14928 cards found
Antithesis

Antithesis {3}{B}{B}

Enchantment
Creatures you don't control get -1/-1.
Mirage {1}{B} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Apothecary's Remedy

Apothecary's Remedy {1}{B}

Instant
Target creature gets -3/-2 until end of turn.
“He was either a fool or a madman to drink from that vial. My guess is both.”
  • Goliaths of Nangjiao
Aquatic Refuge

Aquatic Refuge

Land
As Aquatic Refuge enters, you may tap an untapped creature you control. If you don't, Aquatic Refuge enters tapped.
{T}: Add {W} or {U}.
  • Surging Tide
Aqueous Treader

Aqueous Treader {2}{U}

Creature - Elemental
{U}: Aqueous Treader gets +1/-1 until end of turn.
{U}: Aqueous Treader gets -1/+1 until end of turn.
An elemental is only as stable as the mind that controls it.
2/2
  • K15 Core Set
Arbalest Barrage

Arbalest Barrage {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
The best way to win a fight is to end it before it begins.
  • Surging Tide
Arbiter of Silence

Arbiter of Silence {6}{W}{W}

Creature - Angel
Flying
When Arbiter of Silence enters, exile all other creatures until Arbiter of Silence leaves the battlefield. (They return to the battlefield under their owners' control.)
“...”
5/5
Arcane Dexterity

Arcane Dexterity {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and prowess.
In the most dire of situations, the Lafterii forces had to rely on their ingenuity rather than their strength to survive.
  • Aftermath
Arcane Harvesters

Arcane Harvesters {1}{U}{R}

Creature - Human Wizard
{U}, Exile an instant or sorcery card from your graveyard: Draw a card, then discard a card.
{R}, Exile an instant or sorcery card from your graveyard: Arcane Harvesters deals 1 damage to any target.
2/2
  • Khaliz-Dorahn 166 270
Arcane Might

Arcane Might {4}{U}

Enchantment
Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, choose one—
• Draw a card, then discard a card.
• Tap target creature.
• Target creature gains flying until end of turn.
• Target player mills two cards.
  • K15 Core Set
Arcane Rebound

Arcane Rebound {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs {X} less to cast, where X is the countered spell's mana value.
  • Aftermath
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Arcanist's Familiar

Arcanist's Familiar {1}{U}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Lafterii humans often wonder if elementals are smarter than them. What they do know is that they see the world in whole new ways.
1/2
  • Khaliz-Dorahn
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
  • Khaliz-Dorahn
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
The Lafterii recycle all things magic.
1/2
  • K15 Core Set
Archlegislator

Archlegislator {1}{R}

Creature - Human Soldier Cleric
Whenever Archlegislator attacks, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
{3}{R}{R}, {T}, Sacrifice an Aura: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Mious
Arcor Windfall

Arcor Windfall {1}{W}

Instant
Exile up to three target creatures you control, then return those cards to the battlefield under your control tapped.
Arcor; capable of removing dehydration and starvation, fills the consumer with energy, and is highly addictive.
  • A Tourney at Whiterun
Ardent Charge

Ardent Charge {1}{R}

Instant
Attacking creatures you control get +1/+0 until end of turn.
Draw a card.
Ardor of the Masses

Ardor of the Masses {2}{R}

Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Attacking creatures get +2/+0 until end of turn. Those creatures also gain first strike until end of turn if this spell was kicked.
  • Tides of War
Arina's Defiance

Arina's Defiance {B}{B}

Instant
If a creature would leave the battlefield this turn, exile it instead.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, target player sacrifices a creature.
“You control me no more. You will fall.”
— Arina, to Icilica
  • Spark of Revolution
Arina, Cryoshaper
Arina, Volarian Explorer

Arina, Cryoshaper

Legendary Planeswalker - Arina
(Color indicator: Arina, Cryoshaper is blue and black)
[+1]: Tap up to one target creature. It doesn't untap during its controller's next untap step.
[–2]: Exile target card from a graveyard. Create a 2/2 blue and black Elemental creature token.
[–7]: You get an emblem with “You may play cards from exile.”
Loyalty:
4
Card has other part: Arina, Volarian Explorer
Arina, Volarian Explorer
Arina, Cryoshaper

Arina, Volarian Explorer {U}{B}

Legendary Creature - Human Wizard
{U}{B}, {T}: Draw a card, then each player exiles the top card of their library. Then if a player owns two or more cards exiled with Arina, Volarian Explorer, exile her, then return her to the battlefield transformed under her owner's control.
1/2
Card has other part: Arina, Cryoshaper
Arisen Haploc

Arisen Haploc {2}{B}{B}

Creature - Lizard Skeleton
When Arisen Haploc enters, return target creature card from a graveyard to its owner's hand.
Revive {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
Armament Upgrade

Armament Upgrade {W}

Instant
Target creature gains double strike until end of turn.
Some Syurrai are granted weapons crafted in the Heavens, which are not only stronger but also easier to wield.
  • K15 Core Set
Armor of Vines

Armor of Vines {2}{G}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2.
{1}{G}: Regenerate enchanted creature.
  • K15 Core Set