Insect Horror
Ammbradu Parasite gets +1/+1 as long as you control a Forest.
{4}{G}: Target creature must be blocked this turn if able.
Once settled in Korrinayru, Phyrexians began breeding the Ammbradu with Oil, getting spectacular results.
2/2
  • Tides of War
Hao'Tai, the Reverent

Hao'Tai, the Reverent {3}{R}{R}

Legendary Creature - Elder Dragon
Flying
Whenever Hao'Tai deals combat damage to a player, that player exiles the top five cards of their library and separates them into two piles. Put an ember counter on each card in the pile of your choice. You may play cards from exile with ember counters for as long as they remain exiled.
5/5
  • Nangjiao In Bloom
Guided by the Weave

Guided by the Weave {1}{G}

Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn if it's enchanted. Then it fights target creature you don't control.
• Destroy target enchantment.
“Every living thing embraces me. The only one opening her arms to you is the dirt.”
  • Worlds Away
Glimpse of Fate

Glimpse of Fate {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you control an Elemental, draw a card.
“I . . . I cannot face this fate alone.”
“Fear not, my child; you won't have to.”
  • Scriptures of Urshad
Vitin Slagshaper

Vitin Slagshaper {3}{R}

Creature - Aetherborn Artificer
At the beginning of your end step, create an X/X colorless Construct artifact creature token, where X is the number of artifacts that were put into your graveyard from the battlefield this turn.
“Scraps from the forge can combine to make something with purpose once again.”
3/3
  • Over the Horizon
Tyrant of Prophecies

Tyrant of Prophecies {5}{R}{R}

Creature - Dragon
This spell costs {1} less to cast for each foretold card you own in exile, each permanent you control with foretell, and each card with foretell in your graveyard.
Flying
When Tyrant of Prophecies enters, it deals 3 damage to any target.
4/4
  • Quest for the Roseblade
Desecrate Antiquities

Desecrate Antiquities {X}{R}{R}

Instant
Destroy each artifact with mana value X or less, then create an Idol token for each artifact destroyed this way. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
  • Survive the Night