15282 cards found
Ravaging Tyrant

Ravaging Tyrant {5}{B}{B}

Creature - Giant Warrior
Whenever Ravaging Tyrant enters or attacks, each opponent loses 3 life, discards a card, and sacrifices a creature or planeswalker.
“In your kingdom, you may have been a hero. But in mine, you're either my subject or a plague.”
7/9
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
  • Adventurers of Onora
Rova, the Fleshweaver

Rova, the Fleshweaver {4}{G}{G}{G}

Legendary Creature - Elder Horror
Once each turn, when Rova, the Fleshweaver enters or you attack with one or more Horrors, you may put a +1/+1 counter on each creature you control. Then if Rova isn't a token, untap each land you control. Until your next turn, you may cast permanent spells as though they had flash.
{2}{G}{G}, Discard Rova: Create a token that's a copy of Rova, the Fleshweaver, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
Ruinous Glutton

Ruinous Glutton {4}{G}{G}

Creature - Zombie Beast
Trample
Whenever Ruinous Glutton deals combat damage to a player, destroy target artifact or enchantment that player controls.
7/5
  • Goliaths of Nangjiao
Ruins Monitor

Ruins Monitor {5}{G}{G}

Creature - Lizard Beast
Ruins Monitor can't be blocked by more than one creature.
“Do you hear that rumbling, Hakim? The temple's doors are opening! Soon its every treasure will be ours!”
—Telam, last words
7/7
  • Al Tabaq
Rujan, the Great Pumpkin

Rujan, the Great Pumpkin {4}{G}{G}{G}

Legendary Creature - Plant
Trample
Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.”
—Azamir, “Grim Harvest”
7/7
  • Storytime
Sahra, Hadak's Last Warrior

Sahra, Hadak's Last Warrior {3}{R}{G}

Legendary Creature - Ogre Warrior
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Haste
At the beginning of combat on your turn, sacrifice Sahra unless he entered the battlefield or transcended this turn.
{R}{G}: Demon — Discard up to two cards. Draw that many cards plus one.
{2}{R}{G}: Elder — Destroy each artifact and enchantment you don't control.
7/7
  • Alkabah: The Rise of Soli
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The beings of Itur have been known to grow to gigantic sizes. Some creatures have grown so big to be mistaken as mountain ranges.
7/6
  • Zero
Scourge of the Slipsands

Scourge of the Slipsands {4}{B}

Creature - Bird Cleric
As an additional cost to cast this spell, pay 3 life and sacrifice a creature.
7/6
Card has other part: Restore Faith
  • Adventurers of Onora
Screams from the Deep

Screams from the Deep {9}

Creature - Fish Horror
When Screams from the Deep enters, exile up to one target monocolored permanent.
As long as an opponent owns three or more cards in exile, you may have Screams from the Deep assign its combat damage as though it weren't blocked.
Evoke {5} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
7/6
  • Toll Midnight
Shatter Mortal Conveyances

Shatter Mortal Conveyances {6}{U}

Sorcery - Revelation
Return each nonland permanent you don't control to its owner's hand.
Coalesce {6}{U}{U}{U} (You may cast this from your graveyard for {6}{U}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7/3
Shigurei, Vassal of the Depths

Shigurei, Vassal of the Depths {4}{G}{U}

Legendary Creature - Kraken
Flash
This spell can't be countered.
Whenever Shigurei attacks, you may activate an ability of a creature you control without paying its cost.
{1}{G}{U}: Target permanent becomes a colorless Island land until end of turn.
7/7
  • Nangjiao In Bloom
Shuck Mortal Coils

Shuck Mortal Coils {1}{G}{W}{U}

Sorcery - Revelation
Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard.
Coalesce {6}{G}{W}{U} (You may cast this from your graveyard for {6}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Beyond Our Ken
Siege Ent

Siege Ent {4}{G}{G}

Creature - Treefolk Plant
Siege Ent can't be blocked by creatures with power 2 or less as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Destroy our homes, humans? Well, two can play at this game!”
—Fencas, Bloodbriar archdruid
7/6
  • Quest for the Roseblade
Sihari's Groundblazer

Sihari's Groundblazer {5}{R}

Creature - Human Shaman Aurashaper
When Sihari's Groundblazer enters, create a red Aura enchantment token named Searing Crags attached to target land. The token has enchant land, “Enchanted land's name is Charred Causeway” and “Enchanted land has {T}: This land deals 1 damage to each opponent.”
7/4
  • Over the Horizon
Silksoul Celestial

Silksoul Celestial {4}{W}{B}{G}

Creature - Angel
Flying, vigilance
When Silksoul Celestial enters, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle.
When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
7/7
  • Worlds Away
Skavi Behemoth

Skavi Behemoth {6}{G}{G}

Creature - Beast
Skavi Behemoth can't be the target of nongreen spells or abilities from nongreen sources.
“Brothers! Behold the true fruit of nature itself; beings that make us look insignificant by comparison!”
—Azem, Tevir Archdruid
7/7
  • Zero
Skhorvall Behemoth

Skhorvall Behemoth {3}{B}

Creature - Giant Warrior
Menace
Whenever an opponent casts a spell, Skhorvall Behemoth gets -2/-2 until end of turn.
The curses of the dead cling to their killers, attracting misfortune and calamity—and a giant's lifetime holds many murders.
7/7
  • Glacia: Hail to the Queen
Sociable Giant

Sociable Giant {5}{G}{G}

Creature - Giant
If you control seven or more creatures, you may cast Sociable Giant without paying its mana cost.
Trample
Giants live alone more out of necessity than desire.
7/7
  • Sparks of a Multiverse
Solar Hatching

Solar Hatching {2}{R}{R}

Sorcery - Revelation
Solar Hatching deals 4 damage to each creature.
Coalesce {6}{R}{R} (You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.
7/5
  • Beyond Our Ken
Sorrowful Seeker

Sorrowful Seeker {5}{G}{G}

Enchantment Creature - Avatar
Reach
{3}, Exile Sorrowful Seeker from your hand: Draw a card. You may cast this card for as long as it remains exiled.
The Everlife promised a life free of pain or longing. Eternal bliss. It lasted until its servers were decommissioned.
7/7
  • Beyond the Blackwall
Spellwoven Monster

Spellwoven Monster {7}{U}{U}

Creature - Leviathan
Spellwoven Monster can't be the target of spells or abilities in any zone.
As you cast an instant or sorcery spell, reveal cards from the bottom of your library until you reveal an instant or sorcery card. You may add that card's effects to that spell. Then shuffle.
7/5
  • Oirohpo
Spirit of the Falls

Spirit of the Falls {6}{U}{U}

Creature - Spirit
When Spirit of the Falls enters, choose a permanent type. Return all other permanents of the chosen type to their owner's hands.
Discard two land cards: Spirit of the Falls gains hexproof until end of turn.
7/5
  • High Noon
Steel Hunter

Steel Hunter {5}{U}

Artifact Creature - Serpent
Steel Hunter can't attack unless you control three or more other artifacts.
It is completely blind. Instead it is guided to its prey by the sounds of metal they make as they traverse its territory.
7/6
  • Tides of War
Strider Engine

Strider Engine {6}

Artifact Creature - Construct
Strider Engine enters tapped and with a -1/-1 counter on it unless you spent at least three colors of mana to cast it.
Devonport's engineers found that with minimal modifications, factory machinery could be just as deadly on the battlefields.
7/6
  • The Empty Throne of Feanav