1243 cards found
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon
Bloodstone Halls

Bloodstone Halls

Land
Bloodstone Halls enters tapped unless you control two or more black and/or red permanents.
{T}: Add {B} or {R}.
  • Zero
Blooming Needles

Blooming Needles

Land - Desert
Blooming Needles enters tapped unless you control another Desert.
{T}: Add {R} or {G}.
“They will not desecrate this place as they have countless others.”
—Chief Striking Dawn
  • Over the Horizon
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Blossoming Expanse

Blossoming Expanse

Land
When Blossoming Expanse enters, you may put a basic land card from your hand onto the battlefield tapped.
{1}, {T}: Add one mana of any color.
  • Worlds Away
Blossoming Sands

Blossoming Sands

Land
Blossoming Sands enters tapped.
When Blossoming Sands enters, you gain 1 life.
{T}: Add {G} or {W}.
Blossoming Verge

Blossoming Verge

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Spend only mana produced by basic lands to activate this ability.
  • MSEM Masters Cube 2025
Blundering Clocktower

Blundering Clocktower

Land - Animus
Trample
{T}: Add {C}.
At the beginning of your upkeep, you may pay {2}. When you do, Blundering Clocktower becomes a creature in addition to its other types until the beginning of your next end step. End the turn.
7/7
  • Harvest Festival
Bogsworn Club

Bogsworn Club {0}

Artifact - Equipment
Equipped creature has menace.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
  • Eralou
Boiling Ridge

Boiling Ridge

Land - Island Mountain
({T}: Add {U} or {R}.)
Boiling Ridge enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When metal is scarce, the Fellors know how to improvise ways to build a weapon.
  • Aftermath
Boneyard Pass

Boneyard Pass

Land
Boneyard Pass enters tapped unless you control a basic land.
{T}: Add {W} or {B}.
Stranded cold and hope all gone.
Even then, the show goes on.
Bramble Quickling
Sharp Urchin

Bramble Quickling

Creature - Faerie
(Color indicator: Bramble Quickling is black and green)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
When you unveil Bramble Quickling, you may have it fight target creature.
One easily rejects humanity when humanity has rejected them.
3/5
Card has other part: Sharp Urchin
  • Feanav: The Apothecary's Progress
Bramblemane
Desperate Botanist

Bramblemane

Creature - Werewolf
(Color indicator: Bramblemane is green)
At the beginning of your end step, if Bramblemane didn't attack this turn, transform it.
. . . but even the pure at heart go putrid when the wolfbane blooms.
7/7
Card has other part: Desperate Botanist
  • Innistrad In Memoriam
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
  • Adventurers of Onora
Bridgehaven

Bridgehaven

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. This ability costs {1} less to activate if you control three or more basic lands.
Even with the Agency providing protection, most folk don't dally once the sun sets.
  • Toll Midnight
Brilliant Academy

Brilliant Academy

Land
{T}: Add {C}.
{1}, {T}: Add {W}{U}.
Only the best and the brightest can even test for acceptance at Polgek Academy.
  • Discoveries of Akieva
Brilliant Archives

Brilliant Archives

Land
{T}: Add {C}.
{1}, {T}: Add {B}{G}.
Dekal's library is twenty stories tall, with six subbasements, containing millions of books and hundreds of labs.
  • Discoveries of Akieva
Brilliant Capital

Brilliant Capital

Land
{T}: Add {C}.
{1}, {T}: Add {W}{B}.
Enori's capital building powers the rest of the city with marble magitech engines.
  • Discoveries of Akieva
Brilliant Castle

Brilliant Castle

Land
{T}: Add {C}.
{1}, {T}: Add {U}{B}.
Some of the abandoned cities outside of the Kelian League lie dormant, with security systems still operational.
  • Discoveries of Akieva
Brilliant Citadel

Brilliant Citadel

Land
{T}: Add {C}.
{1}, {T}: Add {R}{W}.
Rilken stands, surrounded by malignant wilderness, protected by a shimmering forcefield.
  • Discoveries of Akieva
Brilliant Cityscape

Brilliant Cityscape

Land
{T}: Add {C}.
{1}, {T}: Add {B}{R}.
Chesi's dangers come from within, with scheming sabotage and lurking Banished.
  • Discoveries of Akieva
Brilliant Diviner
Bright Apprentice

Brilliant Diviner

Creature - Elemental Wizard
(Color indicator: Brilliant Diviner is blue and red)
Prowess, trample
Whenever Brilliant Diviner deals combat damage to a player, draw a card.
“The self persists. If there is death, then the true form is a rebirth.”
—Doctor Barton
3/2
Card has other part: Bright Apprentice
  • Feanav: The Apothecary's Progress
Brilliant Hub

Brilliant Hub

Land
{T}: Add {C}.
{1}, {T}: Add {G}{W}.
Even though the Multiplanar Festival of Arts only happens yearly, it promotes unity and joint focus year round.
  • Discoveries of Akieva
Brilliant Mansion

Brilliant Mansion

Land
{T}: Add {C}.
{1}, {T}: Add {R}{G}.
While no one in Akieva is found wanting for food or shelter, some still manage to do better than others.
  • Discoveries of Akieva