343 cards found
Greater Restoration

Greater Restoration {2}{W}

Instant
Return up to one target creature or planeswalker card with mana value 3 or less from your graveyard to the battlefield. Creatures you control get +1/+1 until end of turn.
“Rise. Vraniveer still has need of you.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Grim Necromancer

Grim Necromancer {B}

Creature - Human Warlock
{B}, {T}, Exile two cards from your graveyard: Create a 1/1 white Spirit creature token with flying.
“Fools dig for bones, flesh, or steel. Death's real treasure lies beyond this mortal coil.”
1/1
  • Seasons of War
Grizzled Warpriest

Grizzled Warpriest {3}{W}

Creature - Dwarf Cleric
Lifelink
When Grizzled Warpriest enters, starting with you, each player may gain 3 life. For each opponent that does, create a Treasure token.
3/2
  • Seasons of War
Guardian of Vraniveer

Guardian of Vraniveer {G}{W}

Creature - Elf Scout Knight
Creature spells you cast cost {1} less to cast.
Whenever you attack, target attacking creature you control gets +1/+1 until end of turn. If it's legendary, put a +1/+1 counter on it instead.
2/2
  • Seasons of War
Gwynmere, the Tideshaper

Gwynmere, the Tideshaper {4}{G/U}{W}

Legendary Creature - Merfolk Wizard
At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.)
“Bring me a prism, a dove, a map, a story, two spellbooks, and a hero, and I'll grant you any wish.”
3/5
  • Seasons of War
Gyrewood Diplomacy

Gyrewood Diplomacy {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control is legendary, excess damage is dealt to that creature's controller instead.
“We kept the talk straight and to the point.”
—Corym, Gyrewood ranger
  • Seasons of War
Gyrewood Drakkis

Gyrewood Drakkis {2}{G}{G}

Creature - Lizard Beast
Reach, trample
{1}{G}: You may remove a counter from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
“Take care of the Gyrewood, and it will go above and beyond taking care of you.”
—Ehlaris, Fury of the Wilds
5/4
  • Seasons of War
Gyrewood Invoker

Gyrewood Invoker {2}{G}

Creature - Elf Druid
{7}{G}: Distribute three +1/+1 counters among up to three target creatures you control. This ability costs {2} less to activate if you control a legendary creature.
“Wild and roaring, the rhythms of Gyrewood ring through our ears loud and clear.”
2/3
  • Seasons of War
Haerthach, the Wight King

Haerthach, the Wight King {1}{U/B}{W}

Legendary Creature - Spirit Knight
Flying
Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
3/2
  • Seasons of War
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War
Hardened Explorer

Hardened Explorer {2}{R}

Creature - Human Warrior
When Hardened Explorer enters, choose one —
• Destroy target artifact.
• Put a +1/+1 counter on Hardened Explorer. It gains haste.
2/1
Harkuun Ironwood

Harkuun Ironwood {2}{R/G}{B}

Legendary Creature - Minotaur Druid
Trample
As an additional cost to cast creature spells, you may sacrifice a permanent. If you do, that spell costs {2} less to cast and that creature enters with an additional +1/+1 counter on it.
“Too much has been taken from us. Today, we give willingly, and take back what is rightfully ours.”
5/4
  • Seasons of War
Haunted Heirloom

Haunted Heirloom {2}

Artifact Creature - Spirit Knight
When Haunted Heirloom dies, create a Treasure token.
Treasure that guards itself.
2/1
  • Seasons of War
Hearty Provisions

Hearty Provisions {G}

Instant
Put a +1/+1 counter on up to one target creature. Untap it. You gain 3 life.
No army can survive on empty stomachs.
  • Seasons of War
Hellfire Titan

Hellfire Titan {4}{R}{R}

Creature - Giant Warrior Shaman
Trample
Whenever Hellfire Titan enters or attacks, exile the top card of your library and up to one target instant or sorcery card with mana value 3 or less from your graveyard. Until the end of your next turn, you may play those cards.
“For a price, they'd burn Vraniveer to ashes. I've made sure to reward them with twice that amount.”
—Slaug, Ironpact commander
6/6
  • Seasons of War
Hellkite Annihilator

Hellkite Annihilator {5}{R}{R}

Creature - Dragon
Flying
If a source would deal damage to an opponent, it deals double that damage to that player instead.
“Have no fear! These elixirs shall protect us from the fiend's fiery breath!”
—Telam, last words
4/6
  • Seasons of War
Heretic's Vow

Heretic's Vow {3}{B}

Enchantment
When Heretic's Vow enters, create two 1/1 white Cleric creature tokens with lifelink.
Once each turn, when you gain life, you may put a +1/+1 counter on target creature you control.
  • Seasons of War
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
High Guildmaster

High Guildmaster {1}{B}

Creature - Human Rogue
At the beginning of your upkeep, if you control a legendary creature, you draw a card and you lose 1 life.
“This whole kingdom could be yours. Just listen carefully, and be prepared to pay the price of greatness.”
2/1
  • Seasons of War
Hint of Wolfsbane

Hint of Wolfsbane {X}{B}{B}

Sorcery
Destroy all creatures and planeswalkers with mana value X or less.
The recruits had parried countless blades, deflected countless arrows. In the end, no amount of training could have saved them.
  • Seasons of War
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
Safer in her claws than in any hand.
4/4
Hollowghast, the Iron Phantom

Hollowghast, the Iron Phantom {1}{W/U}{B}

Legendary Artifact Creature - Spirit Knight
Hollowghast, the Iron Phantom enters with three +1/+1 counters on it.
If damage would be dealt to Hollowghast, prevent that damage. Remove a +1/+1 counter from Hollowghast.
“It's not a pleasant experience to fight a foe who knows you won't be able to kill him.”
—Syr Illan, Hethwyr's Spear
0/0
  • Seasons of War
Hopebearer Pilgrimage

Hopebearer Pilgrimage {1}{W}

Sorcery
Create two 1/1 white Cleric creature tokens with lifelink.
Devout caravans bring food, medicine, and the promise that someone, somewhere, still watches over you.
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War
Improved Initiative

Improved Initiative {2}{R}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has haste.
  • Seasons of War